Searched refs:NUMRUINSMUSIC (Results 1 – 4 of 4) sorted by relevance
61 #define NUMRUINSMUSIC 3 macro151 #define NUMRUINSMUSIC 3 macro
548 if ( NUMRUINSMUSIC > 0 ) in initGame()550 ruinsmusic = (FMOD_SOUND**) malloc(sizeof(FMOD_SOUND*)*NUMRUINSMUSIC); in initGame()551 for ( c = 0; c < NUMRUINSMUSIC; c++ ) in initGame()879 for ( c = 0; c < NUMRUINSMUSIC; c++ ) in deinitGame()
535 currenttrack = 1 + rand() % (NUMRUINSMUSIC - 1); in handleLevelMusic()537 currenttrack = currenttrack % NUMRUINSMUSIC; in handleLevelMusic()1219 currenttrack = 1 + rand() % (NUMRUINSMUSIC - 1); in handleLevelMusic()1221 currenttrack = currenttrack % NUMRUINSMUSIC; in handleLevelMusic()
1127 for ( c = 0; c < NUMRUINSMUSIC; c++ ) in physfsSearchMusicToUpdate()1480 for ( c = 0; c < NUMRUINSMUSIC; c++ ) in physfsReloadMusic()