Home
last modified time | relevance | path

Searched refs:NUMRUINSMUSIC (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dsound.hpp61 #define NUMRUINSMUSIC 3 macro
151 #define NUMRUINSMUSIC 3 macro
H A Dinit_game.cpp548 if ( NUMRUINSMUSIC > 0 ) in initGame()
550 ruinsmusic = (FMOD_SOUND**) malloc(sizeof(FMOD_SOUND*)*NUMRUINSMUSIC); in initGame()
551 for ( c = 0; c < NUMRUINSMUSIC; c++ ) in initGame()
879 for ( c = 0; c < NUMRUINSMUSIC; c++ ) in deinitGame()
H A Dsound_game.cpp535 currenttrack = 1 + rand() % (NUMRUINSMUSIC - 1); in handleLevelMusic()
537 currenttrack = currenttrack % NUMRUINSMUSIC; in handleLevelMusic()
1219 currenttrack = 1 + rand() % (NUMRUINSMUSIC - 1); in handleLevelMusic()
1221 currenttrack = currenttrack % NUMRUINSMUSIC; in handleLevelMusic()
H A Dsound.cpp1127 for ( c = 0; c < NUMRUINSMUSIC; c++ ) in physfsSearchMusicToUpdate()
1480 for ( c = 0; c < NUMRUINSMUSIC; c++ ) in physfsReloadMusic()