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Searched refs:NUMTRANSMAPS (Results 1 – 9 of 9) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_pspr.h99 NUMTRANSMAPS enumerator
H A Dp_polyobj.c215 po->translucency = max(min(line->args[2], NUMTRANSMAPS), 0); in Polyobj_GetInfo()
2524 po->translucency = max(min(th->destvalue, NUMTRANSMAPS), 0); in T_PolyObjFade()
2535 : abs(FixedMul(FixedDiv(256, NUMTRANSMAPS), NUMTRANSMAPS - th->destvalue) in T_PolyObjFade()
2536 …- FixedMul(FixedDiv(256, NUMTRANSMAPS), NUMTRANSMAPS - th->sourcevalue)); // speed-based internal … in T_PolyObjFade()
2547 if (po->translucency >= NUMTRANSMAPS) // invisible in T_PolyObjFade()
2570 if (po->translucency >= NUMTRANSMAPS) in T_PolyObjFade()
2572 po->translucency = NUMTRANSMAPS-1; in T_PolyObjFade()
2639 th->timer = abs(FixedMul(FixedDiv(256, NUMTRANSMAPS), NUMTRANSMAPS - th->destvalue) in EV_DoPolyObjFade()
2640 …- FixedMul(FixedDiv(256, NUMTRANSMAPS), NUMTRANSMAPS - th->sourcevalue)); // delta converted to 25… in EV_DoPolyObjFade()
H A Ddeh_tables.c4877 {"NUMTRANSMAPS",NUMTRANSMAPS},
H A Dr_draw.c333 #define ClipTransLevel(trans) max(min((trans), NUMTRANSMAPS-2), 0)
H A Dp_mobj.c8096 mobj->frame = (NUMTRANSMAPS - ((mobj->tics >> 2) + 1)) << FF_TRANSSHIFT; in P_MobjDeadThink()
10032 … if ((signed)((mobj->frame & FF_TRANSMASK) >> FF_TRANSSHIFT) < (NUMTRANSMAPS-1) - (2*mobj->fuse)/3) in P_MobjThinker()
10034 …mobj->frame = (mobj->frame & ~FF_TRANSMASK) | (((NUMTRANSMAPS-1) - (2*mobj->fuse)/3) << FF_TRANSSH… in P_MobjThinker()
10038 if ((signed)((mobj->frame & FF_TRANSMASK) >> FF_TRANSSHIFT) < (NUMTRANSMAPS-1) - mobj->fuse / 2) in P_MobjThinker()
10040 …mobj->frame = (mobj->frame & ~FF_TRANSMASK) | (((NUMTRANSMAPS-1) - mobj->fuse / 2) << FF_TRANSSHIF… in P_MobjThinker()
H A Dr_segs.c175 if (curline->polyseg->translucency >= NUMTRANSMAPS) in R_RenderMaskedSegRange()
H A Dr_things.c1840 if (trans >= NUMTRANSMAPS)
H A Dp_spec.c1122 po->translucency = max(min(po->translucency, NUMTRANSMAPS), 0); in PolyTranslucency()
1166 pfd.destvalue = max(min(pfd.destvalue, NUMTRANSMAPS), 0); in PolyFade()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_main.c1481 if (gl_curline->polyseg->translucency >= NUMTRANSMAPS) // wall not drawn in HWR_ProcessSeg()
2898 if (po_ptrs[i]->translucency >= NUMTRANSMAPS) in HWR_AddPolyObjectPlanes()