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Searched refs:NUMUNDERWORLDMUSIC (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dsound.hpp63 #define NUMUNDERWORLDMUSIC 3 macro
153 #define NUMUNDERWORLDMUSIC 3 macro
H A Dinit_game.cpp557 if ( NUMUNDERWORLDMUSIC > 0 ) in initGame()
559 underworldmusic = (FMOD_SOUND**) malloc(sizeof(FMOD_SOUND*)*NUMUNDERWORLDMUSIC); in initGame()
560 for ( c = 0; c < NUMUNDERWORLDMUSIC; c++ ) in initGame()
887 for ( c = 0; c < NUMUNDERWORLDMUSIC; c++ ) in deinitGame()
H A Dsound_game.cpp548 currenttrack = 1 + rand() % (NUMUNDERWORLDMUSIC - 1); in handleLevelMusic()
550 currenttrack = currenttrack % NUMUNDERWORLDMUSIC; in handleLevelMusic()
1232 currenttrack = 1 + rand() % (NUMUNDERWORLDMUSIC - 1); in handleLevelMusic()
1234 currenttrack = currenttrack % NUMUNDERWORLDMUSIC; in handleLevelMusic()
H A Dsound.cpp1140 for ( c = 0; c < NUMUNDERWORLDMUSIC; c++ ) in physfsSearchMusicToUpdate()
1499 for ( c = 0; c < NUMUNDERWORLDMUSIC; c++ ) in physfsReloadMusic()