Searched refs:NUMUNDERWORLDMUSIC (Results 1 – 4 of 4) sorted by relevance
63 #define NUMUNDERWORLDMUSIC 3 macro153 #define NUMUNDERWORLDMUSIC 3 macro
557 if ( NUMUNDERWORLDMUSIC > 0 ) in initGame()559 underworldmusic = (FMOD_SOUND**) malloc(sizeof(FMOD_SOUND*)*NUMUNDERWORLDMUSIC); in initGame()560 for ( c = 0; c < NUMUNDERWORLDMUSIC; c++ ) in initGame()887 for ( c = 0; c < NUMUNDERWORLDMUSIC; c++ ) in deinitGame()
548 currenttrack = 1 + rand() % (NUMUNDERWORLDMUSIC - 1); in handleLevelMusic()550 currenttrack = currenttrack % NUMUNDERWORLDMUSIC; in handleLevelMusic()1232 currenttrack = 1 + rand() % (NUMUNDERWORLDMUSIC - 1); in handleLevelMusic()1234 currenttrack = currenttrack % NUMUNDERWORLDMUSIC; in handleLevelMusic()
1140 for ( c = 0; c < NUMUNDERWORLDMUSIC; c++ ) in physfsSearchMusicToUpdate()1499 for ( c = 0; c < NUMUNDERWORLDMUSIC; c++ ) in physfsReloadMusic()