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Searched refs:NUM_CONTENTS (Results 1 – 4 of 4) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dmfdgump.c60 #define NUM_CONTENTS 4 macro
76 ObjID gump_idlist[NUM_CONTENTS];
182 for (i = 0; i < NUM_CONTENTS; i++) in gump_clear()
H A Dobjsim.c92 #define NUM_CONTENTS 4 macro
93 #define MAX_CONTAINER_OBJS NUM_CONTENTS
771 ObjID idlist[NUM_CONTENTS]; in obj_create_base()
/dports/games/quakeforge/quakeforge-0.7.2/tools/qfbsp/include/
H A Dbrush.h37 #define NUM_CONTENTS 2 // solid and water macro
/dports/games/uhexen2/hexen2source-1.5.9/utils/qbsp/
H A Dbsp5.h136 #define NUM_CONTENTS 2 // solid and water macro