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Searched refs:NUM_FORCE_POWERS (Results 1 – 25 of 51) sorted by relevance

123

/dports/games/openjk/OpenJK-07675e2/codemp/ui/
H A Dui_force.c263 while (forcePlace < NUM_FORCE_POWERS) in UI_SaveForceTemplate()
332 while ( x < NUM_FORCE_POWERS ) in UpdateForceUsed()
364 while ( x < NUM_FORCE_POWERS ) in UpdateForceUsed()
580 while (c < NUM_FORCE_POWERS) in UI_ReadLegalForce()
734 if (i_f < NUM_FORCE_POWERS) in UI_UpdateForcePowers()
750 while (i < NUM_FORCE_POWERS) in UI_UpdateForcePowers()
871 while (x < NUM_FORCE_POWERS) in UI_ForceSide_HandleKey()
931 while ( x < NUM_FORCE_POWERS ) in UI_JediNonJedi_HandleKey()
1144 while (i < NUM_FORCE_POWERS) in UI_ForceConfigHandle()
1159 while (i < NUM_FORCE_POWERS) in UI_ForceConfigHandle()
[all …]
H A Dui_force.h38 extern qboolean uiForcePowersDisabled[NUM_FORCE_POWERS];
39 extern int uiForcePowersRank[NUM_FORCE_POWERS];
40 extern int uiForcePowerDarkLight[NUM_FORCE_POWERS];
H A Dui_shared.h566 extern const char *HolocronIcons[NUM_FORCE_POWERS];
H A Dui_main.c1896 for (i=0;i<NUM_FORCE_POWERS;i++) in UI_AllForceDisabled()
2099 while (i < NUM_FORCE_POWERS) in UI_SetForceDisabled()
2132 while (i < NUM_FORCE_POWERS) in UI_SetForceDisabled()
5695 while (i < NUM_FORCE_POWERS) in UI_SiegeSetCvarsForClass()
5791 while (i < NUM_FORCE_POWERS) in UI_SiegeSetCvarsForClass()
6515 for (i=0;i<NUM_FORCE_POWERS;i++) in UI_RunMenuScript()
6553 for (i=0;i<NUM_FORCE_POWERS;i++) in UI_RunMenuScript()
6563 for (i=0;i<NUM_FORCE_POWERS;i++) in UI_RunMenuScript()
6588 for (i=0;i<NUM_FORCE_POWERS;i++) in UI_RunMenuScript()
8749 for (i=0;i< NUM_FORCE_POWERS;i++) in UI_FeederItemImage()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_misc.c200 int forcePowerSorted[NUM_FORCE_POWERS] =
405 int final_Powers[NUM_FORCE_POWERS] = {0}; in BG_LegalizedForcePowers()
470 while (i < NUM_FORCE_POWERS) in BG_LegalizedForcePowers()
497 while (i < NUM_FORCE_POWERS) in BG_LegalizedForcePowers()
600 while (i < NUM_FORCE_POWERS) in BG_LegalizedForcePowers()
626 while (i < NUM_FORCE_POWERS) in BG_LegalizedForcePowers()
658 while (c < NUM_FORCE_POWERS) in BG_LegalizedForcePowers()
1891 for ( i=0; i<NUM_FORCE_POWERS; i++ ) { in BG_ProperForceIndex()
1906 if ( x >= NUM_FORCE_POWERS || x == -1 ) in BG_CycleForce()
1914 if ( x >= NUM_FORCE_POWERS ) x = 0; in BG_CycleForce()
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H A Dw_saber.h91 extern int forcePowerNeeded[NUM_FORCE_POWER_LEVELS][NUM_FORCE_POWERS];
H A Dbg_saga.h80 int forcePowerLevels[NUM_FORCE_POWERS];
H A Dbg_local.h76 extern int forcePowerNeeded[NUM_FORCE_POWER_LEVELS][NUM_FORCE_POWERS];
H A Dw_force.c315 i_r < NUM_FORCE_POWERS) in WP_InitForcePowers()
431 while (i < NUM_FORCE_POWERS) in WP_SpawnInitForcePowers()
454 while (i < NUM_FORCE_POWERS) in WP_SpawnInitForcePowers()
463 while (i < NUM_FORCE_POWERS) in WP_SpawnInitForcePowers()
484 while (i < NUM_FORCE_POWERS) in WP_SpawnInitForcePowers()
508 while (i < NUM_FORCE_POWERS) in WP_SpawnInitForcePowers()
524 while (i < NUM_FORCE_POWERS) in WP_SpawnInitForcePowers()
4747 while (i < NUM_FORCE_POWERS) in HolocronUpdate()
4839 while (i < NUM_FORCE_POWERS) in JediMasterUpdate()
5154 while (i < NUM_FORCE_POWERS) in WP_ForcePowersUpdate()
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H A Dbg_public.h258 extern int forcePowerSorted[NUM_FORCE_POWERS];
443 extern int bgForcePowerCost[NUM_FORCE_POWERS][NUM_FORCE_POWER_LEVELS];
1779 extern int forcePowerDarkLight[NUM_FORCE_POWERS];
H A Dbg_saga.c611 while (i < NUM_FORCE_POWERS) in BG_SiegeTranslateForcePowers()
922 while (i < NUM_FORCE_POWERS) in BG_SiegeParseClassFile()
H A Dg_misc.c876 while (i < NUM_FORCE_POWERS) in HolocronTouch()
1096 if (ent->count >= NUM_FORCE_POWERS) in SP_misc_holocron()
1098 ent->count = NUM_FORCE_POWERS-1; in SP_misc_holocron()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_session.cpp89 for (i=0;i< NUM_FORCE_POWERS; i++) in G_WriteClientSessionData()
182 assert (i==NUM_FORCE_POWERS); in G_ReadSessionData()
H A Dg_svcmds.cpp308 SetForceCmd SetForceTable[NUM_FORCE_POWERS] = {
633 for ( int i = FP_HEAL; i < NUM_FORCE_POWERS; i++ ) in Svcmd_SetForceAll_f()
808 for ( int i = FP_FIRST; i < NUM_FORCE_POWERS; i++ ) in Svcmd_IKnowKungfu_f()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_session.cpp86 for (i=0;i< NUM_FORCE_POWERS; i++) in G_WriteClientSessionData()
166 assert (i==NUM_FORCE_POWERS); in G_ReadSessionData()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h385 NUM_FORCE_POWERS enumerator
973 int forcePowerDebounce[NUM_FORCE_POWERS]; //for effects that must have an interval
978 int forcePowerDuration[NUM_FORCE_POWERS];
982 int forcePowerLevel[NUM_FORCE_POWERS]; //so we know the max forceJump power you have
983 int forcePowerBaseLevel[NUM_FORCE_POWERS];
1211 float holocronsCarried[NUM_FORCE_POWERS];
/dports/games/openjk/OpenJK-07675e2/codemp/server/
H A Dsv_ccmds.cpp1295 const char *forceToggleNamePrints[NUM_FORCE_POWERS] = {
1328 for ( i = 0; i<NUM_FORCE_POWERS; i++ ) { in SV_ForceToggle_f()
1340 if( val >= 0 && val < NUM_FORCE_POWERS) { in SV_ForceToggle_f()
1346 for ( i = 0; i<NUM_FORCE_POWERS; i++ ) { in SV_ForceToggle_f()
1354 for ( i = 0; i<NUM_FORCE_POWERS; i++ ) { in SV_ForceToggle_f()
/dports/games/openjk/OpenJK-07675e2/code/ui/
H A Dui_local.h204 int forcePowerLevel[NUM_FORCE_POWERS];
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_main.cpp87 int force_icons[NUM_FORCE_POWERS];
1745 static char *force_icon_files[NUM_FORCE_POWERS] = in CG_Init()
1761 for ( int i=0;i<NUM_FORCE_POWERS;i++) in CG_Init()
3569 char *forcepowerDesc[NUM_FORCE_POWERS] =
3584 char *forcepowerLvl1Desc[NUM_FORCE_POWERS] =
3599 char *forcepowerLvl2Desc[NUM_FORCE_POWERS] =
3614 char *forcepowerLvl3Desc[NUM_FORCE_POWERS] =
H A Dcg_local.h509 extern int force_icons[NUM_FORCE_POWERS];
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_main.cpp87 int force_icons[NUM_FORCE_POWERS];
2124 const char *force_icon_files[NUM_FORCE_POWERS] = in CG_Init()
2145 for ( int i=0;i<NUM_FORCE_POWERS;i++) in CG_Init()
4073 const char *forcepowerDesc[NUM_FORCE_POWERS] =
4096 const char *forcepowerLvl1Desc[NUM_FORCE_POWERS] =
4118 const char *forcepowerLvl2Desc[NUM_FORCE_POWERS] =
4140 const char *forcepowerLvl3Desc[NUM_FORCE_POWERS] =
H A Dcg_info.cpp606 int loadForcePowerLevel[NUM_FORCE_POWERS];
/dports/games/openjk/OpenJK-07675e2/code/server/
H A Dsv_ccmds.cpp215 for (i=0;i< NUM_FORCE_POWERS; i++) in SV_Player_EndOfLevelSave()
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dq_shared.h761 NUM_FORCE_POWERS enumerator
1839 int forcePowerDuration[NUM_FORCE_POWERS]; //for effects that have a duration
1840 int forcePowerDebounce[NUM_FORCE_POWERS]; //for effects that must have an interval
1850 int forcePowerLevel[NUM_FORCE_POWERS]; //so we know the max forceJump power you have
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_main.c77 while (i < NUM_FORCE_POWERS) in CG_NoUseableForce()
1221 for ( i=0; i < NUM_FORCE_POWERS; i++ ) in CG_RegisterGraphics()
2524 while (i < NUM_FORCE_POWERS) in CG_Init()

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