/dports/games/openjk/OpenJK-07675e2/codemp/ui/ |
H A D | ui_force.c | 263 while (forcePlace < NUM_FORCE_POWERS) in UI_SaveForceTemplate() 332 while ( x < NUM_FORCE_POWERS ) in UpdateForceUsed() 364 while ( x < NUM_FORCE_POWERS ) in UpdateForceUsed() 580 while (c < NUM_FORCE_POWERS) in UI_ReadLegalForce() 734 if (i_f < NUM_FORCE_POWERS) in UI_UpdateForcePowers() 750 while (i < NUM_FORCE_POWERS) in UI_UpdateForcePowers() 871 while (x < NUM_FORCE_POWERS) in UI_ForceSide_HandleKey() 931 while ( x < NUM_FORCE_POWERS ) in UI_JediNonJedi_HandleKey() 1144 while (i < NUM_FORCE_POWERS) in UI_ForceConfigHandle() 1159 while (i < NUM_FORCE_POWERS) in UI_ForceConfigHandle() [all …]
|
H A D | ui_force.h | 38 extern qboolean uiForcePowersDisabled[NUM_FORCE_POWERS]; 39 extern int uiForcePowersRank[NUM_FORCE_POWERS]; 40 extern int uiForcePowerDarkLight[NUM_FORCE_POWERS];
|
H A D | ui_shared.h | 566 extern const char *HolocronIcons[NUM_FORCE_POWERS];
|
H A D | ui_main.c | 1896 for (i=0;i<NUM_FORCE_POWERS;i++) in UI_AllForceDisabled() 2099 while (i < NUM_FORCE_POWERS) in UI_SetForceDisabled() 2132 while (i < NUM_FORCE_POWERS) in UI_SetForceDisabled() 5695 while (i < NUM_FORCE_POWERS) in UI_SiegeSetCvarsForClass() 5791 while (i < NUM_FORCE_POWERS) in UI_SiegeSetCvarsForClass() 6515 for (i=0;i<NUM_FORCE_POWERS;i++) in UI_RunMenuScript() 6553 for (i=0;i<NUM_FORCE_POWERS;i++) in UI_RunMenuScript() 6563 for (i=0;i<NUM_FORCE_POWERS;i++) in UI_RunMenuScript() 6588 for (i=0;i<NUM_FORCE_POWERS;i++) in UI_RunMenuScript() 8749 for (i=0;i< NUM_FORCE_POWERS;i++) in UI_FeederItemImage() [all …]
|
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_misc.c | 200 int forcePowerSorted[NUM_FORCE_POWERS] = 405 int final_Powers[NUM_FORCE_POWERS] = {0}; in BG_LegalizedForcePowers() 470 while (i < NUM_FORCE_POWERS) in BG_LegalizedForcePowers() 497 while (i < NUM_FORCE_POWERS) in BG_LegalizedForcePowers() 600 while (i < NUM_FORCE_POWERS) in BG_LegalizedForcePowers() 626 while (i < NUM_FORCE_POWERS) in BG_LegalizedForcePowers() 658 while (c < NUM_FORCE_POWERS) in BG_LegalizedForcePowers() 1891 for ( i=0; i<NUM_FORCE_POWERS; i++ ) { in BG_ProperForceIndex() 1906 if ( x >= NUM_FORCE_POWERS || x == -1 ) in BG_CycleForce() 1914 if ( x >= NUM_FORCE_POWERS ) x = 0; in BG_CycleForce() [all …]
|
H A D | w_saber.h | 91 extern int forcePowerNeeded[NUM_FORCE_POWER_LEVELS][NUM_FORCE_POWERS];
|
H A D | bg_saga.h | 80 int forcePowerLevels[NUM_FORCE_POWERS];
|
H A D | bg_local.h | 76 extern int forcePowerNeeded[NUM_FORCE_POWER_LEVELS][NUM_FORCE_POWERS];
|
H A D | w_force.c | 315 i_r < NUM_FORCE_POWERS) in WP_InitForcePowers() 431 while (i < NUM_FORCE_POWERS) in WP_SpawnInitForcePowers() 454 while (i < NUM_FORCE_POWERS) in WP_SpawnInitForcePowers() 463 while (i < NUM_FORCE_POWERS) in WP_SpawnInitForcePowers() 484 while (i < NUM_FORCE_POWERS) in WP_SpawnInitForcePowers() 508 while (i < NUM_FORCE_POWERS) in WP_SpawnInitForcePowers() 524 while (i < NUM_FORCE_POWERS) in WP_SpawnInitForcePowers() 4747 while (i < NUM_FORCE_POWERS) in HolocronUpdate() 4839 while (i < NUM_FORCE_POWERS) in JediMasterUpdate() 5154 while (i < NUM_FORCE_POWERS) in WP_ForcePowersUpdate() [all …]
|
H A D | bg_public.h | 258 extern int forcePowerSorted[NUM_FORCE_POWERS]; 443 extern int bgForcePowerCost[NUM_FORCE_POWERS][NUM_FORCE_POWER_LEVELS]; 1779 extern int forcePowerDarkLight[NUM_FORCE_POWERS];
|
H A D | bg_saga.c | 611 while (i < NUM_FORCE_POWERS) in BG_SiegeTranslateForcePowers() 922 while (i < NUM_FORCE_POWERS) in BG_SiegeParseClassFile()
|
H A D | g_misc.c | 876 while (i < NUM_FORCE_POWERS) in HolocronTouch() 1096 if (ent->count >= NUM_FORCE_POWERS) in SP_misc_holocron() 1098 ent->count = NUM_FORCE_POWERS-1; in SP_misc_holocron()
|
/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_session.cpp | 89 for (i=0;i< NUM_FORCE_POWERS; i++) in G_WriteClientSessionData() 182 assert (i==NUM_FORCE_POWERS); in G_ReadSessionData()
|
H A D | g_svcmds.cpp | 308 SetForceCmd SetForceTable[NUM_FORCE_POWERS] = { 633 for ( int i = FP_HEAL; i < NUM_FORCE_POWERS; i++ ) in Svcmd_SetForceAll_f() 808 for ( int i = FP_FIRST; i < NUM_FORCE_POWERS; i++ ) in Svcmd_IKnowKungfu_f()
|
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_session.cpp | 86 for (i=0;i< NUM_FORCE_POWERS; i++) in G_WriteClientSessionData() 166 assert (i==NUM_FORCE_POWERS); in G_ReadSessionData()
|
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | q_shared.h | 385 NUM_FORCE_POWERS enumerator 973 int forcePowerDebounce[NUM_FORCE_POWERS]; //for effects that must have an interval 978 int forcePowerDuration[NUM_FORCE_POWERS]; 982 int forcePowerLevel[NUM_FORCE_POWERS]; //so we know the max forceJump power you have 983 int forcePowerBaseLevel[NUM_FORCE_POWERS]; 1211 float holocronsCarried[NUM_FORCE_POWERS];
|
/dports/games/openjk/OpenJK-07675e2/codemp/server/ |
H A D | sv_ccmds.cpp | 1295 const char *forceToggleNamePrints[NUM_FORCE_POWERS] = { 1328 for ( i = 0; i<NUM_FORCE_POWERS; i++ ) { in SV_ForceToggle_f() 1340 if( val >= 0 && val < NUM_FORCE_POWERS) { in SV_ForceToggle_f() 1346 for ( i = 0; i<NUM_FORCE_POWERS; i++ ) { in SV_ForceToggle_f() 1354 for ( i = 0; i<NUM_FORCE_POWERS; i++ ) { in SV_ForceToggle_f()
|
/dports/games/openjk/OpenJK-07675e2/code/ui/ |
H A D | ui_local.h | 204 int forcePowerLevel[NUM_FORCE_POWERS];
|
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_main.cpp | 87 int force_icons[NUM_FORCE_POWERS]; 1745 static char *force_icon_files[NUM_FORCE_POWERS] = in CG_Init() 1761 for ( int i=0;i<NUM_FORCE_POWERS;i++) in CG_Init() 3569 char *forcepowerDesc[NUM_FORCE_POWERS] = 3584 char *forcepowerLvl1Desc[NUM_FORCE_POWERS] = 3599 char *forcepowerLvl2Desc[NUM_FORCE_POWERS] = 3614 char *forcepowerLvl3Desc[NUM_FORCE_POWERS] =
|
H A D | cg_local.h | 509 extern int force_icons[NUM_FORCE_POWERS];
|
/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_main.cpp | 87 int force_icons[NUM_FORCE_POWERS]; 2124 const char *force_icon_files[NUM_FORCE_POWERS] = in CG_Init() 2145 for ( int i=0;i<NUM_FORCE_POWERS;i++) in CG_Init() 4073 const char *forcepowerDesc[NUM_FORCE_POWERS] = 4096 const char *forcepowerLvl1Desc[NUM_FORCE_POWERS] = 4118 const char *forcepowerLvl2Desc[NUM_FORCE_POWERS] = 4140 const char *forcepowerLvl3Desc[NUM_FORCE_POWERS] =
|
H A D | cg_info.cpp | 606 int loadForcePowerLevel[NUM_FORCE_POWERS];
|
/dports/games/openjk/OpenJK-07675e2/code/server/ |
H A D | sv_ccmds.cpp | 215 for (i=0;i< NUM_FORCE_POWERS; i++) in SV_Player_EndOfLevelSave()
|
/dports/games/openjk/OpenJK-07675e2/code/qcommon/ |
H A D | q_shared.h | 761 NUM_FORCE_POWERS enumerator 1839 int forcePowerDuration[NUM_FORCE_POWERS]; //for effects that have a duration 1840 int forcePowerDebounce[NUM_FORCE_POWERS]; //for effects that must have an interval 1850 int forcePowerLevel[NUM_FORCE_POWERS]; //so we know the max forceJump power you have
|
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_main.c | 77 while (i < NUM_FORCE_POWERS) in CG_NoUseableForce() 1221 for ( i=0; i < NUM_FORCE_POWERS; i++ ) in CG_RegisterGraphics() 2524 while (i < NUM_FORCE_POWERS) in CG_Init()
|