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Searched refs:NUM_HEIGHT_SEMAPHORS (Results 1 – 4 of 4) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dschedule.c60 height_semaphor h_sems[NUM_HEIGHT_SEMAPHORS];
119 for (i = 0; i < NUM_HEIGHT_SEMAPHORS; i++) { in register_h_event()
166 if (sem < 0 || sem >= NUM_HEIGHT_SEMAPHORS) in unregister_h_event()
H A Ddigifx.c225 extern height_semaphor h_sems[NUM_HEIGHT_SEMAPHORS]; in stop_terrain_elevator_sound()
H A Dsaveload.c127 extern height_semaphor h_sems[NUM_HEIGHT_SEMAPHORS];
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dtrigger.h54 #define NUM_HEIGHT_SEMAPHORS 32 macro