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Searched refs:NUM_RGBA_LEVELS (Results 1 – 2 of 2) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_defs.h161 #define NUM_RGBA_LEVELS 16 macro
179 RGBA_t rgba[NUM_RGBA_LEVELS]; // similar to maskcolor in sw mode
H A Dr_data.c2505 for(i=0; i<NUM_RGBA_LEVELS; i++) in R_Colormap_Analyze()
2509 int mapindex = (((NUM_RGBA_LEVELS-1-i) * 32) + 8) / NUM_RGBA_LEVELS; in R_Colormap_Analyze()
2634 colormapp->maskcolor.rgba = colormapp->rgba[NUM_RGBA_LEVELS-1].rgba; in R_Colormap_Analyze()
2956 for( i=0; i<NUM_RGBA_LEVELS; i++ ) in R_Create_Colormap_ex()
2959 int mapindex = ((NUM_RGBA_LEVELS-1-i) * 34) / NUM_RGBA_LEVELS; in R_Create_Colormap_ex()