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Searched refs:NUM_SOUND (Results 1 – 2 of 2) sorted by relevance

/dports/games/atris/atris-1.0.7/
H A Dsound.h45 #define NUM_SOUND 7 macro
48 WAV_sample WAV[NUM_SOUND];
H A Dsound.c35 char *sound_name[NUM_SOUND] = { /* english names */
207 for (i=0; i<NUM_SOUND; i++) { in play_all_sounds()
252 for (i=0; i<NUM_SOUND; i++) in load_sound_style()
274 for (i=0;i<NUM_SOUND;i++) in load_sound_style()
282 count, NUM_SOUND); in load_sound_style()