/dports/games/sdl_scavenger/sdlscav-145/ |
H A D | sound.c | 11 #define NUM_SOUNDS 5 macro 30 } sounds[NUM_SOUNDS]; //One for each unique scavenger sound 32 SDL_AudioCVT cvt[NUM_SOUNDS]; //Converted wav data 1 for each sound 45 char *soundnames[NUM_SOUNDS]= in soundopen() 68 for (num = 0; num < NUM_SOUNDS; num++) in soundopen() 119 for(i=0;i<NUM_SOUNDS;i++) //Check all active sound structures in WaitForSound() 147 for ( i=0; i<NUM_SOUNDS; ++i ) //Check each active sound in mixaudio() 168 if ((num < 0) || (num >= NUM_SOUNDS)) return; //Exit early invalid sound num in playsound() 199 for (i=0; i<NUM_SOUNDS; i++) //Stop all of the sounds using in StopAllSounds()
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H A D | example.c | 6 #define NUM_SOUNDS 3 macro 11 } sounds[NUM_SOUNDS]; 55 for ( i=0; i<NUM_SOUNDS; ++i ) { in mixaudio() 72 for ( index=0; index<NUM_SOUNDS; ++index ) { in PlaySound() 77 if ( index == NUM_SOUNDS ) in PlaySound()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | GLOBAL.C | 74 long soundsiz[NUM_SOUNDS]; 76 short soundps[NUM_SOUNDS],soundpe[NUM_SOUNDS],soundvo[NUM_SOUNDS]; 77 char soundm[NUM_SOUNDS],soundpr[NUM_SOUNDS]; 78 char sounds[NUM_SOUNDS][14]; 84 SAMPLE Sound[ NUM_SOUNDS ]; 85 SOUNDOWNER SoundOwner[NUM_SOUNDS][4];
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H A D | DUKE3D.H | 102 #define NUM_SOUNDS 500 macro 474 extern SAMPLE Sound[ NUM_SOUNDS ]; 476 extern SOUNDOWNER SoundOwner[NUM_SOUNDS][4]; 482 extern char sounds[NUM_SOUNDS][14]; 551 extern short soundps[NUM_SOUNDS],soundpe[NUM_SOUNDS],soundvo[NUM_SOUNDS]; 552 extern char soundpr[NUM_SOUNDS],soundm[NUM_SOUNDS]; 553 extern long soundsiz[NUM_SOUNDS];
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/dports/games/xgalaga-sdl/xgalaga-sdl-2.1.1.0-sdl/src/ |
H A D | sound.c | 48 #define NUM_SOUNDS (sizeof(FILENAME)/sizeof(char*)) macro 50 static Mix_Chunk *sounds[NUM_SOUNDS]; 65 for (i=0; i<NUM_SOUNDS; i++) { in init_sound() 83 for (i=0;i<NUM_SOUNDS;i++) { in sound_exit()
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/dports/games/rockdodger/rockdodger-1.1.4/ |
H A D | sound.c | 14 #define NUM_SOUNDS 12 macro 27 static Mix_Chunk *wav[NUM_SOUNDS]; 83 for(i = 0; i < NUM_SOUNDS; i++) { in init_sound() 103 if(i >= NUM_SOUNDS) fprintf(stderr, "Sound number %d is >= than %d!\n", i, NUM_SOUNDS); in play_sound()
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/dports/games/fishsupper/fishsupper-0.1.6/src/ |
H A D | Sound_engine.cpp | 47 for (int i = 0; i < NUM_SOUNDS; ++i) in ~Sound_engine() 93 for (int i = 0; i < NUM_SOUNDS; ++i) in stop_all_sounds() 108 for (int i = 0; i < NUM_SOUNDS; ++i) in pause_all_sounds() 123 for (int i = 0; i < NUM_SOUNDS; ++i) in resume_all_sounds()
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H A D | Sound_engine.h | 58 static const int NUM_SOUNDS = 4; 60 Mix_Chunk* sounds[NUM_SOUNDS];
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/dports/games/xgalaga/xgalaga-2.1.1.0/ |
H A D | xgal.sndsrv.freebsd.c | 35 #define NUM_SOUNDS (sizeof(FILENAME)/sizeof(char*)) macro 37 signed char *sound_buffer[NUM_SOUNDS]; 38 int sound_size[NUM_SOUNDS]; 59 for (i=0; i < NUM_SOUNDS; i++) in init() 205 if(k>=NUM_SOUNDS) { in do_everything() 208 (int)k, NUM_SOUNDS); in do_everything()
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H A D | xgal.sndsrv.sun.c | 38 #define NUM_SOUNDS (sizeof(FILENAME)/sizeof(char*)) macro 40 signed char *sound_buffer[NUM_SOUNDS]; 41 int sound_size[NUM_SOUNDS]; 64 for (i=0; i < NUM_SOUNDS; i++) in init()
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H A D | xgal.sndsrv.linux.c | 44 #define NUM_SOUNDS (sizeof(FILENAME)/sizeof(char*)) macro 46 char *sound_buffer[NUM_SOUNDS]; 47 int sound_size[NUM_SOUNDS]; 70 for (i=0; i < NUM_SOUNDS; i++) in init()
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/dports/games/gnubg/gnubg-1.06.002/ |
H A D | sound.h | 49 NUM_SOUNDS enumerator 52 extern const char *sound_description[NUM_SOUNDS]; 53 extern const char *sound_command[NUM_SOUNDS];
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/dports/games/supertux/supertux-0.1.3/src/ |
H A D | sound.h | 69 NUM_SOUNDS enumerator 72 extern char* soundfilenames[NUM_SOUNDS]; 78 extern Mix_Chunk* sounds[NUM_SOUNDS];
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H A D | sound.cpp | 31 char * soundfilenames[NUM_SOUNDS] = { 57 Mix_Chunk * sounds[NUM_SOUNDS];
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/dports/games/nazghul/nazghul-0.7.1/src/ |
H A D | sound.c | 41 #define NUM_SOUNDS 64 macro 59 sound_t *sound_reverse_lookup[NUM_SOUNDS]; 180 for (i = 0; i < NUM_SOUNDS; ++i) in sound_flush_ambient() 264 for (int i=0;i<NUM_SOUNDS;i++) in sound_init() 268 Mix_AllocateChannels(NUM_SOUNDS); in sound_init()
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/dports/games/xkoules/koules1.4/ |
H A D | koules.sndsrv.hp.c | 26 #define NUM_SOUNDS (sizeof(FILENAME)/sizeof(char*)) macro 28 short *sound_buffer[NUM_SOUNDS]; 29 int sound_size[NUM_SOUNDS]; 54 for (i = 0; i < NUM_SOUNDS; i++) in init()
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H A D | koules.sndsrv.sun.c | 40 #define NUM_SOUNDS (sizeof(FILENAME)/sizeof(char*)) macro 42 signed char *sound_buffer[NUM_SOUNDS]; 43 int sound_size[NUM_SOUNDS]; 68 for (i = 0; i < NUM_SOUNDS; i++) in init()
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H A D | koules.sndsrv.linux.c | 37 #define NUM_SOUNDS (sizeof(FILENAME)/sizeof(char*)) macro 39 signed char *sound_buffer[NUM_SOUNDS]; 40 int sound_size[NUM_SOUNDS]; 65 for (i = 0; i < NUM_SOUNDS; i++) in init()
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H A D | koules.sndsrv.freebsd.c | 36 #define NUM_SOUNDS (sizeof(FILENAME)/sizeof(char*)) macro 38 signed char *sound_buffer[NUM_SOUNDS]; 39 int sound_size[NUM_SOUNDS]; 64 for (i = 0; i < NUM_SOUNDS; i++) in init()
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H A D | koules.sndsrv.sgi.c | 37 #define NUM_SOUNDS (sizeof(FILENAME)/sizeof(char*)) macro 39 signed char *sound_buffer[NUM_SOUNDS]; 41 int sound_size[NUM_SOUNDS]; 63 for (i = 0; i < NUM_SOUNDS; i++) { in init()
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H A D | soundos2.c | 46 #define NUM_SOUNDS (sizeof(FILENAME)/sizeof(char*)) 49 signed char *sound_buffer[NUM_SOUNDS]; 51 int sound_size[NUM_SOUNDS]; 592 printf ("%d sounds to be loaded\n", (int) NUM_SOUNDS); 598 for (i = 0; i < NUM_SOUNDS; i++)
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | sound_stuff.c | 45 #define NUM_SOUNDS 20 macro 53 } sounds[NUM_SOUNDS]; 60 } sounds[NUM_SOUNDS]; 79 for ( i=0; i<NUM_SOUNDS; ++i ) { in mixaudio() 103 for ( i=0; i<NUM_SOUNDS; ++i ) { in mixaudio() 149 for ( index=0; index<NUM_SOUNDS; ++index ) { in PlayData() 154 if ( index == NUM_SOUNDS ) in PlayData()
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/dports/games/tomatoes/tomatoes-1.55/include/ |
H A D | soundmusic.h | 79 #define NUM_SOUNDS 28 macro 82 extern Mix_Chunk *sounds[NUM_SOUNDS];
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/dports/games/tuxpaint/tuxpaint-0.9.26/src/ |
H A D | sounds.h | 71 NUM_SOUNDS enumerator 81 static const char *sound_fnames[NUM_SOUNDS] = {
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/dports/games/tuxmath/tuxmath_w_fonts-2.0.3/src/ |
H A D | fileops_media.c | 250 static char* sound_filenames[NUM_SOUNDS] = { in load_sound_data() 269 for (i = 0; i < NUM_SOUNDS; i++) in load_sound_data()
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