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Searched refs:NUM_SPRITES (Results 1 – 25 of 96) sorted by relevance

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/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Ddjmain.cpp11 #define NUM_SPRITES (0x800 / 16) macro
19 int sortedlist[NUM_SPRITES]; in draw_sprites()
23 for (offs = 0; offs < NUM_SPRITES; offs++) in draw_sprites()
27 for (offs = 0; offs < NUM_SPRITES * 4; offs += 4) in draw_sprites()
34 pri_code = m_obj_ram[offs] & (NUM_SPRITES - 1); in draw_sprites()
39 for (pri_code = NUM_SPRITES - 1; pri_code >= 0; pri_code--) in draw_sprites()
H A Dk051960.cpp380 #define NUM_SPRITES 128 in k051960_sprites_draw() macro
382 int sortedlist[NUM_SPRITES]; in k051960_sprites_draw()
388 for (offs = 0; offs < NUM_SPRITES; offs++) in k051960_sprites_draw()
403 for (pri_code = 0; pri_code < NUM_SPRITES; pri_code++) in k051960_sprites_draw()
561 #undef NUM_SPRITES in k051960_sprites_draw()
H A Dk053244_k053245.cpp292 #define NUM_SPRITES 128 in sprites_draw() macro
294 int sortedlist[NUM_SPRITES]; in sprites_draw()
306 for (offs = 0; offs < NUM_SPRITES; offs++) in sprites_draw()
325 for (pri_code = NUM_SPRITES - 1; pri_code >= 0; pri_code--) in sprites_draw()
536 #undef NUM_SPRITES in sprites_draw()
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Ddjmain.cpp11 #define NUM_SPRITES (0x800 / 16) macro
19 int sortedlist[NUM_SPRITES]; in draw_sprites()
23 for (offs = 0; offs < NUM_SPRITES; offs++) in draw_sprites()
27 for (offs = 0; offs < NUM_SPRITES * 4; offs += 4) in draw_sprites()
34 pri_code = m_obj_ram[offs] & (NUM_SPRITES - 1); in draw_sprites()
39 for (pri_code = NUM_SPRITES - 1; pri_code >= 0; pri_code--) in draw_sprites()
H A Dk053244_k053245.cpp292 #define NUM_SPRITES 128 in sprites_draw() macro
294 int sortedlist[NUM_SPRITES]; in sprites_draw()
306 for (offs = 0; offs < NUM_SPRITES; offs++) in sprites_draw()
325 for (pri_code = NUM_SPRITES - 1; pri_code >= 0; pri_code--) in sprites_draw()
536 #undef NUM_SPRITES in sprites_draw()
H A Dk051960.cpp380 #define NUM_SPRITES 128 in k051960_sprites_draw() macro
382 int sortedlist[NUM_SPRITES]; in k051960_sprites_draw()
388 for (offs = 0; offs < NUM_SPRITES; offs++) in k051960_sprites_draw()
403 for (pri_code = 0; pri_code < NUM_SPRITES; pri_code++) in k051960_sprites_draw()
561 #undef NUM_SPRITES in k051960_sprites_draw()
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Ddjmain_vidhrdw.c10 #define NUM_SPRITES (0x800 / 16) macro
19 int sortedlist[NUM_SPRITES]; in djmain_draw_sprites()
23 for (offs = 0; offs < NUM_SPRITES; offs++) in djmain_draw_sprites()
27 for (offs = 0; offs < NUM_SPRITES * 4; offs += 4) in djmain_draw_sprites()
34 pri_code = djmain_obj_ram[offs] & (NUM_SPRITES - 1); in djmain_draw_sprites()
39 for (pri_code = NUM_SPRITES - 1; pri_code >= 0; pri_code--) in djmain_draw_sprites()
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Ddjmain_vidhrdw.c10 #define NUM_SPRITES (0x800 / 16) macro
19 int sortedlist[NUM_SPRITES]; in djmain_draw_sprites()
23 for (offs = 0; offs < NUM_SPRITES; offs++) in djmain_draw_sprites()
27 for (offs = 0; offs < NUM_SPRITES * 4; offs += 4) in djmain_draw_sprites()
34 pri_code = djmain_obj_ram[offs] & (NUM_SPRITES - 1); in djmain_draw_sprites()
39 for (pri_code = NUM_SPRITES - 1; pri_code >= 0; pri_code--) in djmain_draw_sprites()
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestspriteminimal.c26 #define NUM_SPRITES 100 macro
30 static SDL_Rect positions[NUM_SPRITES];
31 static SDL_Rect velocities[NUM_SPRITES];
107 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites()
167 for (i = 0; i < NUM_SPRITES; ++i) { in main()
H A Dtestnative.c22 #define NUM_SPRITES 100 macro
103 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites()
191 positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main()
192 velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main()
198 for (i = 0; i < NUM_SPRITES; ++i) { in main()
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dtestspriteminimal.c26 #define NUM_SPRITES 100 macro
30 static SDL_Rect positions[NUM_SPRITES];
31 static SDL_Rect velocities[NUM_SPRITES];
107 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites()
167 for (i = 0; i < NUM_SPRITES; ++i) { in main()
H A Dtestnative.c22 #define NUM_SPRITES 100 macro
103 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites()
191 positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main()
192 velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main()
198 for (i = 0; i < NUM_SPRITES; ++i) { in main()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestspriteminimal.c26 #define NUM_SPRITES 100 macro
30 static SDL_Rect positions[NUM_SPRITES];
31 static SDL_Rect velocities[NUM_SPRITES];
106 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites()
166 for (i = 0; i < NUM_SPRITES; ++i) { in main()
H A Dtestnative.c22 #define NUM_SPRITES 100 macro
100 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites()
188 positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main()
189 velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main()
195 for (i = 0; i < NUM_SPRITES; ++i) { in main()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/
H A Dtestspriteminimal.c26 #define NUM_SPRITES 100 macro
30 static SDL_Rect positions[NUM_SPRITES];
31 static SDL_Rect velocities[NUM_SPRITES];
106 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites()
166 for (i = 0; i < NUM_SPRITES; ++i) { in main()
H A Dtestnative.c22 #define NUM_SPRITES 100 macro
100 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites()
188 positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main()
189 velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main()
195 for (i = 0; i < NUM_SPRITES; ++i) { in main()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/
H A Dtestspriteminimal.c26 #define NUM_SPRITES 100 macro
30 static SDL_Rect positions[NUM_SPRITES];
31 static SDL_Rect velocities[NUM_SPRITES];
106 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites()
166 for (i = 0; i < NUM_SPRITES; ++i) { in main()
H A Dtestnative.c22 #define NUM_SPRITES 100 macro
100 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites()
188 positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main()
189 velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main()
195 for (i = 0; i < NUM_SPRITES; ++i) { in main()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dtestspriteminimal.c26 #define NUM_SPRITES 100 macro
30 static SDL_Rect positions[NUM_SPRITES];
31 static SDL_Rect velocities[NUM_SPRITES];
106 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites()
166 for (i = 0; i < NUM_SPRITES; ++i) { in main()
H A Dtestnative.c22 #define NUM_SPRITES 100 macro
100 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites()
188 positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main()
189 velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main()
195 for (i = 0; i < NUM_SPRITES; ++i) { in main()
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/
H A Dshootout.c9 #define NUM_SPRITES 128 macro
17 sprite_list = sprite_list_create( NUM_SPRITES, SPRITE_LIST_BACK_TO_FRONT ); in shootout_vh_start()
22 for( i=0; i<NUM_SPRITES; i++ ){ in shootout_vh_start()
43 int count = NUM_SPRITES; in get_sprite_info()
89 int count = NUM_SPRITES; in get_sprite_info2()
H A Dgaiden.c196 #define NUM_SPRITES 128 macro
203 for (i = 0;i < NUM_SPRITES;i++) in mark_sprite_colors()
239 const UINT16 *source = (NUM_SPRITES-1)*8 + (UINT16 *)spriteram; in draw_sprites()
240 int count = NUM_SPRITES; in draw_sprites()
/dports/math/scilab/scilab-6.1.1/scilab/modules/scirenderer/examples/org/scilab/forge/scirenderer/examples/
H A DRotatableSprite.java120 private static final int NUM_SPRITES = 9; field in RotatableSprite.RotatableSpriteDrawer
174 textEntities = new TextEntity[NUM_SPRITES]; in RotatableSpriteDrawer()
176 for (int i = 0; i < NUM_SPRITES; i++) { in RotatableSpriteDrawer()
183 textSprites = new Texture[NUM_SPRITES]; in RotatableSpriteDrawer()
185 for (int i = 0; i < NUM_SPRITES; i++) { in RotatableSpriteDrawer()
228 for (int i = 0; i < NUM_SPRITES; i++) { in draw()
299 if ((textSpriteIndex > (NUM_SPRITES - 1)) || (textSpriteIndex < 0)) { in getTextDrawer()
/dports/games/scummvm/scummvm-2.5.1/engines/twine/resources/
H A Dresources.h158 uint8 *_spriteTable[NUM_SPRITES]{nullptr};
160 uint32 _spriteSizeTable[NUM_SPRITES]{0};
161 SpriteData _spriteData[NUM_SPRITES];
/dports/games/tuxmath/tuxmath_w_fonts-2.0.3/src/
H A Dfileops_media.c183 static char* sprite_filenames[NUM_SPRITES] = { in load_image_data()
211 for (i = 0; i < NUM_SPRITES; i++) in load_image_data()

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