/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | djmain.cpp | 11 #define NUM_SPRITES (0x800 / 16) macro 19 int sortedlist[NUM_SPRITES]; in draw_sprites() 23 for (offs = 0; offs < NUM_SPRITES; offs++) in draw_sprites() 27 for (offs = 0; offs < NUM_SPRITES * 4; offs += 4) in draw_sprites() 34 pri_code = m_obj_ram[offs] & (NUM_SPRITES - 1); in draw_sprites() 39 for (pri_code = NUM_SPRITES - 1; pri_code >= 0; pri_code--) in draw_sprites()
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H A D | k051960.cpp | 380 #define NUM_SPRITES 128 in k051960_sprites_draw() macro 382 int sortedlist[NUM_SPRITES]; in k051960_sprites_draw() 388 for (offs = 0; offs < NUM_SPRITES; offs++) in k051960_sprites_draw() 403 for (pri_code = 0; pri_code < NUM_SPRITES; pri_code++) in k051960_sprites_draw() 561 #undef NUM_SPRITES in k051960_sprites_draw()
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H A D | k053244_k053245.cpp | 292 #define NUM_SPRITES 128 in sprites_draw() macro 294 int sortedlist[NUM_SPRITES]; in sprites_draw() 306 for (offs = 0; offs < NUM_SPRITES; offs++) in sprites_draw() 325 for (pri_code = NUM_SPRITES - 1; pri_code >= 0; pri_code--) in sprites_draw() 536 #undef NUM_SPRITES in sprites_draw()
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | djmain.cpp | 11 #define NUM_SPRITES (0x800 / 16) macro 19 int sortedlist[NUM_SPRITES]; in draw_sprites() 23 for (offs = 0; offs < NUM_SPRITES; offs++) in draw_sprites() 27 for (offs = 0; offs < NUM_SPRITES * 4; offs += 4) in draw_sprites() 34 pri_code = m_obj_ram[offs] & (NUM_SPRITES - 1); in draw_sprites() 39 for (pri_code = NUM_SPRITES - 1; pri_code >= 0; pri_code--) in draw_sprites()
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H A D | k053244_k053245.cpp | 292 #define NUM_SPRITES 128 in sprites_draw() macro 294 int sortedlist[NUM_SPRITES]; in sprites_draw() 306 for (offs = 0; offs < NUM_SPRITES; offs++) in sprites_draw() 325 for (pri_code = NUM_SPRITES - 1; pri_code >= 0; pri_code--) in sprites_draw() 536 #undef NUM_SPRITES in sprites_draw()
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H A D | k051960.cpp | 380 #define NUM_SPRITES 128 in k051960_sprites_draw() macro 382 int sortedlist[NUM_SPRITES]; in k051960_sprites_draw() 388 for (offs = 0; offs < NUM_SPRITES; offs++) in k051960_sprites_draw() 403 for (pri_code = 0; pri_code < NUM_SPRITES; pri_code++) in k051960_sprites_draw() 561 #undef NUM_SPRITES in k051960_sprites_draw()
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/ |
H A D | djmain_vidhrdw.c | 10 #define NUM_SPRITES (0x800 / 16) macro 19 int sortedlist[NUM_SPRITES]; in djmain_draw_sprites() 23 for (offs = 0; offs < NUM_SPRITES; offs++) in djmain_draw_sprites() 27 for (offs = 0; offs < NUM_SPRITES * 4; offs += 4) in djmain_draw_sprites() 34 pri_code = djmain_obj_ram[offs] & (NUM_SPRITES - 1); in djmain_draw_sprites() 39 for (pri_code = NUM_SPRITES - 1; pri_code >= 0; pri_code--) in djmain_draw_sprites()
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/ |
H A D | djmain_vidhrdw.c | 10 #define NUM_SPRITES (0x800 / 16) macro 19 int sortedlist[NUM_SPRITES]; in djmain_draw_sprites() 23 for (offs = 0; offs < NUM_SPRITES; offs++) in djmain_draw_sprites() 27 for (offs = 0; offs < NUM_SPRITES * 4; offs += 4) in djmain_draw_sprites() 34 pri_code = djmain_obj_ram[offs] & (NUM_SPRITES - 1); in djmain_draw_sprites() 39 for (pri_code = NUM_SPRITES - 1; pri_code >= 0; pri_code--) in djmain_draw_sprites()
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testspriteminimal.c | 26 #define NUM_SPRITES 100 macro 30 static SDL_Rect positions[NUM_SPRITES]; 31 static SDL_Rect velocities[NUM_SPRITES]; 107 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites() 167 for (i = 0; i < NUM_SPRITES; ++i) { in main()
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H A D | testnative.c | 22 #define NUM_SPRITES 100 macro 103 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites() 191 positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main() 192 velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main() 198 for (i = 0; i < NUM_SPRITES; ++i) { in main()
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testspriteminimal.c | 26 #define NUM_SPRITES 100 macro 30 static SDL_Rect positions[NUM_SPRITES]; 31 static SDL_Rect velocities[NUM_SPRITES]; 107 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites() 167 for (i = 0; i < NUM_SPRITES; ++i) { in main()
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H A D | testnative.c | 22 #define NUM_SPRITES 100 macro 103 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites() 191 positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main() 192 velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main() 198 for (i = 0; i < NUM_SPRITES; ++i) { in main()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/ |
H A D | testspriteminimal.c | 26 #define NUM_SPRITES 100 macro 30 static SDL_Rect positions[NUM_SPRITES]; 31 static SDL_Rect velocities[NUM_SPRITES]; 106 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites() 166 for (i = 0; i < NUM_SPRITES; ++i) { in main()
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H A D | testnative.c | 22 #define NUM_SPRITES 100 macro 100 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites() 188 positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main() 189 velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main() 195 for (i = 0; i < NUM_SPRITES; ++i) { in main()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testspriteminimal.c | 26 #define NUM_SPRITES 100 macro 30 static SDL_Rect positions[NUM_SPRITES]; 31 static SDL_Rect velocities[NUM_SPRITES]; 106 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites() 166 for (i = 0; i < NUM_SPRITES; ++i) { in main()
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H A D | testnative.c | 22 #define NUM_SPRITES 100 macro 100 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites() 188 positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main() 189 velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main() 195 for (i = 0; i < NUM_SPRITES; ++i) { in main()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testspriteminimal.c | 26 #define NUM_SPRITES 100 macro 30 static SDL_Rect positions[NUM_SPRITES]; 31 static SDL_Rect velocities[NUM_SPRITES]; 106 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites() 166 for (i = 0; i < NUM_SPRITES; ++i) { in main()
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H A D | testnative.c | 22 #define NUM_SPRITES 100 macro 100 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites() 188 positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main() 189 velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main() 195 for (i = 0; i < NUM_SPRITES; ++i) { in main()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/ |
H A D | testspriteminimal.c | 26 #define NUM_SPRITES 100 macro 30 static SDL_Rect positions[NUM_SPRITES]; 31 static SDL_Rect velocities[NUM_SPRITES]; 106 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites() 166 for (i = 0; i < NUM_SPRITES; ++i) { in main()
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H A D | testnative.c | 22 #define NUM_SPRITES 100 macro 100 for (i = 0; i < NUM_SPRITES; ++i) { in MoveSprites() 188 positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main() 189 velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); in main() 195 for (i = 0; i < NUM_SPRITES; ++i) { in main()
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/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/ |
H A D | shootout.c | 9 #define NUM_SPRITES 128 macro 17 sprite_list = sprite_list_create( NUM_SPRITES, SPRITE_LIST_BACK_TO_FRONT ); in shootout_vh_start() 22 for( i=0; i<NUM_SPRITES; i++ ){ in shootout_vh_start() 43 int count = NUM_SPRITES; in get_sprite_info() 89 int count = NUM_SPRITES; in get_sprite_info2()
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H A D | gaiden.c | 196 #define NUM_SPRITES 128 macro 203 for (i = 0;i < NUM_SPRITES;i++) in mark_sprite_colors() 239 const UINT16 *source = (NUM_SPRITES-1)*8 + (UINT16 *)spriteram; in draw_sprites() 240 int count = NUM_SPRITES; in draw_sprites()
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/dports/math/scilab/scilab-6.1.1/scilab/modules/scirenderer/examples/org/scilab/forge/scirenderer/examples/ |
H A D | RotatableSprite.java | 120 private static final int NUM_SPRITES = 9; field in RotatableSprite.RotatableSpriteDrawer 174 textEntities = new TextEntity[NUM_SPRITES]; in RotatableSpriteDrawer() 176 for (int i = 0; i < NUM_SPRITES; i++) { in RotatableSpriteDrawer() 183 textSprites = new Texture[NUM_SPRITES]; in RotatableSpriteDrawer() 185 for (int i = 0; i < NUM_SPRITES; i++) { in RotatableSpriteDrawer() 228 for (int i = 0; i < NUM_SPRITES; i++) { in draw() 299 if ((textSpriteIndex > (NUM_SPRITES - 1)) || (textSpriteIndex < 0)) { in getTextDrawer()
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/resources/ |
H A D | resources.h | 158 uint8 *_spriteTable[NUM_SPRITES]{nullptr}; 160 uint32 _spriteSizeTable[NUM_SPRITES]{0}; 161 SpriteData _spriteData[NUM_SPRITES];
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/dports/games/tuxmath/tuxmath_w_fonts-2.0.3/src/ |
H A D | fileops_media.c | 183 static char* sprite_filenames[NUM_SPRITES] = { in load_image_data() 211 for (i = 0; i < NUM_SPRITES; i++) in load_image_data()
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