/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/ |
H A D | gamesys.h | 108 #define NUM_WEAPONS NUM_WEAPONZ macro
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/moonbase/ |
H A D | ai_targetacquisition.cpp | 108 int retVal = MAX<uint>(_enemyDefenses.size(), 1) * NUM_SHOT_POSITIONS * NUM_WEAPONS; in numChildrenToGen() 149 …DefenseUnit *currentTarget = *(thisEnemyDefenses.begin() + static_cast<int>(index / (NUM_WEAPONS *… in createChildObj() 154 Weapon *currentWeapon = new Weapon(currentTarget->selectWeapon(index % NUM_WEAPONS)); in createChildObj() 162 …targetCoords = currentTarget->createTargetPos((static_cast<int>(index / NUM_WEAPONS) % NUM_SHOT_PO… in createChildObj()
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H A D | ai_targetacquisition.h | 34 const int NUM_WEAPONS = 3; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/he/moonbase/ |
H A D | ai_targetacquisition.cpp | 108 int retVal = MAX<uint>(_enemyDefenses.size(), 1) * NUM_SHOT_POSITIONS * NUM_WEAPONS; in numChildrenToGen() 149 …DefenseUnit *currentTarget = *(thisEnemyDefenses.begin() + static_cast<int>(index / (NUM_WEAPONS *… in createChildObj() 154 Weapon *currentWeapon = new Weapon(currentTarget->selectWeapon(index % NUM_WEAPONS)); in createChildObj() 162 …targetCoords = currentTarget->createTargetPos((static_cast<int>(index / NUM_WEAPONS) % NUM_SHOT_PO… in createChildObj()
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H A D | ai_targetacquisition.h | 34 const int NUM_WEAPONS = 3; variable
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | ng-setup.cc | 186 ASSERT(weapon != NUM_WEAPONS); in _give_ranged_weapon() 202 ASSERT(weapon != NUM_WEAPONS); in _give_ammo()
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H A D | mon-gear.cc | 239 if (*wpn_type == NUM_WEAPONS) in _apply_weapon_spec() 935 { NUM_WEAPONS, 8 }, }; // 1/9 chance of ranged weapon in make_mons_weapon() 959 { NUM_WEAPONS, 16 }, // 1/9 chance of weap in make_mons_weapon() 963 { NUM_WEAPONS, 2 }, in make_mons_weapon() 989 { NUM_WEAPONS, 40 }, }, // 1/3 odds of weap in make_mons_weapon()
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H A D | item-prop-enum.h | 671 NUM_WEAPONS, enumerator
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H A D | god-blessing.cc | 144 ASSERT(weapon_type != NUM_WEAPONS); in _gift_weapon_to_orc()
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H A D | item-prop.cc | 366 static int Weapon_index[NUM_WEAPONS]; 728 COMPILE_CHECK(NUM_WEAPONS == ARRAYSZ(Weapon_prop)); in init_properties() 737 for (int i = 0; i < NUM_WEAPONS; i++) in init_properties()
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H A D | makeitem.cc | 161 const int wpntype = random2(NUM_WEAPONS); in _determine_weapon_subtype() 2120 auto weap_type = coinflip() ? OBJ_RANDOM : random2(NUM_WEAPONS); in makeitem_tests()
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H A D | player.h | 282 FixedVector<uint32_t, NUM_WEAPONS> seen_weapon;
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H A D | acquire.cc | 459 for (int i = 0; i < NUM_WEAPONS; ++i) in _acquirement_weapon_subtype()
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H A D | tags.cc | 1780 marshallShort(th, NUM_WEAPONS); in _tag_construct_you_items() 1781 for (int j = 0; j < NUM_WEAPONS; ++j) in _tag_construct_you_items() 4200 for (int j = 0; j < count && j < NUM_WEAPONS; ++j) in _tag_read_you_items() 4202 for (int j = count; j < NUM_WEAPONS; ++j) in _tag_read_you_items() 4204 for (int j = NUM_WEAPONS; j < count; ++j) in _tag_read_you_items()
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H A D | item-name.cc | 1877 COMPILE_CHECK(NUM_WEAPONS < MAX_SUBTYPES); in item_type_has_ids()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | d_player.h | 304 #define NUM_WEAPONS 7 macro
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H A D | g_game.h | 43 extern INT16 rw_maximums[NUM_WEAPONS];
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H A D | deh_tables.c | 5160 {"NUM_WEAPONS",NUM_WEAPONS},
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H A D | g_game.c | 455 INT16 rw_maximums[NUM_WEAPONS] = 1308 #if NUM_WEAPONS > 10 in G_BuildTiccmd() 1313 for (i = 0; i < NUM_WEAPONS; ++i) in G_BuildTiccmd()
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H A D | st_stuff.c | 2154 INT32 offset = (BASEVIDWIDTH / 2) - (NUM_WEAPONS * 10) - 6; in ST_drawMatchHUD()
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/config/ |
H A D | scripts.cfg | 112 const NUM_WEAPONS (listlen $WEAPONS) 124 loop d $NUM_WEAPONS [ const (at $WEAPONS $d) $d ] 181 loop i $NUM_WEAPONS [ (concatword altaction_ $i) = quicknadethrow ] // Quick nade throw is default
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H A D | menus_settings.cfg | 19 loop gcp $NUM_WEAPONS [
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/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | effects.cc | 574 for (int i = WPN_MACE; i < NUM_WEAPONS; i++) in acquirement()
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H A D | debug.cc | 699 NUM_WEAPONS, in create_spec_object()
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H A D | enum.h | 3015 NUM_WEAPONS, // 44 - must remain last regular member {dlb} enumerator
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