Searched refs:NZCLIP_PLANE (Results 1 – 4 of 4) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/sdl/ |
H A D | ogl_sdl.c | 229 GClipRect(0, 0, realwidth, realheight, NZCLIP_PLANE); in OglSdlFinishUpdate()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/ |
H A D | hw_defs.h | 19 #define NZCLIP_PLANE 0.9f // Seems to be only used for the HUD and screen textures macro
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H A D | hw_main.c | 6053 HWD.pfnGClipRect(0, 0, vid.width, vid.height, NZCLIP_PLANE); in HWR_RenderSkyboxView() 6283 HWD.pfnGClipRect(0, 0, vid.width, vid.height, NZCLIP_PLANE); in HWR_RenderPlayerView()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/r_opengl/ |
H A D | r_opengl.c | 50 static float NEAR_CLIPPING_PLANE = NZCLIP_PLANE;
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