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Searched refs:NZCLIP_PLANE (Results 1 – 4 of 4) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/sdl/
H A Dogl_sdl.c229 GClipRect(0, 0, realwidth, realheight, NZCLIP_PLANE); in OglSdlFinishUpdate()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_defs.h19 #define NZCLIP_PLANE 0.9f // Seems to be only used for the HUD and screen textures macro
H A Dhw_main.c6053 HWD.pfnGClipRect(0, 0, vid.width, vid.height, NZCLIP_PLANE); in HWR_RenderSkyboxView()
6283 HWD.pfnGClipRect(0, 0, vid.width, vid.height, NZCLIP_PLANE); in HWR_RenderPlayerView()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/r_opengl/
H A Dr_opengl.c50 static float NEAR_CLIPPING_PLANE = NZCLIP_PLANE;