Searched refs:NameToIdent (Results 1 – 7 of 7) sorted by relevance
168 extern std::string NameToIdent(const std::string &text); /// Make the name be formatted like an …
198 if (NameToIdent(quest_ident) == Quests[i]->Ident) { in GetQuest()
421 std::string name_type = "terrain-" + NameToIdent(WorldMapTerrainTypes[terrain]->Name); in CclDefineWorldMapTile()445 std::string name_type = "terrain-" + NameToIdent(WorldMapTerrainTypes[terrain]->Name); in CclDefineWorldMapTile()
368 if (NameToIdent(item_ident) == UniqueItems[i]->Ident) { in GetUniqueItem()
1206 std::string NameToIdent(const std::string &text) in NameToIdent() function
154 extern std::string NameToIdent(std::string text);
784 local faction_ident = NameToIdent(faction_name:getText())