Searched refs:NearZ (Results 1 – 6 of 6) sorted by relevance
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/ |
H A D | xnamathmatrix.inl | 2145 FLOAT NearZ, argument 2158 TwoNearZ = NearZ + NearZ; 2188 FLOAT TwoNearZ = NearZ + NearZ; 2242 TwoNearZ = NearZ + NearZ; 2272 FLOAT TwoNearZ = NearZ + NearZ; 2481 TwoNearZ = NearZ + NearZ; 2500 FLOAT TwoNearZ = NearZ+NearZ; 2558 TwoNearZ = NearZ + NearZ; 2578 FLOAT TwoNearZ = NearZ+NearZ; 2791 -NearZ, [all …]
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H A D | xnamath.h | 2483 XMMATRIX XMMatrixPerspectiveLH(FLOAT ViewWidth, FLOAT ViewHeight, FLOAT NearZ, FLOAT FarZ); 2484 XMMATRIX XMMatrixPerspectiveRH(FLOAT ViewWidth, FLOAT ViewHeight, FLOAT NearZ, FLOAT FarZ); 2485 XMMATRIX XMMatrixPerspectiveFovLH(FLOAT FovAngleY, FLOAT AspectHByW, FLOAT NearZ, FLOAT FarZ… 2486 XMMATRIX XMMatrixPerspectiveFovRH(FLOAT FovAngleY, FLOAT AspectHByW, FLOAT NearZ, FLOAT FarZ… 2487 …enterLH(FLOAT ViewLeft, FLOAT ViewRight, FLOAT ViewBottom, FLOAT ViewTop, FLOAT NearZ, FLOAT FarZ); 2488 …enterRH(FLOAT ViewLeft, FLOAT ViewRight, FLOAT ViewBottom, FLOAT ViewTop, FLOAT NearZ, FLOAT FarZ); 2489 XMMATRIX XMMatrixOrthographicLH(FLOAT ViewWidth, FLOAT ViewHeight, FLOAT NearZ, FLOAT FarZ); 2490 XMMATRIX XMMatrixOrthographicRH(FLOAT ViewWidth, FLOAT ViewHeight, FLOAT NearZ, FLOAT FarZ); 2491 …enterLH(FLOAT ViewLeft, FLOAT ViewRight, FLOAT ViewBottom, FLOAT ViewTop, FLOAT NearZ, FLOAT FarZ); 2492 …enterRH(FLOAT ViewLeft, FLOAT ViewRight, FLOAT ViewBottom, FLOAT ViewTop, FLOAT NearZ, FLOAT FarZ);
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/dports/devel/apitrace/apitrace-9.0/thirdparty/directxtex/XNAMath/ |
H A D | xnamathmatrix.inl | 2159 FLOAT NearZ, argument 2172 TwoNearZ = NearZ + NearZ; 2202 FLOAT TwoNearZ = NearZ + NearZ; 2256 TwoNearZ = NearZ + NearZ; 2286 FLOAT TwoNearZ = NearZ + NearZ; 2496 TwoNearZ = NearZ + NearZ; 2527 FLOAT TwoNearZ = NearZ+NearZ; 2586 TwoNearZ = NearZ + NearZ; 2618 FLOAT TwoNearZ = NearZ+NearZ; 2831 -NearZ, [all …]
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H A D | xnamath.h | 2746 XMMATRIX XMMatrixPerspectiveLH(FLOAT ViewWidth, FLOAT ViewHeight, FLOAT NearZ, FLOAT FarZ); 2747 XMMATRIX XMMatrixPerspectiveRH(FLOAT ViewWidth, FLOAT ViewHeight, FLOAT NearZ, FLOAT FarZ); 2748 XMMATRIX XMMatrixPerspectiveFovLH(FLOAT FovAngleY, FLOAT AspectHByW, FLOAT NearZ, FLOAT FarZ… 2749 XMMATRIX XMMatrixPerspectiveFovRH(FLOAT FovAngleY, FLOAT AspectHByW, FLOAT NearZ, FLOAT FarZ… 2750 …enterLH(FLOAT ViewLeft, FLOAT ViewRight, FLOAT ViewBottom, FLOAT ViewTop, FLOAT NearZ, FLOAT FarZ); 2751 …enterRH(FLOAT ViewLeft, FLOAT ViewRight, FLOAT ViewBottom, FLOAT ViewTop, FLOAT NearZ, FLOAT FarZ); 2752 XMMATRIX XMMatrixOrthographicLH(FLOAT ViewWidth, FLOAT ViewHeight, FLOAT NearZ, FLOAT FarZ); 2753 XMMATRIX XMMatrixOrthographicRH(FLOAT ViewWidth, FLOAT ViewHeight, FLOAT NearZ, FLOAT FarZ); 2754 …enterLH(FLOAT ViewLeft, FLOAT ViewRight, FLOAT ViewBottom, FLOAT ViewTop, FLOAT NearZ, FLOAT FarZ); 2755 …enterRH(FLOAT ViewLeft, FLOAT ViewRight, FLOAT ViewBottom, FLOAT ViewTop, FLOAT NearZ, FLOAT FarZ);
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/dports/games/avp/avp-20170505/src/ |
H A D | vdb.c | 148 ClipPlanePoints.cpp1.vz = NearZ; in VDBClipPlanes() 156 ClipPlanePoints.cpp3.vz = NearZ; in VDBClipPlanes() 165 ClipPlanePoints.cpp1.vz = NearZ; in VDBClipPlanes() 169 ClipPlanePoints.cpp2.vz = NearZ; in VDBClipPlanes() 182 ClipPlanePoints.cpp1.vz = NearZ; in VDBClipPlanes() 186 ClipPlanePoints.cpp2.vz = NearZ; in VDBClipPlanes() 199 ClipPlanePoints.cpp1.vz = NearZ; in VDBClipPlanes() 207 ClipPlanePoints.cpp3.vz = NearZ; in VDBClipPlanes()
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | system.h | 66 #define NearZ 1024 macro
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