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Searched refs:NetConnectType (Results 1 – 7 of 7) sorted by relevance

/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/
H A Dnetconnect.h96 extern int NetConnectType; /// Network menu: Setup mode active
/dports/games/stratagus/stratagus-3.2.0/src/include/
H A Dnetconnect.h97 extern int NetConnectType; /// Network menu: Setup mode active
/dports/games/stratagus/stratagus-3.2.0/src/network/
H A Dnetwork.cpp358 if (NetConnectType == 1) { // server in NetworkBroadcast()
790 if (NetConnectType == 1) { in NetworkParseInGameEvent()
H A Dnetconnect.cpp86 int NetConnectType = 0; /// Network menu: Setup mode active variable
1465 NetConnectType = 2; in NetworkInitClientConnect()
1767 NetConnectType = 1; in NetworkInitServerConnect()
H A Donline_service.cpp1570 … if (NetConnectType == 1 && !GameRunning) { // the server, waiting for clients in handleChatevent()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/network/
H A Dnetwork.cpp357 if (NetConnectType == 1) { // server in NetworkBroadcast()
789 if (NetConnectType == 1) { in NetworkParseInGameEvent()
H A Dnetconnect.cpp84 int NetConnectType = 0; /// Network menu: Setup mode active variable
1462 NetConnectType = 2; in NetworkInitClientConnect()
1766 NetConnectType = 1; in NetworkInitServerConnect()