Searched refs:NetConnectType (Results 1 – 7 of 7) sorted by relevance
96 extern int NetConnectType; /// Network menu: Setup mode active
97 extern int NetConnectType; /// Network menu: Setup mode active
358 if (NetConnectType == 1) { // server in NetworkBroadcast()790 if (NetConnectType == 1) { in NetworkParseInGameEvent()
86 int NetConnectType = 0; /// Network menu: Setup mode active variable1465 NetConnectType = 2; in NetworkInitClientConnect()1767 NetConnectType = 1; in NetworkInitServerConnect()
1570 … if (NetConnectType == 1 && !GameRunning) { // the server, waiting for clients in handleChatevent()
357 if (NetConnectType == 1) { // server in NetworkBroadcast()789 if (NetConnectType == 1) { in NetworkParseInGameEvent()
84 int NetConnectType = 0; /// Network menu: Setup mode active variable1462 NetConnectType = 2; in NetworkInitClientConnect()1766 NetConnectType = 1; in NetworkInitServerConnect()