Searched refs:NetGameMode (Results 1 – 6 of 6) sorted by relevance
37 import de.pokerth.protocol.ProtoBuf.NetGameMode;43 …protected void checkGameListNewMsg(int myId, GameListNewMessage gameListNew, NetGameMode mode, Net… in checkGameListNewMsg()44 assertEquals(NetGameMode.netGameCreated, gameListNew.getGameMode()); in checkGameListNewMsg()89 NetGameMode.netGameCreated, in testGameList()127 NetGameMode.netGameCreated, in testGameList()168 assertEquals(NetGameMode.netGameStarted, msg.getGameListUpdateMessage().getGameMode()); in testGameList()188 assertEquals(NetGameMode.netGameClosed, msg.getGameListUpdateMessage().getGameMode()); in testGameList()
38 enum NetGameMode { enum222 required NetGameMode gameMode = 2;232 required NetGameMode gameMode = 2;
478 enum NetGameMode { enum484 const NetGameMode NetGameMode_MIN = netGameCreated;485 const NetGameMode NetGameMode_MAX = netGameClosed;2548 inline ::NetGameMode gamemode() const;2549 inline void set_gamemode(::NetGameMode value);2709 inline ::NetGameMode gamemode() const;2710 inline void set_gamemode(::NetGameMode value);14225 inline ::NetGameMode GameListNewMessage::gamemode() const { in gamemode()14227 return static_cast< ::NetGameMode >(gamemode_); in gamemode()14431 inline ::NetGameMode GameListUpdateMessage::gamemode() const { in gamemode()[all …]
5186 set_gamemode(static_cast< ::NetGameMode >(value));5607 set_gamemode(static_cast< ::NetGameMode >(value));
14 public enum NetGameMode enum in ProtoBuf46 public static NetGameMode valueOf(int value) { in valueOf()62 public NetGameMode findValueByNumber(int number) {63 return NetGameMode.valueOf(number);69 private NetGameMode(int index, int value) { in NetGameMode() method in ProtoBuf.NetGameMode10420 de.pokerth.protocol.ProtoBuf.NetGameMode getGameMode(); in getGameMode()10532 …de.pokerth.protocol.ProtoBuf.NetGameMode value = de.pokerth.protocol.ProtoBuf.NetGameMode.valueOf(… in GameListNewMessage()11186 …private de.pokerth.protocol.ProtoBuf.NetGameMode gameMode_ = de.pokerth.protocol.ProtoBuf.NetGameM…11508 de.pokerth.protocol.ProtoBuf.NetGameMode getGameMode(); in getGameMode()11567 …de.pokerth.protocol.ProtoBuf.NetGameMode value = de.pokerth.protocol.ProtoBuf.NetGameMode.valueOf(… in GameListUpdateMessage()[all …]
2385 netGameList->set_gamemode(static_cast<NetGameMode>(mode)); in CreateNetPacketGameListUpdate()