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Searched refs:Net_Arbitrator (Results 1 – 10 of 10) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dd_net.cpp705 if (netconsole == Net_Arbitrator) in PlayerIsGone()
712 Net_Arbitrator = i; in PlayerIsGone()
722 if (Net_Arbitrator == consoleplayer) in PlayerIsGone()
814 netconsole == Net_Arbitrator && in GetPackets()
1077 if (consoleplayer == Net_Arbitrator) in NetUpdate()
1124 consoleplayer != Net_Arbitrator && in NetUpdate()
1145 consoleplayer == Net_Arbitrator && in NetUpdate()
1484 if (consoleplayer == Net_Arbitrator) in DoArbitrate()
1502 if (consoleplayer != Net_Arbitrator) in DoArbitrate()
1985 remoteresend[nodeforplayer[Net_Arbitrator]] = players[Net_Arbitrator].waiting = hadlate = true; in Net_CheckLastReceived()
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H A Ddoomstat.cpp63 int Net_Arbitrator = 0; variable
H A Ddoomstat.h212 extern int Net_Arbitrator;
H A Db_game.cpp102 if (demoplayback || gamestate != GS_LEVEL || consoleplayer != Net_Arbitrator) in Main()
H A Dc_cmds.cpp744 if (consoleplayer == Net_Arbitrator) in CCMD()
H A Dp_user.cpp703 (player->Bot != NULL && consoleplayer == Net_Arbitrator)) in SetupWeaponSlots()
3106 settings_controller = (this - players == Net_Arbitrator); in Serialize()
H A Dd_main.cpp376 if ((self & DF_NO_FOV) && consoleplayer == Net_Arbitrator)
H A Dwi_stuff.cpp1095 bglobal.RemoveAllBots (consoleplayer != Net_Arbitrator); in WI_End()
H A Dp_acs.cpp4630 if ((cvar->GetFlags() & CVAR_SERVERINFO) && consoleplayer != Net_Arbitrator) in DoSetCVar()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Dshared_hud.cpp968 for (i = 0; i < BACKUPTICS; i++) arbitratordelay += netdelay[nodeforplayer[Net_Arbitrator]][i]; in DrawLatency()