Searched refs:Net_Arbitrator (Results 1 – 10 of 10) sorted by relevance
705 if (netconsole == Net_Arbitrator) in PlayerIsGone()712 Net_Arbitrator = i; in PlayerIsGone()722 if (Net_Arbitrator == consoleplayer) in PlayerIsGone()814 netconsole == Net_Arbitrator && in GetPackets()1077 if (consoleplayer == Net_Arbitrator) in NetUpdate()1124 consoleplayer != Net_Arbitrator && in NetUpdate()1145 consoleplayer == Net_Arbitrator && in NetUpdate()1484 if (consoleplayer == Net_Arbitrator) in DoArbitrate()1502 if (consoleplayer != Net_Arbitrator) in DoArbitrate()1985 remoteresend[nodeforplayer[Net_Arbitrator]] = players[Net_Arbitrator].waiting = hadlate = true; in Net_CheckLastReceived()[all …]
63 int Net_Arbitrator = 0; variable
212 extern int Net_Arbitrator;
102 if (demoplayback || gamestate != GS_LEVEL || consoleplayer != Net_Arbitrator) in Main()
744 if (consoleplayer == Net_Arbitrator) in CCMD()
703 (player->Bot != NULL && consoleplayer == Net_Arbitrator)) in SetupWeaponSlots()3106 settings_controller = (this - players == Net_Arbitrator); in Serialize()
376 if ((self & DF_NO_FOV) && consoleplayer == Net_Arbitrator)
1095 bglobal.RemoveAllBots (consoleplayer != Net_Arbitrator); in WI_End()
4630 if ((cvar->GetFlags() & CVAR_SERVERINFO) && consoleplayer != Net_Arbitrator) in DoSetCVar()
968 for (i = 0; i < BACKUPTICS; i++) arbitratordelay += netdelay[nodeforplayer[Net_Arbitrator]][i]; in DrawLatency()