/dports/games/avanor/avanor-0.5.8/game/ |
H A D | mainloc.cpp | 182 NewCreature(CR_ORC, &orc_area, GID_ORCS_WARPARTY, AIF_GUARD_AREA); in XMainLocation() 210 NewCreature(CN_ROYAL_GUARD, &gr, GID_RODERICK_GUARDIAN, AIF_GUARD_AREA); in XMainLocation() 215 NewCreature(CN_ROYAL_GUARD, &gr, GID_RODERICK_GUARDIAN, AIF_GUARD_AREA); in XMainLocation() 220 NewCreature(CN_ROYAL_GUARD, &gr, GID_RODERICK_GUARDIAN, AIF_GUARD_AREA); in XMainLocation() 225 NewCreature(CN_ROYAL_GUARD, &gr, GID_RODERICK_GUARDIAN, AIF_GUARD_AREA); in XMainLocation() 237 NewCreature(CN_ROYAL_GUARD, &gr, GID_RODERICK_GUARDIAN, AIF_GUARD_AREA); in XMainLocation() 241 NewCreature(CN_ROYAL_GUARD, &gr, GID_RODERICK_GUARDIAN, AIF_GUARD_AREA); in XMainLocation() 258 NewCreature(CN_HIGHPRIEST, &gr, GID_RODERICK_GUARDIAN, AIF_GUARD_AREA); in XMainLocation() 280 NewCreature(CN_SKELETON, &tomb_area); in XMainLocation() 322 NewCreature(CN_YOHJISHIRO, &wizard_tower_area, GID_NONE, AIF_GUARD_AREA); in XYohjiTower() [all …]
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H A D | wizard_dungeon.cpp | 92 …NewCreature(CN_DEATH_KNIGHT, &gr, GID_AHKULAN_GUARDIAN, AIF_GUARD_AREA)->xai->SetEnemyClass((CREAT… in XAhkUlanCastleLocation() 97 …NewCreature(CN_DEATH_KNIGHT, &gr, GID_AHKULAN_GUARDIAN, AIF_GUARD_AREA)->xai->SetEnemyClass((CREAT… in XAhkUlanCastleLocation() 102 …NewCreature(CN_DEATH_KNIGHT, &gr, GID_AHKULAN_GUARDIAN, AIF_GUARD_AREA)->xai->SetEnemyClass((CREAT… in XAhkUlanCastleLocation() 107 …NewCreature(CN_DEATH_KNIGHT, &gr, GID_AHKULAN_GUARDIAN, AIF_GUARD_AREA)->xai->SetEnemyClass((CREAT… in XAhkUlanCastleLocation() 112 …NewCreature(CN_DEATH_KNIGHT, &gr, GID_AHKULAN_GUARDIAN, AIF_GUARD_AREA)->xai->SetEnemyClass((CREAT… in XAhkUlanCastleLocation() 117 …NewCreature(CN_DEATH_KNIGHT, &gr, GID_AHKULAN_GUARDIAN, AIF_GUARD_AREA)->xai->SetEnemyClass((CREAT… in XAhkUlanCastleLocation() 122 …NewCreature(CN_DEATH_KNIGHT, &gr, GID_AHKULAN_GUARDIAN, AIF_GUARD_AREA)->xai->SetEnemyClass((CREAT… in XAhkUlanCastleLocation() 127 …NewCreature(CN_DEATH_KNIGHT, &gr, GID_AHKULAN_GUARDIAN, AIF_GUARD_AREA)->xai->SetEnemyClass((CREAT… in XAhkUlanCastleLocation() 131 …NewCreature(CN_AHKULAN, &gr, GID_AHKULAN_GUARDIAN, AIF_GUARD_AREA)->xai->SetEnemyClass((CREATURE_C… in XAhkUlanCastleLocation()
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H A D | rat_cell.cpp | 51 NewCreature(CN_RAT, &r1); in XRatCellarLocation() 52 NewCreature(CN_RAT, &r2); in XRatCellarLocation() 53 NewCreature(CN_RAT, &r3); in XRatCellarLocation() 54 NewCreature(CN_RAT, &r4); in XRatCellarLocation() 59 NewCreature(CN_GHOST, &r5); in XRatCellarLocation()
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H A D | dwarfcity.cpp | 51 …NewCreature(CN_DWARF_GUARD, &guard_area, GID_DWARVEN_GUARDIAN, AIF_GUARD_AREA)->xai->SetEnemyClass… in XDwarfCityLocation() 58 NewCreature(CN_TODIN, &trect, GID_DWARVEN_GUARDIAN, (AIF_GUARD_AREA | AIF_NO_SWAP)); in XDwarfCityLocation() 61 …NewCreature(CN_DWARF_GUARD, &gr, GID_DWARVEN_GUARDIAN, AIF_GUARD_AREA)->xai->SetEnemyClass((CREATU… in XDwarfCityLocation() 66 …NewCreature(CN_DWARF_GUARD, &gr, GID_DWARVEN_GUARDIAN, AIF_GUARD_AREA)->xai->SetEnemyClass((CREATU… in XDwarfCityLocation() 71 …NewCreature(CN_DWARF_GUARD, &gr, GID_DWARVEN_GUARDIAN, AIF_GUARD_AREA)->xai->SetEnemyClass((CREATU… in XDwarfCityLocation() 76 …NewCreature(CN_DWARF_GUARD, &gr, GID_DWARVEN_GUARDIAN, AIF_GUARD_AREA)->xai->SetEnemyClass((CREATU… in XDwarfCityLocation() 81 …NewCreature(CN_DWARF_GUARD, &gr, GID_DWARVEN_GUARDIAN, AIF_GUARD_AREA)->xai->SetEnemyClass((CREATU… in XDwarfCityLocation() 86 …NewCreature(CN_DWARF_GUARD, &gr, GID_DWARVEN_GUARDIAN, AIF_GUARD_AREA)->xai->SetEnemyClass((CREATU… in XDwarfCityLocation() 91 …NewCreature(CN_TORIN, &gr, GID_DWARVEN_GUARDIAN, (AIF_GUARD_AREA | AIF_NO_SWAP))->xai->SetEnemyCla… in XDwarfCityLocation() 98 …NewCreature(CN_DWARF, &plaza_area, GID_DWARVEN_GUARDIAN, AIF_GUARD_AREA)->xai->SetEnemyClass((CREA… in XDwarfCityLocation()
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H A D | udeadtomb.cpp | 63 NewCreature(CN_GHOST); in XUndeadTombLocation() 67 NewCreature(CN_DREAD); in XUndeadTombLocation() 68 NewCreature(CN_SPECTRE); in XUndeadTombLocation()
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H A D | location.cpp | 184 XCreature * XLocation::NewCreature(CREATURE_NAME cn, int x, int y, GROUP_ID gid) in NewCreature() function in XLocation 190 Game.NewCreature(cr, x, y, this); in NewCreature() 194 XCreature * XLocation::NewCreature(CREATURE_NAME cn, XRect * rect, GROUP_ID gid, unsigned int ai_fl… in NewCreature() function in XLocation 198 XCreature * cr = NewCreature(cn, pt.x, pt.y, gid); in NewCreature() 210 XCreature * XLocation::NewCreature(CREATURE_CLASS crc, XRect * rect, GROUP_ID gid, unsigned int ai_… in NewCreature() function in XLocation 218 Game.NewCreature(cr, pt.x, pt.y, this); in NewCreature() 249 XCreature * cr = NewCreature(CN_SHOPKEEPER, rect); in CreateShop()
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H A D | location.h | 151 XCreature * NewCreature(CREATURE_NAME cn, int x, int y, GROUP_ID gid = GID_NONE); 152 …XCreature * NewCreature(CREATURE_NAME cn, XRect * rect = NULL, GROUP_ID gid = GID_NONE, unsigned i… 153 …XCreature * NewCreature(CREATURE_CLASS crc, XRect * rect = NULL, GROUP_ID gid = GID_NONE, unsigned…
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H A D | Game.cpp | 68 XCreature * XGame::NewCreature(XCreature * cr, int x, int y, XLocation * loc) in NewCreature() function in XGame 421 Game.NewCreature(hero, hero_point.x, hero_point.y, locations[L_MAIN]); in CreateHero() 437 XCreature * cr = locations[L_MAIN]->NewCreature(CN_DOG, hero_point.x, hero_point.y); in CreateHero() 447 Game.NewCreature(hero, pt.x, pt.y, locations[L_DEBUG1]); in CreateHero()
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H A D | game.h | 51 XCreature * NewCreature(XCreature * cr, int x, int y, XLocation * loc);
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H A D | Mushcave.cpp | 81 NewCreature(CN_BEELZEVILE, NULL); in XMushroomsCaveLocation()
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H A D | cave.cpp | 279 l->NewCreature(crc, &r, GID_RANDOM_GUARDIAN, AIF_GUARD_AREA); in Draw()
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/dports/www/gitea/gitea-1.16.5/options/license/ |
H A D | CrystalStacker | 5 NewCreature Design makes no guarantees regarding the Crystal Stacker software. We are not responsib… 7 …ou include this file in its unmodified form with any new distribution. NewCreature Design makes no…
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/dports/games/avanor/avanor-0.5.8/other/ |
H A D | xgen.cpp | 58 Game.NewCreature(cr, pt.x, pt.y, l); in Run()
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/dports/games/avanor/avanor-0.5.8/magic/ |
H A D | effect.cpp | 415 XCreature * cr = pData->l->NewCreature(CR_UNDEAD); in Make()
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