Searched refs:NextSkill (Results 1 – 6 of 6) sorted by relevance
94 int NextSkill = -1; in FS_MapCmd() local107 NextSkill = clamp<int>(sc.Number-1, 0, AllSkills.Size()-1); in FS_MapCmd()122 G_ChangeLevel(nextmap, 0, flags, NextSkill); in FS_MapCmd()
65 int NextSkill = -1; variable
66 extern int NextSkill; // [RH] Skill to use at next level load
316 NextSkill = -1; in G_NewInit()579 NextSkill = nextSkill; in G_ChangeLevel()891 if (NextSkill >= 0) in G_DoLoadLevel()894 val.Int = NextSkill; in G_DoLoadLevel()896 NextSkill = -1; in G_DoLoadLevel()
1968 NextSkill = -1; in G_DoLoadGame()1973 NextSkill = next; in G_DoLoadGame()2234 if (NextSkill != -1) in G_DoSaveGame()2236 BYTE next = NextSkill; in G_DoSaveGame()
2978 NextSkill = -1; in FUNC()2982 NextSkill = arg0; in FUNC()