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Searched refs:NextSkill (Results 1 – 6 of 6) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/fragglescript/
H A Dt_cmd.cpp94 int NextSkill = -1; in FS_MapCmd() local
107 NextSkill = clamp<int>(sc.Number-1, 0, AllSkills.Size()-1); in FS_MapCmd()
122 G_ChangeLevel(nextmap, 0, flags, NextSkill); in FS_MapCmd()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomstat.cpp65 int NextSkill = -1; variable
H A Ddoomstat.h66 extern int NextSkill; // [RH] Skill to use at next level load
H A Dg_level.cpp316 NextSkill = -1; in G_NewInit()
579 NextSkill = nextSkill; in G_ChangeLevel()
891 if (NextSkill >= 0) in G_DoLoadLevel()
894 val.Int = NextSkill; in G_DoLoadLevel()
896 NextSkill = -1; in G_DoLoadLevel()
H A Dg_game.cpp1968 NextSkill = -1; in G_DoLoadGame()
1973 NextSkill = next; in G_DoLoadGame()
2234 if (NextSkill != -1) in G_DoSaveGame()
2236 BYTE next = NextSkill; in G_DoSaveGame()
H A Dp_lnspec.cpp2978 NextSkill = -1; in FUNC()
2982 NextSkill = arg0; in FUNC()