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Searched refs:NextTeam (Results 1 – 14 of 14) sorted by relevance

/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/tron/
H A DgTeam.cpp160 if ( team != player->NextTeam() ) in Enter()
167 !( player->NextTeam() && player->NextTeam()->NumHumanPlayers() == 1 && in Enter()
H A DgAIBase.cpp1180 if ( ai && !bool( ai->NextTeam() ) ) in SetNumberOfAIs()
1216 if (ai && ai->NextTeam() == sg_AITeam ) in SetNumberOfAIs()
H A DgGame.cpp1339 if (p->IsHuman() && p->IsActive() && ( bool(p->CurrentTeam()) || bool(p->NextTeam()) ) ) in sg_NumHumans()
/dports/games/warmux/warmux-11.04/src/menu/
H A Dteams_selection_box.cpp211 NextTeam(i); in ClickUp()
272 void LocalTeamsSelectionBox::NextTeam(int i) in NextTeam() function in LocalTeamsSelectionBox
321 NextTeam(i); in SetNbTeams()
H A Dnetwork_teams_selection_box.h39 void NextTeam(uint i);
H A Dteams_selection_box.h71 void NextTeam(int i);
H A Dnetwork_teams_selection_box.cpp79 NextTeam(i); in ClickUp()
162 void NetworkTeamsSelectionBox::NextTeam(uint i) in NextTeam() function in NetworkTeamsSelectionBox
/dports/games/warmux/warmux-11.04/src/game/
H A Dgame_classic.cpp159 GetTeamsList().NextTeam(); in __SetState_PLAYING()
H A Dgame_blitz.cpp178 GetTeamsList().NextTeam(); in __SetState_PLAYING()
/dports/games/warmux/warmux-11.04/src/team/
H A Dteams_list.h64 void NextTeam();
H A Dteams_list.cpp59 void TeamsList::NextTeam() in NextTeam() function in TeamsList
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/engine/
H A DeTeam.cpp1144 eTeam * swapTeam = otherPlayer->NextTeam(); in PlayerMayJoin()
1213 …if ( p->NextTeam() == this && p->IsHuman() && ( !ret || ret->timeJoinedTeam > p->timeJoinedTeam ||… in OldestHumanPlayer()
1528 team1 = player2->NextTeam(); in SwapPlayers()
1529 team2 = player1->NextTeam(); in SwapPlayers()
H A DePlayer.cpp719 if ( !player->IsHuman() || !player->NextTeam() ) in UpdateAccessLevelRequiredToPlay()
2698 eTeam * leftTeam = p->NextTeam(); in se_ChatTeamLeave()
6288 if ( player->NextTeam() != player->CurrentTeam() && player->TeamChangeAllowed() && in Update()
6289 ( !player->NextTeam() || player->NextTeam()->PlayerMayJoin( player ) ) in Update()
6293 if ( player->NextTeam() == player->CurrentTeam() ) in Update()
6308 eTeam * wish = player->NextTeam(); in Update()
6332 if ( player->NextTeam() != player->CurrentTeam() && player->NextTeam() ) in Update()
6342 player->NextTeam()->Name() ); in Update()
6903 if ( player.NextTeam() ) in se_TeamChangeMessage()
6908 tString teamName = tColoredString::RemoveColors(player.NextTeam()->Name()); in se_TeamChangeMessage()
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H A DePlayer.h256 eTeam* NextTeam() const { return nextTeam; } // return the team I will be next round in NextTeam() function