Searched refs:NoFade (Results 1 – 5 of 5) sorted by relevance
/dports/audio/exaile/exaile-4.1.1/tests/xl/player/gst/ |
H A D | test_fader.py | 6 NoFade = FadeState.NoFade variable 79 (4, 100, NoFade, None, 'stop'), 80 (5, 100, NoFade, None), 88 (4, 100, NoFade, None), 90 (6, 100, NoFade, None), 101 (4, 100, NoFade, None), 103 (6, 100, NoFade, None), 109 (4, 100, NoFade, None), 111 (6, 100, NoFade, None), 121 (7, 0, NoFade, None), [all …]
|
/dports/audio/exaile/exaile-4.1.1/xl/player/ |
H A D | track_fader.py | 35 FadeState = common.enum(NoFade=1, FadingIn=2, Normal=3, FadingOut=4) 69 self.state = FadeState.NoFade 241 self.state = FadeState.NoFade 265 self.state = FadeState.NoFade 272 if self.state == FadeState.NoFade: 297 self.state = FadeState.NoFade 373 self.state = FadeState.NoFade
|
/dports/audio/amarok/amarok-3e11ccdd1417e70486eaaa84d8475182eec44c20/src/context/popupdropper/libpud/ |
H A D | PopupDropper.h | 60 enum Fading { NoFade, FadeIn, FadeOut, FadeInOut }; enumerator
|
H A D | PopupDropper.cpp | 336 d->fade = PopupDropper::NoFade; in subtractOverlay()
|
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/ |
H A D | OGL_Render.cpp | 2455 bool NoFade = false; in RenderModel() local 2460 NoFade = true; in RenderModel() 2466 if (NoFade) in RenderModel() 2798 bool NoFade = false; in LightingCallback() local 2803 NoFade = true; in LightingCallback() 2822 NoFade = true; in LightingCallback() 2830 if (NoFade) in LightingCallback()
|