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Searched refs:NoFade (Results 1 – 5 of 5) sorted by relevance

/dports/audio/exaile/exaile-4.1.1/tests/xl/player/gst/
H A Dtest_fader.py6 NoFade = FadeState.NoFade variable
79 (4, 100, NoFade, None, 'stop'),
80 (5, 100, NoFade, None),
88 (4, 100, NoFade, None),
90 (6, 100, NoFade, None),
101 (4, 100, NoFade, None),
103 (6, 100, NoFade, None),
109 (4, 100, NoFade, None),
111 (6, 100, NoFade, None),
121 (7, 0, NoFade, None),
[all …]
/dports/audio/exaile/exaile-4.1.1/xl/player/
H A Dtrack_fader.py35 FadeState = common.enum(NoFade=1, FadingIn=2, Normal=3, FadingOut=4)
69 self.state = FadeState.NoFade
241 self.state = FadeState.NoFade
265 self.state = FadeState.NoFade
272 if self.state == FadeState.NoFade:
297 self.state = FadeState.NoFade
373 self.state = FadeState.NoFade
/dports/audio/amarok/amarok-3e11ccdd1417e70486eaaa84d8475182eec44c20/src/context/popupdropper/libpud/
H A DPopupDropper.h60 enum Fading { NoFade, FadeIn, FadeOut, FadeInOut }; enumerator
H A DPopupDropper.cpp336 d->fade = PopupDropper::NoFade; in subtractOverlay()
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A DOGL_Render.cpp2455 bool NoFade = false; in RenderModel() local
2460 NoFade = true; in RenderModel()
2466 if (NoFade) in RenderModel()
2798 bool NoFade = false; in LightingCallback() local
2803 NoFade = true; in LightingCallback()
2822 NoFade = true; in LightingCallback()
2830 if (NoFade) in LightingCallback()