Searched refs:NodeOrAncestorHasDirAuto (Results 1 – 21 of 21) sorted by relevance
322 parent->NodeOrAncestorHasDirAuto() && in NodeAffectsDirAutoAncestor()789 while (parent && parent->NodeOrAncestorHasDirAuto()) { in WalkAncestorsResetAutoDirection()848 if (aSlot->NodeOrAncestorHasDirAuto()) { in SlotAssignedNodeChanged()870 if (aSlot->NodeOrAncestorHasDirAuto()) { in SlotStateChanged()1009 while (parent && parent->NodeOrAncestorHasDirAuto()) { in SetAncestorDirectionIfAuto()1133 if (parent && parent->NodeOrAncestorHasDirAuto()) { in SetDirectionFromNewTextNode()1221 aParent->NodeOrAncestorHasDirAuto()) { in SetDirOnBind()
146 inline bool nsINode::NodeOrAncestorHasDirAuto() const { in NodeOrAncestorHasDirAuto() function
1862 inline bool NodeOrAncestorHasDirAuto() const;
1227 if (NodeOrAncestorHasDirAuto()) { in AttachShadowWithoutNameChecks()
323 parent->NodeOrAncestorHasDirAuto() && in NodeAffectsDirAutoAncestor()790 while (parent && parent->NodeOrAncestorHasDirAuto()) { in WalkAncestorsResetAutoDirection()849 if (aSlot->NodeOrAncestorHasDirAuto()) { in SlotAssignedNodeChanged()871 if (aSlot->NodeOrAncestorHasDirAuto()) { in SlotStateChanged()1010 while (parent && parent->NodeOrAncestorHasDirAuto()) { in SetAncestorDirectionIfAuto()1134 if (parent && parent->NodeOrAncestorHasDirAuto()) { in SetDirectionFromNewTextNode()1222 aParent->NodeOrAncestorHasDirAuto()) { in SetDirOnBind()
1922 inline bool NodeOrAncestorHasDirAuto() const;
1269 if (NodeOrAncestorHasDirAuto()) { in AttachShadowWithoutNameChecks()
273 parent->NodeOrAncestorHasDirAuto() && in NodeAffectsDirAutoAncestor()638 while (parent && parent->NodeOrAncestorHasDirAuto()) { in WalkAncestorsResetAutoDirection()739 while (parent && parent->NodeOrAncestorHasDirAuto()) { in SetAncestorDirectionIfAuto()848 if (parent && parent->NodeOrAncestorHasDirAuto()) { in SetDirectionFromNewTextNode()936 aParent->NodeOrAncestorHasDirAuto()) { in SetDirOnBind()
145 inline bool nsINode::NodeOrAncestorHasDirAuto() const { in NodeOrAncestorHasDirAuto() function
1703 inline bool NodeOrAncestorHasDirAuto() const;
294 parent->NodeOrAncestorHasDirAuto()); in NodeAffectsDirAutoAncestor()703 while (parent && parent->NodeOrAncestorHasDirAuto()) { in WalkAncestorsResetAutoDirection()811 while (parent && parent->NodeOrAncestorHasDirAuto()) { in SetAncestorDirectionIfAuto()927 if (parent && parent->NodeOrAncestorHasDirAuto()) { in SetDirectionFromNewTextNode()1024 aParent && aParent->NodeOrAncestorHasDirAuto()) { in SetDirOnBind()
1726 bool NodeOrAncestorHasDirAuto() const in NodeOrAncestorHasDirAuto() function
322 parent->NodeOrAncestorHasDirAuto() && in NodeAffectsDirAutoAncestor()789 while (parent && parent->NodeOrAncestorHasDirAuto()) { in WalkAncestorsResetAutoDirection()828 if (aSlot->NodeOrAncestorHasDirAuto()) { in SlotStateChanged()975 while (parent && parent->NodeOrAncestorHasDirAuto()) { in SetAncestorDirectionIfAuto()1099 if (parent && parent->NodeOrAncestorHasDirAuto()) { in SetDirectionFromNewTextNode()1187 aParent->NodeOrAncestorHasDirAuto()) { in SetDirOnBind()
1851 inline bool NodeOrAncestorHasDirAuto() const;
1102 if (NodeOrAncestorHasDirAuto()) { in AttachShadowWithoutNameChecks()