/dports/misc/quantum++/qpp-3.0/include/classes/ |
H A D | noise.hpp | 40 struct NoiseType { struct 62 std::is_same<NoiseType::StateDependent, noise_type>::value || 63 std::is_same<NoiseType::StateIndependent, noise_type>::value, 86 if (!std::is_same<NoiseType::StateDependent, noise_type>::value) 155 std::is_same<NoiseType::StateDependent, U>::value>::type* = nullptr) in NoiseBase() 184 typename std::enable_if<std::is_same<NoiseType::StateIndependent, in NoiseBase() 236 std::is_same<NoiseType::StateIndependent, noise_type>::value) { in get_probs() 348 class QubitDepolarizingNoise : public NoiseBase<NoiseType::StateIndependent> { 374 class QubitPhaseFlipNoise : public NoiseBase<NoiseType::StateIndependent> { 398 class QubitBitFlipNoise : public NoiseBase<NoiseType::StateIndependent> { [all …]
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/dports/graphics/librsvg2-rust/librsvg-2.52.8/src/filters/ |
H A D | turbulence.rs | 36 enum NoiseType { enum 41 enum_default!(NoiseType, NoiseType::Turbulence); 57 type_: NoiseType, 147 type_: NoiseType, 169 type_: NoiseType, in new() argument 324 if self.type_ == NoiseType::FractalNoise { 392 NoiseType::FractalNoise => (v * 255.0 + 255.0) / 2.0, in render() 393 NoiseType::Turbulence => v * 255.0, in render() 448 impl Parse for NoiseType { implementation 452 "fractalNoise" => NoiseType::FractalNoise, in parse() [all …]
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/dports/graphics/appleseed/appleseed-2.1.0-beta/sandbox/tests/test scenes/osl/_shaders/ |
H A D | as_noise3d.oso | 6 param string NoiseType "perlin" %meta{string,widget,"popup"} %meta{string,options,"perlin|uperlin|… 39 …pnoise FloatOut NoiseType p Period $const1 AnisotropyMode $const2 Direction $const3 Bandwidth $co… 42 …pnoise VectorOut NoiseType p Period $const1 AnisotropyMode $const2 Direction $const3 Bandwidth $c… 45 …noise FloatOut NoiseType p $const1 AnisotropyMode $const2 Direction $const3 Bandwidth $const4 Imp… 48 …noise VectorOut NoiseType p $const1 AnisotropyMode $const2 Direction $const3 Bandwidth $const4 Im…
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H A D | as_noise3d.osl | 32 string NoiseType = "perlin" 62 NoiseType, 71 NoiseType, 82 NoiseType, 90 NoiseType,
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H A D | as_noise2d.osl | 33 string NoiseType = "perlin" 64 NoiseType, 75 NoiseType, 88 NoiseType, 97 NoiseType,
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H A D | as_noise2d.oso | 7 param string NoiseType "perlin" %meta{string,widget,"popup"} %meta{string,options,"perlin|uperlin|… 71 …pnoise FloatOut NoiseType uu vv $tmp7 $tmp8 $const3 AnisotropyMode $const4 Direction $const5 Band… 80 …pnoise VectorOut NoiseType uu vv $tmp9 $tmp10 $const3 AnisotropyMode $const4 Direction $const5 Ba… 83 …noise FloatOut NoiseType uu vv $const3 AnisotropyMode $const4 Direction $const5 Bandwidth $const6… 86 …noise VectorOut NoiseType uu vv $const3 AnisotropyMode $const4 Direction $const5 Bandwidth $const…
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/dports/games/flightgear/flightgear-2020.3.11/src/FDM/JSBSim/models/flight_control/ |
H A D | FGSensor.cpp | 98 NoiseType = ePercent; in FGSensor() 100 NoiseType = eAbsolute; in FGSensor() 102 NoiseType = ePercent; in FGSensor() 190 switch( NoiseType ) { in Noise() 323 if (NoiseType == eAbsolute) { in Debug() 325 } else if (NoiseType == ePercent) { in Debug()
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/dports/audio/ardour6/Ardour-6.8.0/share/scripts/ |
H A D | a-noise.lua | 24 ["White Noise"] = ARDOUR.DSP.NoiseType.UniformWhiteNoise, 25 ["Gaussian White Noise"] = ARDOUR.DSP.NoiseType.GaussianWhiteNoise, 26 ["Pink Noise"] = ARDOUR.DSP.NoiseType.PinkNoise,
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/dports/graphics/ImageMagick6/ImageMagick-6.9.12-34/magick/ |
H A D | visual-effects.h | 37 } NoiseType; typedef 40 *AddNoiseImage(const Image *,const NoiseType,ExceptionInfo *), 41 *AddNoiseImageChannel(const Image *,const ChannelType,const NoiseType,
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/dports/graphics/ImageMagick6-nox11/ImageMagick-6.9.12-34/magick/ |
H A D | visual-effects.h | 37 } NoiseType; typedef 40 *AddNoiseImage(const Image *,const NoiseType,ExceptionInfo *), 41 *AddNoiseImageChannel(const Image *,const ChannelType,const NoiseType,
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/dports/graphics/libjxl/libjxl-0.6.1/lib/jxl/ |
H A D | noise_distributions.h | 102 template <class NoiseType, class Random> 103 ImageF AddNoise(const ImageF& in, const NoiseType& noise, Random* rng) { in AddNoise() 117 template <class NoiseType, class Random> 118 Image3F AddNoise(const Image3F& in, const NoiseType& noise, Random* rng) { in AddNoise()
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/dports/mail/thunderbird/thunderbird-91.8.0/third_party/jpeg-xl/lib/jxl/ |
H A D | noise_distributions.h | 102 template <class NoiseType, class Random> 103 ImageF AddNoise(const ImageF& in, const NoiseType& noise, Random* rng) { in AddNoise() 117 template <class NoiseType, class Random> 118 Image3F AddNoise(const Image3F& in, const NoiseType& noise, Random* rng) { in AddNoise()
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/dports/www/firefox-esr/firefox-91.8.0/third_party/jpeg-xl/lib/jxl/ |
H A D | noise_distributions.h | 102 template <class NoiseType, class Random> 103 ImageF AddNoise(const ImageF& in, const NoiseType& noise, Random* rng) { in AddNoise() 117 template <class NoiseType, class Random> 118 Image3F AddNoise(const Image3F& in, const NoiseType& noise, Random* rng) { in AddNoise()
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/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/vgmplay/VGMPlay/chips/ |
H A D | ws_audio.c | 75 int NoiseType; member 126 chip->NoiseType = 0; in ws_audio_reset() 225 chip->NoiseRng &= noise_bit[chip->NoiseType]-1; in ws_audio_update() 226 if (!chip->NoiseRng) chip->NoiseRng = noise_bit[chip->NoiseType]-1; in ws_audio_update() 228 Masked = chip->NoiseRng & noise_mask[chip->NoiseType]; in ws_audio_update() 236 chip->NoiseRng |= noise_bit[chip->NoiseType]; in ws_audio_update() 361 chip->NoiseType = value&7; in ws_audio_port_write()
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/dports/audio/vgmplay/vgmplay-0.40.9_2/chips/ |
H A D | ws_audio.c | 75 int NoiseType; member 135 chip->NoiseType = 0; in ws_audio_reset() 232 chip->NoiseRng &= noise_bit[chip->NoiseType]-1; in ws_audio_update() 233 if (!chip->NoiseRng) chip->NoiseRng = noise_bit[chip->NoiseType]-1; in ws_audio_update() 235 Masked = chip->NoiseRng & noise_mask[chip->NoiseType]; in ws_audio_update() 243 chip->NoiseRng |= noise_bit[chip->NoiseType]; in ws_audio_update() 368 chip->NoiseType = value&7; in ws_audio_port_write()
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/dports/graphics/GraphicsMagick/GraphicsMagick-1.3.36/magick/ |
H A D | gem.h | 25 GenerateDifferentialNoise(const Quantum pixel,const NoiseType noise_type, 35 GenerateNoise(const Quantum,const NoiseType);
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H A D | effect.h | 21 *AddNoiseImage(const Image *,const NoiseType,ExceptionInfo *), 23 const NoiseType noise_type,ExceptionInfo *exception),
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H A D | enum_strings.h | 43 extern MagickExport NoiseType StringToNoiseType(const char *option) MAGICK_FUNC_PURE; 64 extern MagickExport const char *NoiseTypeToString(NoiseType noise_type) MAGICK_FUNC_CONST;
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/dports/graphics/ImageMagick7/ImageMagick-7.1.0-19/MagickCore/ |
H A D | visual-effects.h | 37 } NoiseType; typedef 40 *AddNoiseImage(const Image *,const NoiseType,const double,ExceptionInfo *),
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/dports/graphics/ImageMagick7-nox11/ImageMagick-7.1.0-19/MagickCore/ |
H A D | visual-effects.h | 37 } NoiseType; typedef 40 *AddNoiseImage(const Image *,const NoiseType,const double,ExceptionInfo *),
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/dports/graphics/fpc-imagemagick/fpc-3.2.2/packages/imagemagick/src/ |
H A D | effect.inc | 20 NoiseType = ( 32 *AddNoiseImage(const Image *,const NoiseType,ExceptionInfo *), 33 *AddNoiseImageChannel(const Image *,const ChannelType,const NoiseType,
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/dports/lang/fpc-source/fpc-3.2.2/packages/imagemagick/src/ |
H A D | effect.inc | 20 NoiseType = ( 32 *AddNoiseImage(const Image *,const NoiseType,ExceptionInfo *), 33 *AddNoiseImageChannel(const Image *,const ChannelType,const NoiseType,
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/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/stdfx/ |
H A D | iwa_fractalnoisefx.h | 30 enum NoiseType { Block = 0, Smooth, NoiseTypeCount }; enum 34 NoiseType noiseType;
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/dports/games/ivan/ivan-059/FastNoise/ |
H A D | FastNoise.h | 50 …enum NoiseType { Value, ValueFractal, Perlin, PerlinFractal, Simplex, SimplexFractal, Cellular, Wh… enum 84 void SetNoiseType(NoiseType noiseType) { m_noiseType = noiseType; } in SetNoiseType() 87 NoiseType GetNoiseType() const { return m_noiseType; } in GetNoiseType() 226 NoiseType m_noiseType = Simplex;
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/dports/math/vtk9/VTK-9.1.0/Rendering/LICOpenGL2/ |
H A D | vtkSurfaceLICInterface.h | 360 vtkGetMacro(NoiseType, int); 582 int NoiseType; variable
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