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/dports/misc/quantum++/qpp-3.0/include/classes/
H A Dnoise.hpp40 struct NoiseType { struct
62 std::is_same<NoiseType::StateDependent, noise_type>::value ||
63 std::is_same<NoiseType::StateIndependent, noise_type>::value,
86 if (!std::is_same<NoiseType::StateDependent, noise_type>::value)
155 std::is_same<NoiseType::StateDependent, U>::value>::type* = nullptr) in NoiseBase()
184 typename std::enable_if<std::is_same<NoiseType::StateIndependent, in NoiseBase()
236 std::is_same<NoiseType::StateIndependent, noise_type>::value) { in get_probs()
348 class QubitDepolarizingNoise : public NoiseBase<NoiseType::StateIndependent> {
374 class QubitPhaseFlipNoise : public NoiseBase<NoiseType::StateIndependent> {
398 class QubitBitFlipNoise : public NoiseBase<NoiseType::StateIndependent> {
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/dports/graphics/librsvg2-rust/librsvg-2.52.8/src/filters/
H A Dturbulence.rs36 enum NoiseType { enum
41 enum_default!(NoiseType, NoiseType::Turbulence);
57 type_: NoiseType,
147 type_: NoiseType,
169 type_: NoiseType, in new() argument
324 if self.type_ == NoiseType::FractalNoise {
392 NoiseType::FractalNoise => (v * 255.0 + 255.0) / 2.0, in render()
393 NoiseType::Turbulence => v * 255.0, in render()
448 impl Parse for NoiseType { implementation
452 "fractalNoise" => NoiseType::FractalNoise, in parse()
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/dports/graphics/appleseed/appleseed-2.1.0-beta/sandbox/tests/test scenes/osl/_shaders/
H A Das_noise3d.oso6 param string NoiseType "perlin" %meta{string,widget,"popup"} %meta{string,options,"perlin|uperlin|…
39 …pnoise FloatOut NoiseType p Period $const1 AnisotropyMode $const2 Direction $const3 Bandwidth $co…
42 …pnoise VectorOut NoiseType p Period $const1 AnisotropyMode $const2 Direction $const3 Bandwidth $c…
45 …noise FloatOut NoiseType p $const1 AnisotropyMode $const2 Direction $const3 Bandwidth $const4 Imp…
48 …noise VectorOut NoiseType p $const1 AnisotropyMode $const2 Direction $const3 Bandwidth $const4 Im…
H A Das_noise3d.osl32 string NoiseType = "perlin"
62 NoiseType,
71 NoiseType,
82 NoiseType,
90 NoiseType,
H A Das_noise2d.osl33 string NoiseType = "perlin"
64 NoiseType,
75 NoiseType,
88 NoiseType,
97 NoiseType,
H A Das_noise2d.oso7 param string NoiseType "perlin" %meta{string,widget,"popup"} %meta{string,options,"perlin|uperlin|…
71 …pnoise FloatOut NoiseType uu vv $tmp7 $tmp8 $const3 AnisotropyMode $const4 Direction $const5 Band…
80 …pnoise VectorOut NoiseType uu vv $tmp9 $tmp10 $const3 AnisotropyMode $const4 Direction $const5 Ba…
83 …noise FloatOut NoiseType uu vv $const3 AnisotropyMode $const4 Direction $const5 Bandwidth $const6…
86 …noise VectorOut NoiseType uu vv $const3 AnisotropyMode $const4 Direction $const5 Bandwidth $const…
/dports/games/flightgear/flightgear-2020.3.11/src/FDM/JSBSim/models/flight_control/
H A DFGSensor.cpp98 NoiseType = ePercent; in FGSensor()
100 NoiseType = eAbsolute; in FGSensor()
102 NoiseType = ePercent; in FGSensor()
190 switch( NoiseType ) { in Noise()
323 if (NoiseType == eAbsolute) { in Debug()
325 } else if (NoiseType == ePercent) { in Debug()
/dports/audio/ardour6/Ardour-6.8.0/share/scripts/
H A Da-noise.lua24 ["White Noise"] = ARDOUR.DSP.NoiseType.UniformWhiteNoise,
25 ["Gaussian White Noise"] = ARDOUR.DSP.NoiseType.GaussianWhiteNoise,
26 ["Pink Noise"] = ARDOUR.DSP.NoiseType.PinkNoise,
/dports/graphics/ImageMagick6/ImageMagick-6.9.12-34/magick/
H A Dvisual-effects.h37 } NoiseType; typedef
40 *AddNoiseImage(const Image *,const NoiseType,ExceptionInfo *),
41 *AddNoiseImageChannel(const Image *,const ChannelType,const NoiseType,
/dports/graphics/ImageMagick6-nox11/ImageMagick-6.9.12-34/magick/
H A Dvisual-effects.h37 } NoiseType; typedef
40 *AddNoiseImage(const Image *,const NoiseType,ExceptionInfo *),
41 *AddNoiseImageChannel(const Image *,const ChannelType,const NoiseType,
/dports/graphics/libjxl/libjxl-0.6.1/lib/jxl/
H A Dnoise_distributions.h102 template <class NoiseType, class Random>
103 ImageF AddNoise(const ImageF& in, const NoiseType& noise, Random* rng) { in AddNoise()
117 template <class NoiseType, class Random>
118 Image3F AddNoise(const Image3F& in, const NoiseType& noise, Random* rng) { in AddNoise()
/dports/mail/thunderbird/thunderbird-91.8.0/third_party/jpeg-xl/lib/jxl/
H A Dnoise_distributions.h102 template <class NoiseType, class Random>
103 ImageF AddNoise(const ImageF& in, const NoiseType& noise, Random* rng) { in AddNoise()
117 template <class NoiseType, class Random>
118 Image3F AddNoise(const Image3F& in, const NoiseType& noise, Random* rng) { in AddNoise()
/dports/www/firefox-esr/firefox-91.8.0/third_party/jpeg-xl/lib/jxl/
H A Dnoise_distributions.h102 template <class NoiseType, class Random>
103 ImageF AddNoise(const ImageF& in, const NoiseType& noise, Random* rng) { in AddNoise()
117 template <class NoiseType, class Random>
118 Image3F AddNoise(const Image3F& in, const NoiseType& noise, Random* rng) { in AddNoise()
/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/vgmplay/VGMPlay/chips/
H A Dws_audio.c75 int NoiseType; member
126 chip->NoiseType = 0; in ws_audio_reset()
225 chip->NoiseRng &= noise_bit[chip->NoiseType]-1; in ws_audio_update()
226 if (!chip->NoiseRng) chip->NoiseRng = noise_bit[chip->NoiseType]-1; in ws_audio_update()
228 Masked = chip->NoiseRng & noise_mask[chip->NoiseType]; in ws_audio_update()
236 chip->NoiseRng |= noise_bit[chip->NoiseType]; in ws_audio_update()
361 chip->NoiseType = value&7; in ws_audio_port_write()
/dports/audio/vgmplay/vgmplay-0.40.9_2/chips/
H A Dws_audio.c75 int NoiseType; member
135 chip->NoiseType = 0; in ws_audio_reset()
232 chip->NoiseRng &= noise_bit[chip->NoiseType]-1; in ws_audio_update()
233 if (!chip->NoiseRng) chip->NoiseRng = noise_bit[chip->NoiseType]-1; in ws_audio_update()
235 Masked = chip->NoiseRng & noise_mask[chip->NoiseType]; in ws_audio_update()
243 chip->NoiseRng |= noise_bit[chip->NoiseType]; in ws_audio_update()
368 chip->NoiseType = value&7; in ws_audio_port_write()
/dports/graphics/GraphicsMagick/GraphicsMagick-1.3.36/magick/
H A Dgem.h25 GenerateDifferentialNoise(const Quantum pixel,const NoiseType noise_type,
35 GenerateNoise(const Quantum,const NoiseType);
H A Deffect.h21 *AddNoiseImage(const Image *,const NoiseType,ExceptionInfo *),
23 const NoiseType noise_type,ExceptionInfo *exception),
H A Denum_strings.h43 extern MagickExport NoiseType StringToNoiseType(const char *option) MAGICK_FUNC_PURE;
64 extern MagickExport const char *NoiseTypeToString(NoiseType noise_type) MAGICK_FUNC_CONST;
/dports/graphics/ImageMagick7/ImageMagick-7.1.0-19/MagickCore/
H A Dvisual-effects.h37 } NoiseType; typedef
40 *AddNoiseImage(const Image *,const NoiseType,const double,ExceptionInfo *),
/dports/graphics/ImageMagick7-nox11/ImageMagick-7.1.0-19/MagickCore/
H A Dvisual-effects.h37 } NoiseType; typedef
40 *AddNoiseImage(const Image *,const NoiseType,const double,ExceptionInfo *),
/dports/graphics/fpc-imagemagick/fpc-3.2.2/packages/imagemagick/src/
H A Deffect.inc20 NoiseType = (
32 *AddNoiseImage(const Image *,const NoiseType,ExceptionInfo *),
33 *AddNoiseImageChannel(const Image *,const ChannelType,const NoiseType,
/dports/lang/fpc-source/fpc-3.2.2/packages/imagemagick/src/
H A Deffect.inc20 NoiseType = (
32 *AddNoiseImage(const Image *,const NoiseType,ExceptionInfo *),
33 *AddNoiseImageChannel(const Image *,const ChannelType,const NoiseType,
/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/stdfx/
H A Diwa_fractalnoisefx.h30 enum NoiseType { Block = 0, Smooth, NoiseTypeCount }; enum
34 NoiseType noiseType;
/dports/games/ivan/ivan-059/FastNoise/
H A DFastNoise.h50 …enum NoiseType { Value, ValueFractal, Perlin, PerlinFractal, Simplex, SimplexFractal, Cellular, Wh… enum
84 void SetNoiseType(NoiseType noiseType) { m_noiseType = noiseType; } in SetNoiseType()
87 NoiseType GetNoiseType() const { return m_noiseType; } in GetNoiseType()
226 NoiseType m_noiseType = Simplex;
/dports/math/vtk9/VTK-9.1.0/Rendering/LICOpenGL2/
H A DvtkSurfaceLICInterface.h360 vtkGetMacro(NoiseType, int);
582 int NoiseType; variable

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