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Searched refs:NumEAWalls (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_game.cpp111 int8_t NumEAWalls; variable
2249 NumEAWalls = 0; in SetupGameLevel()
2378 eaList[static_cast<int>(NumEAWalls)].tilex = static_cast<int8_t>(x); in SetupGameLevel()
2379 eaList[static_cast<int>(NumEAWalls)].tiley = static_cast<int8_t>(y); in SetupGameLevel()
2380 eaList[static_cast<int>(NumEAWalls)].aliens_out = 0; in SetupGameLevel()
2382 eaList[static_cast<int>(NumEAWalls)].delay = 60 * (lock & 0xff); in SetupGameLevel()
2384 eaList[static_cast<int>(NumEAWalls)].delay = 60 * 8 + Random(60 * 22); in SetupGameLevel()
2386 if (NumEAWalls++ == MAXEAWALLS) { in SetupGameLevel()
H A D3d_play.cpp1792 if (NumEAWalls) { in PlayLoop()
H A D3d_act1.cpp1914 for (loop = 0; loop < NumEAWalls; loop++) { in CheckSpawnEA()
H A D3d_def.h3088 extern int8_t NumEAWalls;