Searched refs:NumEAWalls (Results 1 – 4 of 4) sorted by relevance
111 int8_t NumEAWalls; variable2249 NumEAWalls = 0; in SetupGameLevel()2378 eaList[static_cast<int>(NumEAWalls)].tilex = static_cast<int8_t>(x); in SetupGameLevel()2379 eaList[static_cast<int>(NumEAWalls)].tiley = static_cast<int8_t>(y); in SetupGameLevel()2380 eaList[static_cast<int>(NumEAWalls)].aliens_out = 0; in SetupGameLevel()2382 eaList[static_cast<int>(NumEAWalls)].delay = 60 * (lock & 0xff); in SetupGameLevel()2384 eaList[static_cast<int>(NumEAWalls)].delay = 60 * 8 + Random(60 * 22); in SetupGameLevel()2386 if (NumEAWalls++ == MAXEAWALLS) { in SetupGameLevel()
1792 if (NumEAWalls) { in PlayLoop()
1914 for (loop = 0; loop < NumEAWalls; loop++) { in CheckSpawnEA()
3088 extern int8_t NumEAWalls;