Searched refs:NumberOfPlayers (Results 1 – 7 of 7) sorted by relevance
55 int NumberOfPlayers = 0; variable191 NumberOfPlayers = NumberOfComputers + NumberOfHumans; in NewGame()261 for (i = 0; i < NumberOfPlayers; i++) in GameIsOver()632 gint rval = (CurrentPlayer + 1) % NumberOfPlayers; in RedoLastMove()644 rval = (elem->player + 1) % NumberOfPlayers; in RedoLastMove()748 for (i = 0; i < NumberOfPlayers; ++i) { in FindWinner()759 for (i = 0; i < NumberOfPlayers; ++i) { in FindWinner()
206 for (i = 0; i < NumberOfPlayers; i++) { in CheerWinner()316 CurrentPlayer = (CurrentPlayer + 1) % NumberOfPlayers; in NextPlayer()356 CurrentPlayer = (UndoLastMove () + NumberOfPlayers) % NumberOfPlayers; in PreviousPlayer()477 for (i = 0; i < NumberOfPlayers; i++) in GyahtzeeNewGame()956 for (kk = NumberOfHumans; kk < NumberOfPlayers; kk++) { in main()
74 extern int NumberOfPlayers;
152 if (i < NumberOfPlayers) in do_setup()
342 gtk_tree_view_column_set_visible (col, i < NumberOfPlayers); in initialize_column_titles()
57 static int NumberOfPlayers; variable215 NumberOfPlayers = numplayers; in BATTLE_Init()311 for( index = 0; index < NumberOfPlayers; index++ ) in BATTLE_Init()492 NumberOfPlayers = 1; in BATTLE_Shutdown()578 for( index = 0; index < NumberOfPlayers; index++ ) in BATTLE_StartRound()
106 NumberOfPlayers = \u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0438\u0433\u0440\u…