Searched refs:OBJECT_NAME_LENGTH (Results 1 – 5 of 5) sorted by relevance
456 return OBJECT_NAME_LENGTH; in getObjectNameLength()462 return OBJECT_NAME_LENGTH; in getMaterialNameLength()471 static char buffer[OBJECT_NAME_LENGTH]; in calculateNameFromNumber()
216 return EMPTY_CHUNK_LENGTH + (ChunkLength)(OBJECT_NAME_LENGTH) + triangularMeshLength; in calculateObjectLength()225 …return blockCount*(EMPTY_CHUNK_LENGTH + (ChunkLength)(OBJECT_NAME_LENGTH)) + triangularMeshesLengt… in calculateTotalObjectLengthMultiObject()
98 ChunkLength objectNameLength = OBJECT_NAME_LENGTH; in handleInstanceGeometries()
190 #define OBJECT_NAME_LENGTH 64 macro602 char name[OBJECT_NAME_LENGTH];
50 static const size_t OBJECT_NAME_LENGTH = 8; variable