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Searched refs:OBJECT_NAME_LENGTH (Results 1 – 5 of 5) sorted by relevance

/dports/graphics/opencollada/OpenCOLLADA-1.6.68/dae23ds/src/
H A DDAE23dsWriter.cpp456 return OBJECT_NAME_LENGTH; in getObjectNameLength()
462 return OBJECT_NAME_LENGTH; in getMaterialNameLength()
471 static char buffer[OBJECT_NAME_LENGTH]; in calculateNameFromNumber()
H A DDAE23dsMeshBase.cpp216 return EMPTY_CHUNK_LENGTH + (ChunkLength)(OBJECT_NAME_LENGTH) + triangularMeshLength; in calculateObjectLength()
225 …return blockCount*(EMPTY_CHUNK_LENGTH + (ChunkLength)(OBJECT_NAME_LENGTH)) + triangularMeshesLengt… in calculateTotalObjectLengthMultiObject()
H A DDAE23dsSceneGraphHandler.cpp98 ChunkLength objectNameLength = OBJECT_NAME_LENGTH; in handleInstanceGeometries()
/dports/graphics/openrm/rm160/include/rm/
H A Drmtypes.h190 #define OBJECT_NAME_LENGTH 64 macro
602 char name[OBJECT_NAME_LENGTH];
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/dae23ds/include/
H A DDAE23dsWriter.h50 static const size_t OBJECT_NAME_LENGTH = 8; variable