Searched refs:OBJF_HASLIGHT (Results 1 – 10 of 10) sorted by relevance
124 #define OBJF_HASLIGHT 0x80 // the tint_light is valid and treated as brightness macro
119 #define OBJF_HASLIGHT 0x80 // the tint_light is valid and treated as brightness macro
52 inline bool has_explicit_light() const { return (flags & OBJF_HASLIGHT) != 0; } in has_explicit_light()
114 objs[obj].flags &= ~OBJF_HASLIGHT; in SetObjectTint()122 if (objs[obj].flags & (OBJF_HASTINT | OBJF_HASLIGHT)) { in RemoveObjectTint()124 objs[obj].flags &= ~(OBJF_HASTINT | OBJF_HASLIGHT); in RemoveObjectTint()
220 objs[obj].flags |= OBJF_HASLIGHT; in Object_SetLightLevel()
1528 else if (objs[aa].flags & OBJF_HASLIGHT) in construct_object_gfx()
73 return (flags & OBJF_HASLIGHT) != 0; in has_explicit_light()
111 _G(objs)[obj].flags &= ~OBJF_HASLIGHT; in SetObjectTint()119 if (_G(objs)[obj].flags & (OBJF_HASTINT | OBJF_HASLIGHT)) { in RemoveObjectTint()121 _G(objs)[obj].flags &= ~(OBJF_HASTINT | OBJF_HASLIGHT); in RemoveObjectTint()
240 _G(objs)[obj].flags |= OBJF_HASLIGHT; in Object_SetLightLevel()
1279 } else if (_G(objs)[aa].flags & OBJF_HASLIGHT) { in construct_object_gfx()