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Searched refs:OBJF_HASLIGHT (Results 1 – 10 of 10) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ags/shared/ac/
H A Dcommon_defines.h124 #define OBJF_HASLIGHT 0x80 // the tint_light is valid and treated as brightness macro
/dports/games/ags/ags_linux_v.3.4.4.1/Common/ac/
H A Dcommon_defines.h119 #define OBJF_HASLIGHT 0x80 // the tint_light is valid and treated as brightness macro
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Droomobject.h52 inline bool has_explicit_light() const { return (flags & OBJF_HASLIGHT) != 0; } in has_explicit_light()
H A Dglobal_object.cpp114 objs[obj].flags &= ~OBJF_HASLIGHT; in SetObjectTint()
122 if (objs[obj].flags & (OBJF_HASTINT | OBJF_HASLIGHT)) { in RemoveObjectTint()
124 objs[obj].flags &= ~(OBJF_HASTINT | OBJF_HASLIGHT); in RemoveObjectTint()
H A Dobject.cpp220 objs[obj].flags |= OBJF_HASLIGHT; in Object_SetLightLevel()
H A Ddraw.cpp1528 else if (objs[aa].flags & OBJF_HASLIGHT) in construct_object_gfx()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Droom_object.h73 return (flags & OBJF_HASLIGHT) != 0; in has_explicit_light()
H A Dglobal_object.cpp111 _G(objs)[obj].flags &= ~OBJF_HASLIGHT; in SetObjectTint()
119 if (_G(objs)[obj].flags & (OBJF_HASTINT | OBJF_HASLIGHT)) { in RemoveObjectTint()
121 _G(objs)[obj].flags &= ~(OBJF_HASTINT | OBJF_HASLIGHT); in RemoveObjectTint()
H A Dobject.cpp240 _G(objs)[obj].flags |= OBJF_HASLIGHT; in Object_SetLightLevel()
H A Ddraw.cpp1279 } else if (_G(objs)[aa].flags & OBJF_HASLIGHT) { in construct_object_gfx()