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Searched refs:OBJ_CRUX3 (Results 1 – 3 of 3) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dobjdat.cpp16 OBJ_CRUX3,
H A Dobjects.cpp2104 case OBJ_CRUX3: in ProcessObjects()
4735 …object[oi]._otype != OBJ_CRUX1 && object[oi]._otype != OBJ_CRUX2 && object[oi]._otype != OBJ_CRUX3) in BreakCrux()
4843 case OBJ_CRUX3: in BreakObject()
4913 if (type != OBJ_CRUX1 && type != OBJ_CRUX2 && type != OBJ_CRUX3) in SyncCrux()
5033 case OBJ_CRUX3: in SyncObjectAnim()
5057 case OBJ_CRUX3: in GetObjectStr()
/dports/games/devilutionX/devilutionX-1.2.1/
H A Denums.h2210 OBJ_CRUX3 = 0x16, enumerator