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Searched refs:OBJ_FIREBALL (Results 1 – 25 of 29) sorted by relevance

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/dports/games/d2x/d2x-0.2.5/main/
H A Dcollide.c2923 NO_SAME_COLLISION( OBJ_FIREBALL, OBJ_FIREBALL, collide_fireball_and_fireball ) in collide_two_objects()
2932 NO_COLLISION( OBJ_FIREBALL, OBJ_ROBOT, collide_fireball_and_robot ) in collide_two_objects()
2934 NO_COLLISION( OBJ_FIREBALL, OBJ_PLAYER, collide_fireball_and_player ) in collide_two_objects()
2997 DISABLE_COLLISION( OBJ_FIREBALL, OBJ_FIREBALL ); in collide_init()
3008 DISABLE_COLLISION( OBJ_FIREBALL, OBJ_ROBOT ); in collide_init()
3009 DISABLE_COLLISION( OBJ_FIREBALL, OBJ_HOSTAGE ); in collide_init()
3010 DISABLE_COLLISION( OBJ_FIREBALL, OBJ_PLAYER ); in collide_init()
3011 DISABLE_COLLISION( OBJ_FIREBALL, OBJ_WEAPON ); in collide_init()
3012 DISABLE_COLLISION( OBJ_FIREBALL, OBJ_CAMERA ); in collide_init()
3013 DISABLE_COLLISION( OBJ_FIREBALL, OBJ_POWERUP ); in collide_init()
[all …]
H A Dobject.c262 if (obj->type == OBJ_FIREBALL) in draw_object_blob()
1239 case OBJ_FIREBALL: in free_object_slots()
1277 …if (Objects[obj_list[i]].type == OBJ_FIREBALL && Objects[obj_list[i]].ctype.expl_info.delete_obj… in free_object_slots()
1843 Assert(!(objp->type==OBJ_FIREBALL && objp->ctype.expl_info.delete_time!=-1)); in obj_delete_all_that_should_be_dead()
2358 obj->type == OBJ_FIREBALL || in clear_transient_objects()
2378 Assert(sub->type == OBJ_FIREBALL); in obj_attach()
H A Dobject.h35 #define OBJ_FIREBALL 1 //a fireball, part of an explosion macro
H A Drender.c1047 Assert(Objects[n].type == OBJ_FIREBALL); in do_render_object()
1791 …if (obj_a->type == OBJ_WEAPON || (obj_a->type == OBJ_FIREBALL && obj_a->id != VCLIP_AFTERBURNER_BL… in sort_func()
1792 if (!(obj_b->type == OBJ_WEAPON || obj_b->type == OBJ_FIREBALL)) in sort_func()
1796 …if (obj_b->type == OBJ_WEAPON || (obj_b->type == OBJ_FIREBALL && obj_b->id != VCLIP_AFTERBURNER_BL… in sort_func()
1935 if (type == OBJ_DEBRIS || type == OBJ_FIREBALL) { in build_object_lists()
H A Dlighting.c308 case OBJ_FIREBALL: in compute_light_intensity()
H A Dfireball.c74 objnum = obj_create( OBJ_FIREBALL,vclip_type,segnum,position,&vmd_identity_matrix,size, in object_create_explosion_sub()
1107 objnum = obj_create( OBJ_FIREBALL,-1,hitobj->segnum,&hitobj->pos,&vmd_identity_matrix,0, in explode_object()
H A Dwall.c710 …if (Objects[objnum].type!=OBJ_WEAPON && Objects[objnum].type!=OBJ_FIREBALL && check_poke(objnum,se… in is_door_free()
714 …if (Objects[objnum].type!=OBJ_WEAPON && Objects[objnum].type!=OBJ_FIREBALL && check_poke(objnum,cs… in is_door_free()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dcollide.cpp2492 NO##_SAME_COLLISION(OBJ_FIREBALL) \
2505 NO##_COLLISION(OBJ_FIREBALL, OBJ_ROBOT) \
2506 NO##_COLLISION(OBJ_FIREBALL, OBJ_HOSTAGE) \
2507 NO##_COLLISION(OBJ_FIREBALL, OBJ_PLAYER) \
2508 NO##_COLLISION(OBJ_FIREBALL, OBJ_WEAPON) \
2509 NO##_COLLISION(OBJ_FIREBALL, OBJ_CAMERA) \
2510 NO##_COLLISION(OBJ_FIREBALL, OBJ_POWERUP) \
2511 NO##_COLLISION(OBJ_FIREBALL, OBJ_DEBRIS) \
2663 DISABLE_COLLISION( OBJ_FIREBALL, OBJ_FIREBALL );
2673 DISABLE_COLLISION( OBJ_FIREBALL, OBJ_ROBOT );
[all …]
H A Dlighting.cpp330 case OBJ_FIREBALL: in compute_light_emission()
387 case OBJ_FIREBALL: in compute_light_emission()
H A Dobject.cpp190 if (obj.type == OBJ_FIREBALL && get_fireball_id(obj) == VCLIP_VOLATILE_WALL_HIT) in draw_object_blob()
610 return o.type == OBJ_FIREBALL && o.ctype.expl_info.delete_objnum == object_none; in predicate_fireball()
1052 case OBJ_FIREBALL: in free_object_slots()
1613 Assert(!(objp->type==OBJ_FIREBALL && objp->ctype.expl_info.delete_time!=-1)); in obj_delete_all_that_should_be_dead()
2302 obj->type == OBJ_FIREBALL || in clear_transient_objects()
2313 Assert(sub->type == OBJ_FIREBALL); in obj_attach()
H A Drender.cpp688 Assert(o->type == OBJ_FIREBALL); in do_render_object()
1112 …if (obj_a->type == OBJ_WEAPON || (obj_a->type == OBJ_FIREBALL && get_fireball_id(*obj_a) != VCLIP_… in operator ()()
1114 if (!(obj_b->type == OBJ_WEAPON || obj_b->type == OBJ_FIREBALL)) in operator ()()
1120 …if (obj_b->type == OBJ_WEAPON || (obj_b->type == OBJ_FIREBALL && get_fireball_id(*obj_b) != VCLIP_… in operator ()()
H A Dfireball.cpp369 …const auto &&obj_fireball = obj_create(OBJ_FIREBALL, vclip_type, segnum, position, &vmd_identity_m… in object_create_explosion_sub()
1367 …auto obj = obj_create(OBJ_FIREBALL, -1, vmsegptridx(hitobj->segnum), hitobj->pos, &vmd_identity_ma… in explode_object()
H A Dgamerend.cpp342 case OBJ_FIREBALL: viewer_name = "Fireball"; break; in draw_window_label()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/object/
H A Dobject.cpp179 case OBJ_FIREBALL: in free_object_slots()
225 if ( (tmp_obj->type == OBJ_FIREBALL) && (fireball_is_perishable(tmp_obj)) ) { in free_object_slots()
563 case OBJ_FIREBALL: in obj_delete()
1114 case OBJ_FIREBALL: in obj_move_all_pre()
1258 case OBJ_FIREBALL: in obj_move_all_post()
1554 case OBJ_FIREBALL: in obj_render()
1779 case OBJ_FIREBALL: in obj_team()
H A Dobject.h34 #define OBJ_FIREBALL 3 //an explosion macro
H A Dobjectsort.cpp199 if ( objp->type == OBJ_FIREBALL ) { in obj_render_all()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/
H A Dobjectsort.cpp202 if ( objp->type == OBJ_FIREBALL ) { in obj_render_all()
256 …j->type == OBJ_SHIP) && Ships[obj->instance].shader_effect_active) || (obj->type == OBJ_FIREBALL) ) in obj_render_all()
H A Dobject.cpp194 case OBJ_FIREBALL: in free_object_slots()
241 if ( (tmp_obj->type == OBJ_FIREBALL) && (fireball_is_perishable(tmp_obj)) ) { in free_object_slots()
592 case OBJ_FIREBALL: in obj_delete()
1151 case OBJ_FIREBALL: in obj_move_all_pre()
1304 case OBJ_FIREBALL: in DCF_BOOL()
1676 case OBJ_FIREBALL: in obj_queue_render()
1872 case OBJ_FIREBALL: in obj_team()
H A Dobject.h38 #define OBJ_FIREBALL 3 //an explosion macro
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dobject.h65 OBJ_FIREBALL = 1, // a fireball, part of an explosion enumerator
537 dxx_object_type_value == OBJ_FIREBALL || \
790 #define get_fireball_id(O) (check_warn_object_type(O, OBJ_FIREBALL, __FILE__, __LINE__), get_fireba…
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/
H A Dinfo.cpp65 case OBJ_FIREBALL: in get_object_type()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/nebula/
H A Dneb.cpp547 case OBJ_FIREBALL: in neb2_skip_render()
871 } else if (objp->type == OBJ_FIREBALL) { //mostly here for the warp effect in neb2_get_fog_values()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/nebula/
H A Dneb.cpp577 case OBJ_FIREBALL: in neb2_skip_render()
1146 } else if (objp->type == OBJ_FIREBALL) { //mostly here for the warp effect in neb2_get_fog_values()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/fireball/
H A Dfireballs.cpp841 objnum = obj_create(OBJ_FIREBALL, parent_obj, n, &orient, pos, size, default_flags, false); in fireball_create()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/fireball/
H A Dfireballs.cpp858 objnum = obj_create(OBJ_FIREBALL, parent_obj, n, &orient, pos, size, OF_RENDERS); in fireball_create()

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