/dports/games/d2x/d2x-0.2.5/main/ |
H A D | collide.c | 2923 NO_SAME_COLLISION( OBJ_FIREBALL, OBJ_FIREBALL, collide_fireball_and_fireball ) in collide_two_objects() 2932 NO_COLLISION( OBJ_FIREBALL, OBJ_ROBOT, collide_fireball_and_robot ) in collide_two_objects() 2934 NO_COLLISION( OBJ_FIREBALL, OBJ_PLAYER, collide_fireball_and_player ) in collide_two_objects() 2997 DISABLE_COLLISION( OBJ_FIREBALL, OBJ_FIREBALL ); in collide_init() 3008 DISABLE_COLLISION( OBJ_FIREBALL, OBJ_ROBOT ); in collide_init() 3009 DISABLE_COLLISION( OBJ_FIREBALL, OBJ_HOSTAGE ); in collide_init() 3010 DISABLE_COLLISION( OBJ_FIREBALL, OBJ_PLAYER ); in collide_init() 3011 DISABLE_COLLISION( OBJ_FIREBALL, OBJ_WEAPON ); in collide_init() 3012 DISABLE_COLLISION( OBJ_FIREBALL, OBJ_CAMERA ); in collide_init() 3013 DISABLE_COLLISION( OBJ_FIREBALL, OBJ_POWERUP ); in collide_init() [all …]
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H A D | object.c | 262 if (obj->type == OBJ_FIREBALL) in draw_object_blob() 1239 case OBJ_FIREBALL: in free_object_slots() 1277 …if (Objects[obj_list[i]].type == OBJ_FIREBALL && Objects[obj_list[i]].ctype.expl_info.delete_obj… in free_object_slots() 1843 Assert(!(objp->type==OBJ_FIREBALL && objp->ctype.expl_info.delete_time!=-1)); in obj_delete_all_that_should_be_dead() 2358 obj->type == OBJ_FIREBALL || in clear_transient_objects() 2378 Assert(sub->type == OBJ_FIREBALL); in obj_attach()
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H A D | object.h | 35 #define OBJ_FIREBALL 1 //a fireball, part of an explosion macro
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H A D | render.c | 1047 Assert(Objects[n].type == OBJ_FIREBALL); in do_render_object() 1791 …if (obj_a->type == OBJ_WEAPON || (obj_a->type == OBJ_FIREBALL && obj_a->id != VCLIP_AFTERBURNER_BL… in sort_func() 1792 if (!(obj_b->type == OBJ_WEAPON || obj_b->type == OBJ_FIREBALL)) in sort_func() 1796 …if (obj_b->type == OBJ_WEAPON || (obj_b->type == OBJ_FIREBALL && obj_b->id != VCLIP_AFTERBURNER_BL… in sort_func() 1935 if (type == OBJ_DEBRIS || type == OBJ_FIREBALL) { in build_object_lists()
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H A D | lighting.c | 308 case OBJ_FIREBALL: in compute_light_intensity()
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H A D | fireball.c | 74 objnum = obj_create( OBJ_FIREBALL,vclip_type,segnum,position,&vmd_identity_matrix,size, in object_create_explosion_sub() 1107 objnum = obj_create( OBJ_FIREBALL,-1,hitobj->segnum,&hitobj->pos,&vmd_identity_matrix,0, in explode_object()
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H A D | wall.c | 710 …if (Objects[objnum].type!=OBJ_WEAPON && Objects[objnum].type!=OBJ_FIREBALL && check_poke(objnum,se… in is_door_free() 714 …if (Objects[objnum].type!=OBJ_WEAPON && Objects[objnum].type!=OBJ_FIREBALL && check_poke(objnum,cs… in is_door_free()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | collide.cpp | 2492 NO##_SAME_COLLISION(OBJ_FIREBALL) \ 2505 NO##_COLLISION(OBJ_FIREBALL, OBJ_ROBOT) \ 2506 NO##_COLLISION(OBJ_FIREBALL, OBJ_HOSTAGE) \ 2507 NO##_COLLISION(OBJ_FIREBALL, OBJ_PLAYER) \ 2508 NO##_COLLISION(OBJ_FIREBALL, OBJ_WEAPON) \ 2509 NO##_COLLISION(OBJ_FIREBALL, OBJ_CAMERA) \ 2510 NO##_COLLISION(OBJ_FIREBALL, OBJ_POWERUP) \ 2511 NO##_COLLISION(OBJ_FIREBALL, OBJ_DEBRIS) \ 2663 DISABLE_COLLISION( OBJ_FIREBALL, OBJ_FIREBALL ); 2673 DISABLE_COLLISION( OBJ_FIREBALL, OBJ_ROBOT ); [all …]
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H A D | lighting.cpp | 330 case OBJ_FIREBALL: in compute_light_emission() 387 case OBJ_FIREBALL: in compute_light_emission()
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H A D | object.cpp | 190 if (obj.type == OBJ_FIREBALL && get_fireball_id(obj) == VCLIP_VOLATILE_WALL_HIT) in draw_object_blob() 610 return o.type == OBJ_FIREBALL && o.ctype.expl_info.delete_objnum == object_none; in predicate_fireball() 1052 case OBJ_FIREBALL: in free_object_slots() 1613 Assert(!(objp->type==OBJ_FIREBALL && objp->ctype.expl_info.delete_time!=-1)); in obj_delete_all_that_should_be_dead() 2302 obj->type == OBJ_FIREBALL || in clear_transient_objects() 2313 Assert(sub->type == OBJ_FIREBALL); in obj_attach()
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H A D | render.cpp | 688 Assert(o->type == OBJ_FIREBALL); in do_render_object() 1112 …if (obj_a->type == OBJ_WEAPON || (obj_a->type == OBJ_FIREBALL && get_fireball_id(*obj_a) != VCLIP_… in operator ()() 1114 if (!(obj_b->type == OBJ_WEAPON || obj_b->type == OBJ_FIREBALL)) in operator ()() 1120 …if (obj_b->type == OBJ_WEAPON || (obj_b->type == OBJ_FIREBALL && get_fireball_id(*obj_b) != VCLIP_… in operator ()()
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H A D | fireball.cpp | 369 …const auto &&obj_fireball = obj_create(OBJ_FIREBALL, vclip_type, segnum, position, &vmd_identity_m… in object_create_explosion_sub() 1367 …auto obj = obj_create(OBJ_FIREBALL, -1, vmsegptridx(hitobj->segnum), hitobj->pos, &vmd_identity_ma… in explode_object()
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H A D | gamerend.cpp | 342 case OBJ_FIREBALL: viewer_name = "Fireball"; break; in draw_window_label()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/object/ |
H A D | object.cpp | 179 case OBJ_FIREBALL: in free_object_slots() 225 if ( (tmp_obj->type == OBJ_FIREBALL) && (fireball_is_perishable(tmp_obj)) ) { in free_object_slots() 563 case OBJ_FIREBALL: in obj_delete() 1114 case OBJ_FIREBALL: in obj_move_all_pre() 1258 case OBJ_FIREBALL: in obj_move_all_post() 1554 case OBJ_FIREBALL: in obj_render() 1779 case OBJ_FIREBALL: in obj_team()
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H A D | object.h | 34 #define OBJ_FIREBALL 3 //an explosion macro
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H A D | objectsort.cpp | 199 if ( objp->type == OBJ_FIREBALL ) { in obj_render_all()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/ |
H A D | objectsort.cpp | 202 if ( objp->type == OBJ_FIREBALL ) { in obj_render_all() 256 …j->type == OBJ_SHIP) && Ships[obj->instance].shader_effect_active) || (obj->type == OBJ_FIREBALL) ) in obj_render_all()
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H A D | object.cpp | 194 case OBJ_FIREBALL: in free_object_slots() 241 if ( (tmp_obj->type == OBJ_FIREBALL) && (fireball_is_perishable(tmp_obj)) ) { in free_object_slots() 592 case OBJ_FIREBALL: in obj_delete() 1151 case OBJ_FIREBALL: in obj_move_all_pre() 1304 case OBJ_FIREBALL: in DCF_BOOL() 1676 case OBJ_FIREBALL: in obj_queue_render() 1872 case OBJ_FIREBALL: in obj_team()
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H A D | object.h | 38 #define OBJ_FIREBALL 3 //an explosion macro
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | object.h | 65 OBJ_FIREBALL = 1, // a fireball, part of an explosion enumerator 537 dxx_object_type_value == OBJ_FIREBALL || \ 790 #define get_fireball_id(O) (check_warn_object_type(O, OBJ_FIREBALL, __FILE__, __LINE__), get_fireba…
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/ |
H A D | info.cpp | 65 case OBJ_FIREBALL: in get_object_type()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/nebula/ |
H A D | neb.cpp | 547 case OBJ_FIREBALL: in neb2_skip_render() 871 } else if (objp->type == OBJ_FIREBALL) { //mostly here for the warp effect in neb2_get_fog_values()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/nebula/ |
H A D | neb.cpp | 577 case OBJ_FIREBALL: in neb2_skip_render() 1146 } else if (objp->type == OBJ_FIREBALL) { //mostly here for the warp effect in neb2_get_fog_values()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/fireball/ |
H A D | fireballs.cpp | 841 objnum = obj_create(OBJ_FIREBALL, parent_obj, n, &orient, pos, size, default_flags, false); in fireball_create()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/fireball/ |
H A D | fireballs.cpp | 858 objnum = obj_create(OBJ_FIREBALL, parent_obj, n, &orient, pos, size, OF_RENDERS); in fireball_create()
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