/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/ |
H A D | object.h | 54 #define OBJ_HEAT_SHOT 8 macro 69 #define OBJ_HEAT_SHOT_BIT OBJ_TYPEBIT(OBJ_HEAT_SHOT)
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H A D | shot.c | 313 case OBJ_HEAT_SHOT: in Describe_shot() 503 case OBJ_HEAT_SHOT: in Fire_general_shot() 504 if (type == OBJ_HEAT_SHOT in Fire_general_shot() 562 case OBJ_HEAT_SHOT: in Fire_general_shot() 874 case OBJ_HEAT_SHOT: in Fire_general_shot() 990 || shot->type == OBJ_HEAT_SHOT in Fire_general_shot() 1179 case OBJ_HEAT_SHOT: in Delete_shot() 1244 || shot->type == OBJ_HEAT_SHOT in Delete_shot() 1372 OBJ_HEAT_SHOT, (int)(rfrac() * RES), in Delete_shot() 1514 if (missile->type == OBJ_HEAT_SHOT) { in Update_missile()
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H A D | object.c | 162 if (type == OBJ_HEAT_SHOT) in Object_typename()
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H A D | collision.c | 518 else if (obj->type == OBJ_HEAT_SHOT in PlayerObjectCollision() 1073 case OBJ_HEAT_SHOT: in Player_collides_with_killing_shot() 1085 case OBJ_HEAT_SHOT: in Player_collides_with_killing_shot() 1138 case OBJ_HEAT_SHOT: in Player_collides_with_killing_shot() 1302 case OBJ_HEAT_SHOT: in AsteroidCollision() 1455 case OBJ_HEAT_SHOT: in BallCollision() 1510 || obj->type == OBJ_HEAT_SHOT in MineCollision()
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H A D | robotdef.c | 694 case OBJ_HEAT_SHOT: in Choose_weapon_modifier() 1056 case 3: type = OBJ_HEAT_SHOT; break; in Check_robot_target() 1061 type = OBJ_HEAT_SHOT; in Check_robot_target() 1063 type = OBJ_HEAT_SHOT; in Check_robot_target() 1066 if (type == OBJ_HEAT_SHOT) in Check_robot_target() 1717 || shot->type == OBJ_HEAT_SHOT in Robot_default_play_check_objects() 1766 || shot->type == OBJ_HEAT_SHOT in Robot_default_play_check_objects() 1782 if (shot->type == OBJ_HEAT_SHOT) { in Robot_default_play_check_objects()
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H A D | target.c | 110 case OBJ_HEAT_SHOT: in Object_hits_target()
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H A D | score.c | 290 case OBJ_HEAT_SHOT: in Handle_Scoring()
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H A D | ship.c | 487 if (obj->type == OBJ_HEAT_SHOT) { in Tank_handle_detach()
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H A D | event.c | 768 Fire_shot(pl, OBJ_HEAT_SHOT, pl->dir); in Handle_keyboard()
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H A D | cannon.c | 650 OBJ_HEAT_SHOT, dir, mods, pl->id); in Cannon_fire()
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H A D | update.c | 512 || obj->type == OBJ_HEAT_SHOT) in Misc_object_update()
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H A D | item.c | 418 case 1: type = OBJ_HEAT_SHOT; break; in Detonate_items()
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/dports/games/xpilot/xpilot-4.5.5/src/server/ |
H A D | shot.c | 394 case OBJ_HEAT_SHOT: in Describe_shot() 597 case OBJ_HEAT_SHOT: in Fire_general_shot() 598 if ((type == OBJ_HEAT_SHOT) ? !allowHeatSeekers : !allowSmartMissiles) { in Fire_general_shot() 658 case OBJ_HEAT_SHOT: in Fire_general_shot() 966 if (BIT(shot->type, OBJ_TORPEDO | OBJ_HEAT_SHOT | OBJ_SMART_SHOT)) { in Fire_general_shot() 1213 case OBJ_HEAT_SHOT: in Delete_shot() 1295 if (BIT(shot->type, OBJ_TORPEDO|OBJ_HEAT_SHOT|OBJ_SMART_SHOT)) { in Delete_shot() 1401 OBJ_HEAT_SHOT, (int)(rfrac() * RES), in Delete_shot() 1648 if (shot->type == OBJ_HEAT_SHOT) { in Move_smart_shot()
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H A D | rules.c | 67 |OBJ_TORPEDO|OBJ_HEAT_SHOT|OBJ_PULSE); 359 |OBJ_TORPEDO|OBJ_HEAT_SHOT|OBJ_PULSE); in Set_world_rules()
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H A D | collision.c | 669 else if (BIT(obj->type, OBJ_HEAT_SHOT | OBJ_SMART_SHOT | OBJ_TORPEDO in PlayerObjectCollision() 1226 case OBJ_HEAT_SHOT: in Player_collides_with_killing_shot() 1238 case OBJ_HEAT_SHOT: in Player_collides_with_killing_shot() 1293 case OBJ_HEAT_SHOT: in Player_collides_with_killing_shot() 1335 case OBJ_HEAT_SHOT: in Player_collides_with_killing_shot() 1537 case OBJ_HEAT_SHOT: in AsteroidCollision() 1701 case OBJ_HEAT_SHOT: in BallCollision() 1735 OBJ_HEAT_SHOT | in MineCollision()
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H A D | tuner.c | 263 Obj[i]->type != OBJ_HEAT_SHOT && Obj[i]->type != OBJ_TORPEDO) in tuner_missilelife()
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H A D | robotdef.c | 1042 case OBJ_HEAT_SHOT: in Choose_weapon_modifier() 1384 case 3: type = OBJ_HEAT_SHOT; break; in Check_robot_target() 1389 type = OBJ_HEAT_SHOT; in Check_robot_target() 1391 type = OBJ_HEAT_SHOT; in Check_robot_target() 1394 if (type == OBJ_HEAT_SHOT) in Check_robot_target() 2077 |OBJ_HEAT_SHOT|OBJ_BALL|OBJ_CANNON_SHOT) in Robot_default_play_check_objects() 2121 |OBJ_HEAT_SHOT|OBJ_MINE) in Robot_default_play_check_objects() 2141 if (BIT(shot->type, OBJ_HEAT_SHOT)) { in Robot_default_play_check_objects()
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H A D | cannon.c | 219 | OBJ_PULSE | OBJ_SMART_SHOT | OBJ_HEAT_SHOT in Cannon_in_danger() 560 Fire_general_shot(-1, c->team, 1, cpx, cpy, OBJ_HEAT_SHOT, in Cannon_fire()
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H A D | object.h | 71 #define OBJ_HEAT_SHOT (1U<<8) macro
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H A D | frame.c | 851 case OBJ_HEAT_SHOT: in Frame_shots() 1101 mask = OBJ_SMART_SHOT|OBJ_TORPEDO|OBJ_HEAT_SHOT|OBJ_MINE; in Frame_radar() 1104 (OBJ_SMART_SHOT|OBJ_TORPEDO|OBJ_HEAT_SHOT) : 0); in Frame_radar()
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H A D | player.c | 770 |OBJ_HEAT_SHOT|OBJ_ITEM)) { in Reset_all_players() 772 if (BIT(obj->type, OBJ_TORPEDO|OBJ_SMART_SHOT|OBJ_HEAT_SHOT in Reset_all_players() 1713 |OBJ_HEAT_SHOT|OBJ_TORPEDO)) { in Delete_player()
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H A D | ship.c | 494 if (Obj[i]->type == OBJ_HEAT_SHOT in Tank_handle_detach()
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H A D | event.c | 609 Fire_shot(ind, OBJ_HEAT_SHOT, pl->dir); in Handle_keyboard()
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H A D | walls.c | 320 SET_BIT(mp.obj_bounce_mask, OBJ_SMART_SHOT|OBJ_TORPEDO|OBJ_HEAT_SHOT); in Move_init() 333 OBJ_SMART_SHOT | OBJ_TORPEDO | OBJ_HEAT_SHOT | in Move_init() 1671 case OBJ_HEAT_SHOT: in Object_hits_target()
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H A D | item.c | 475 case 1: type = OBJ_HEAT_SHOT; break; in Detonate_items()
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