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Searched refs:OBJ_HEAT_SHOT (Results 1 – 25 of 27) sorted by relevance

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/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/
H A Dobject.h54 #define OBJ_HEAT_SHOT 8 macro
69 #define OBJ_HEAT_SHOT_BIT OBJ_TYPEBIT(OBJ_HEAT_SHOT)
H A Dshot.c313 case OBJ_HEAT_SHOT: in Describe_shot()
503 case OBJ_HEAT_SHOT: in Fire_general_shot()
504 if (type == OBJ_HEAT_SHOT in Fire_general_shot()
562 case OBJ_HEAT_SHOT: in Fire_general_shot()
874 case OBJ_HEAT_SHOT: in Fire_general_shot()
990 || shot->type == OBJ_HEAT_SHOT in Fire_general_shot()
1179 case OBJ_HEAT_SHOT: in Delete_shot()
1244 || shot->type == OBJ_HEAT_SHOT in Delete_shot()
1372 OBJ_HEAT_SHOT, (int)(rfrac() * RES), in Delete_shot()
1514 if (missile->type == OBJ_HEAT_SHOT) { in Update_missile()
H A Dobject.c162 if (type == OBJ_HEAT_SHOT) in Object_typename()
H A Dcollision.c518 else if (obj->type == OBJ_HEAT_SHOT in PlayerObjectCollision()
1073 case OBJ_HEAT_SHOT: in Player_collides_with_killing_shot()
1085 case OBJ_HEAT_SHOT: in Player_collides_with_killing_shot()
1138 case OBJ_HEAT_SHOT: in Player_collides_with_killing_shot()
1302 case OBJ_HEAT_SHOT: in AsteroidCollision()
1455 case OBJ_HEAT_SHOT: in BallCollision()
1510 || obj->type == OBJ_HEAT_SHOT in MineCollision()
H A Drobotdef.c694 case OBJ_HEAT_SHOT: in Choose_weapon_modifier()
1056 case 3: type = OBJ_HEAT_SHOT; break; in Check_robot_target()
1061 type = OBJ_HEAT_SHOT; in Check_robot_target()
1063 type = OBJ_HEAT_SHOT; in Check_robot_target()
1066 if (type == OBJ_HEAT_SHOT) in Check_robot_target()
1717 || shot->type == OBJ_HEAT_SHOT in Robot_default_play_check_objects()
1766 || shot->type == OBJ_HEAT_SHOT in Robot_default_play_check_objects()
1782 if (shot->type == OBJ_HEAT_SHOT) { in Robot_default_play_check_objects()
H A Dtarget.c110 case OBJ_HEAT_SHOT: in Object_hits_target()
H A Dscore.c290 case OBJ_HEAT_SHOT: in Handle_Scoring()
H A Dship.c487 if (obj->type == OBJ_HEAT_SHOT) { in Tank_handle_detach()
H A Devent.c768 Fire_shot(pl, OBJ_HEAT_SHOT, pl->dir); in Handle_keyboard()
H A Dcannon.c650 OBJ_HEAT_SHOT, dir, mods, pl->id); in Cannon_fire()
H A Dupdate.c512 || obj->type == OBJ_HEAT_SHOT) in Misc_object_update()
H A Ditem.c418 case 1: type = OBJ_HEAT_SHOT; break; in Detonate_items()
/dports/games/xpilot/xpilot-4.5.5/src/server/
H A Dshot.c394 case OBJ_HEAT_SHOT: in Describe_shot()
597 case OBJ_HEAT_SHOT: in Fire_general_shot()
598 if ((type == OBJ_HEAT_SHOT) ? !allowHeatSeekers : !allowSmartMissiles) { in Fire_general_shot()
658 case OBJ_HEAT_SHOT: in Fire_general_shot()
966 if (BIT(shot->type, OBJ_TORPEDO | OBJ_HEAT_SHOT | OBJ_SMART_SHOT)) { in Fire_general_shot()
1213 case OBJ_HEAT_SHOT: in Delete_shot()
1295 if (BIT(shot->type, OBJ_TORPEDO|OBJ_HEAT_SHOT|OBJ_SMART_SHOT)) { in Delete_shot()
1401 OBJ_HEAT_SHOT, (int)(rfrac() * RES), in Delete_shot()
1648 if (shot->type == OBJ_HEAT_SHOT) { in Move_smart_shot()
H A Drules.c67 |OBJ_TORPEDO|OBJ_HEAT_SHOT|OBJ_PULSE);
359 |OBJ_TORPEDO|OBJ_HEAT_SHOT|OBJ_PULSE); in Set_world_rules()
H A Dcollision.c669 else if (BIT(obj->type, OBJ_HEAT_SHOT | OBJ_SMART_SHOT | OBJ_TORPEDO in PlayerObjectCollision()
1226 case OBJ_HEAT_SHOT: in Player_collides_with_killing_shot()
1238 case OBJ_HEAT_SHOT: in Player_collides_with_killing_shot()
1293 case OBJ_HEAT_SHOT: in Player_collides_with_killing_shot()
1335 case OBJ_HEAT_SHOT: in Player_collides_with_killing_shot()
1537 case OBJ_HEAT_SHOT: in AsteroidCollision()
1701 case OBJ_HEAT_SHOT: in BallCollision()
1735 OBJ_HEAT_SHOT | in MineCollision()
H A Dtuner.c263 Obj[i]->type != OBJ_HEAT_SHOT && Obj[i]->type != OBJ_TORPEDO) in tuner_missilelife()
H A Drobotdef.c1042 case OBJ_HEAT_SHOT: in Choose_weapon_modifier()
1384 case 3: type = OBJ_HEAT_SHOT; break; in Check_robot_target()
1389 type = OBJ_HEAT_SHOT; in Check_robot_target()
1391 type = OBJ_HEAT_SHOT; in Check_robot_target()
1394 if (type == OBJ_HEAT_SHOT) in Check_robot_target()
2077 |OBJ_HEAT_SHOT|OBJ_BALL|OBJ_CANNON_SHOT) in Robot_default_play_check_objects()
2121 |OBJ_HEAT_SHOT|OBJ_MINE) in Robot_default_play_check_objects()
2141 if (BIT(shot->type, OBJ_HEAT_SHOT)) { in Robot_default_play_check_objects()
H A Dcannon.c219 | OBJ_PULSE | OBJ_SMART_SHOT | OBJ_HEAT_SHOT in Cannon_in_danger()
560 Fire_general_shot(-1, c->team, 1, cpx, cpy, OBJ_HEAT_SHOT, in Cannon_fire()
H A Dobject.h71 #define OBJ_HEAT_SHOT (1U<<8) macro
H A Dframe.c851 case OBJ_HEAT_SHOT: in Frame_shots()
1101 mask = OBJ_SMART_SHOT|OBJ_TORPEDO|OBJ_HEAT_SHOT|OBJ_MINE; in Frame_radar()
1104 (OBJ_SMART_SHOT|OBJ_TORPEDO|OBJ_HEAT_SHOT) : 0); in Frame_radar()
H A Dplayer.c770 |OBJ_HEAT_SHOT|OBJ_ITEM)) { in Reset_all_players()
772 if (BIT(obj->type, OBJ_TORPEDO|OBJ_SMART_SHOT|OBJ_HEAT_SHOT in Reset_all_players()
1713 |OBJ_HEAT_SHOT|OBJ_TORPEDO)) { in Delete_player()
H A Dship.c494 if (Obj[i]->type == OBJ_HEAT_SHOT in Tank_handle_detach()
H A Devent.c609 Fire_shot(ind, OBJ_HEAT_SHOT, pl->dir); in Handle_keyboard()
H A Dwalls.c320 SET_BIT(mp.obj_bounce_mask, OBJ_SMART_SHOT|OBJ_TORPEDO|OBJ_HEAT_SHOT); in Move_init()
333 OBJ_SMART_SHOT | OBJ_TORPEDO | OBJ_HEAT_SHOT | in Move_init()
1671 case OBJ_HEAT_SHOT: in Object_hits_target()
H A Ditem.c475 case 1: type = OBJ_HEAT_SHOT; break; in Detonate_items()

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