Searched refs:OBJ_MATCH_QUALITY (Results 1 – 7 of 7) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | obj.h | 76 #define OBJ_MATCH_QUALITY true macro 181 …Obj *find_in_container(uint16 obj_n, uint8 quality, bool match_quality = OBJ_MATCH_QUALITY, uint8 …
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H A D | obj_manager.h | 179 …, Obj *prev_obj, bool match_frame_n = OBJ_NOMATCH_FRAME_N, bool match_quality = OBJ_MATCH_QUALITY); 180 …Obj *find_obj(uint8 level, uint16 obj_n, uint8 quality, bool match_quality = OBJ_MATCH_QUALITY, ui…
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H A D | magic.cpp | 385 if (book->find_in_container(OBJ_U6_SPELL, MAGIC_ALL_SPELLS, OBJ_MATCH_QUALITY) || in spellbook_has_spell() 386 book->find_in_container(OBJ_U6_SPELL, spell_index, OBJ_MATCH_QUALITY)) { in spellbook_has_spell()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/ |
H A D | spell_view.cpp | 106 …casting() || spell_container->find_in_container(OBJ_U6_SPELL, MAGIC_ALL_SPELLS, OBJ_MATCH_QUALITY)) in set_spell_caster() 145 …mode || spell_container->find_in_container(OBJ_U6_SPELL, (level - 1) * 16 + i, OBJ_MATCH_QUALITY))) in fill_cur_spell_list()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/ |
H A D | actor.h | 617 …bool inventory_has_object(uint16 obj_n, uint8 qual = 0, bool match_quality = OBJ_MATCH_QUALITY, ui… 620 …Obj *inventory_get_object(uint16 obj_n, uint8 qual = 0, bool match_quality = OBJ_MATCH_QUALITY, ui…
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H A D | actor.cpp | 1908 return actor->inventory_get_object(339, id_n, OBJ_MATCH_QUALITY); in find_body()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/ |
H A D | script.cpp | 3990 match_quality = OBJ_MATCH_QUALITY; in nscript_find_obj()
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