Searched refs:OBJ_TYPE_PLAYER (Results 1 – 2 of 2) sorted by relevance
276 #define OBJ_TYPE_PLAYER '1' macro
4383 if (abductor->otype == OBJ_TYPE_PLAYER) { in humanoid_move()8264 if (o->otype == OBJ_TYPE_HUMAN || o->otype == OBJ_TYPE_PLAYER) {11514 player->otype = OBJ_TYPE_PLAYER;