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Searched refs:OBJ_X_IN_BLOCKS (Results 1 – 13 of 13) sorted by relevance

/dports/games/xpilot/xpilot-4.5.5/src/server/
H A Dscore.c142 OBJ_X_IN_BLOCKS(Players[loser]), in Score_players()
146 OBJ_X_IN_BLOCKS(Players[loser]), in Score_players()
H A Dcollision.c278 OBJ_X_IN_BLOCKS(pl), in PlayerCollision()
803 OBJ_X_IN_BLOCKS(pl), in Player_collides_with_ball()
818 OBJ_X_IN_BLOCKS(pl), in Player_collides_with_ball()
1120 OBJ_X_IN_BLOCKS(pl), in Player_collides_with_debris()
1155 SCORE(ind, asteroidPoints, OBJ_X_IN_BLOCKS(ast), in Player_collides_with_asteroid()
1177 OBJ_X_IN_BLOCKS(pl), in Player_collides_with_asteroid()
1345 OBJ_X_IN_BLOCKS(pl), in Player_collides_with_killing_shot()
1353 OBJ_X_IN_BLOCKS(pl), in Player_collides_with_killing_shot()
1454 assert(OBJ_X_IN_BLOCKS(ast) >= 0); in AsteroidCollision()
1455 assert(OBJ_X_IN_BLOCKS(ast) < World.x); in AsteroidCollision()
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H A Dlaser.c277 OBJ_X_IN_BLOCKS(vicpl), in Laser_pulse_hits_player()
292 OBJ_X_IN_BLOCKS(vicpl), in Laser_pulse_hits_player()
624 OBJ_X_IN_BLOCKS(ast), OBJ_Y_IN_BLOCKS(ast), in Laser_pulse_collision()
H A Drobotdef.c421 dx = OBJ_X_IN_BLOCKS(pl) + (i / 2) - 2;
779 [OBJ_X_IN_BLOCKS(pl)][OBJ_Y_IN_BLOCKS(pl)]; in Check_robot_evade()
1113 [OBJ_X_IN_BLOCKS(pl)][OBJ_Y_IN_BLOCKS(pl)]; in Check_robot_target()
1154 [OBJ_X_IN_BLOCKS(pl)][OBJ_Y_IN_BLOCKS(pl)]; in Check_robot_target()
1466 [OBJ_X_IN_BLOCKS(pl)][OBJ_Y_IN_BLOCKS(pl)]; in Check_robot_hunt()
1724 - OBJ_X_IN_BLOCKS(ball); in Ball_handler()
1731 dx = (int)((fraction * xdist) + OBJ_X_IN_BLOCKS(ball)); in Ball_handler()
1981 Cell_get_objects(OBJ_X_IN_BLOCKS(pl), OBJ_Y_IN_BLOCKS(pl), in Robot_default_play_check_objects()
2642 x = OBJ_X_IN_BLOCKS(pl); in Robot_default_play()
H A Dplayer.c891 OBJ_X_IN_BLOCKS(bp), in Give_best_player_bonus()
916 OBJ_X_IN_BLOCKS(bp), in Give_best_player_bonus()
940 OBJ_X_IN_BLOCKS(Players[ind]), in Give_individual_bonus()
1215 OBJ_X_IN_BLOCKS(pl), in Race_game_over()
1370 OBJ_X_IN_BLOCKS(pl), in Compute_game_status()
H A Dupdate.c367 ix = OBJ_X_IN_BLOCKS(pl); in do_Autopilot()
775 OBJ_X_IN_BLOCKS(pl), in Update_objects()
1154 && BIT(1U << World.block[OBJ_X_IN_BLOCKS(pl)] in Update_objects()
1160 add_temp_wormholes(OBJ_X_IN_BLOCKS(pl), in Update_objects()
H A Dcell.c213 bx = OBJ_X_IN_BLOCKS(obj); in Cell_add_object()
H A Dobject.h175 #define OBJ_X_IN_BLOCKS(obj) ((obj)->pos.bx) macro
H A Devent.c541 xi = OBJ_X_IN_BLOCKS(pl); in Handle_keyboard()
799 xi = OBJ_X_IN_BLOCKS(pl); in Handle_keyboard()
H A Dwalls.c726 blk2.x = OBJ_X_IN_BLOCKS(mi->pl); in Move_segment()
760 && (OBJ_X_IN_BLOCKS(mi->obj) != block.x in Move_segment()
2146 OBJ_X_IN_BLOCKS(pl), in Player_crash()
2177 OBJ_X_IN_BLOCKS(pl), in Player_crash()
2188 OBJ_X_IN_BLOCKS(pl), in Player_crash()
H A Ditem.c572 Cell_get_objects(OBJ_X_IN_BLOCKS(pl), OBJ_Y_IN_BLOCKS(pl), in Do_deflector()
H A Dframe.c739 Cell_get_objects(OBJ_X_IN_BLOCKS(pl), OBJ_Y_IN_BLOCKS(pl), in Frame_shots()
H A Dshot.c1820 xi = OBJ_X_IN_BLOCKS(shot); in Move_smart_shot()