Searched refs:OBJ_X_IN_BLOCKS (Results 1 – 13 of 13) sorted by relevance
/dports/games/xpilot/xpilot-4.5.5/src/server/ |
H A D | score.c | 142 OBJ_X_IN_BLOCKS(Players[loser]), in Score_players() 146 OBJ_X_IN_BLOCKS(Players[loser]), in Score_players()
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H A D | collision.c | 278 OBJ_X_IN_BLOCKS(pl), in PlayerCollision() 803 OBJ_X_IN_BLOCKS(pl), in Player_collides_with_ball() 818 OBJ_X_IN_BLOCKS(pl), in Player_collides_with_ball() 1120 OBJ_X_IN_BLOCKS(pl), in Player_collides_with_debris() 1155 SCORE(ind, asteroidPoints, OBJ_X_IN_BLOCKS(ast), in Player_collides_with_asteroid() 1177 OBJ_X_IN_BLOCKS(pl), in Player_collides_with_asteroid() 1345 OBJ_X_IN_BLOCKS(pl), in Player_collides_with_killing_shot() 1353 OBJ_X_IN_BLOCKS(pl), in Player_collides_with_killing_shot() 1454 assert(OBJ_X_IN_BLOCKS(ast) >= 0); in AsteroidCollision() 1455 assert(OBJ_X_IN_BLOCKS(ast) < World.x); in AsteroidCollision() [all …]
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H A D | laser.c | 277 OBJ_X_IN_BLOCKS(vicpl), in Laser_pulse_hits_player() 292 OBJ_X_IN_BLOCKS(vicpl), in Laser_pulse_hits_player() 624 OBJ_X_IN_BLOCKS(ast), OBJ_Y_IN_BLOCKS(ast), in Laser_pulse_collision()
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H A D | robotdef.c | 421 dx = OBJ_X_IN_BLOCKS(pl) + (i / 2) - 2; 779 [OBJ_X_IN_BLOCKS(pl)][OBJ_Y_IN_BLOCKS(pl)]; in Check_robot_evade() 1113 [OBJ_X_IN_BLOCKS(pl)][OBJ_Y_IN_BLOCKS(pl)]; in Check_robot_target() 1154 [OBJ_X_IN_BLOCKS(pl)][OBJ_Y_IN_BLOCKS(pl)]; in Check_robot_target() 1466 [OBJ_X_IN_BLOCKS(pl)][OBJ_Y_IN_BLOCKS(pl)]; in Check_robot_hunt() 1724 - OBJ_X_IN_BLOCKS(ball); in Ball_handler() 1731 dx = (int)((fraction * xdist) + OBJ_X_IN_BLOCKS(ball)); in Ball_handler() 1981 Cell_get_objects(OBJ_X_IN_BLOCKS(pl), OBJ_Y_IN_BLOCKS(pl), in Robot_default_play_check_objects() 2642 x = OBJ_X_IN_BLOCKS(pl); in Robot_default_play()
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H A D | player.c | 891 OBJ_X_IN_BLOCKS(bp), in Give_best_player_bonus() 916 OBJ_X_IN_BLOCKS(bp), in Give_best_player_bonus() 940 OBJ_X_IN_BLOCKS(Players[ind]), in Give_individual_bonus() 1215 OBJ_X_IN_BLOCKS(pl), in Race_game_over() 1370 OBJ_X_IN_BLOCKS(pl), in Compute_game_status()
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H A D | update.c | 367 ix = OBJ_X_IN_BLOCKS(pl); in do_Autopilot() 775 OBJ_X_IN_BLOCKS(pl), in Update_objects() 1154 && BIT(1U << World.block[OBJ_X_IN_BLOCKS(pl)] in Update_objects() 1160 add_temp_wormholes(OBJ_X_IN_BLOCKS(pl), in Update_objects()
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H A D | cell.c | 213 bx = OBJ_X_IN_BLOCKS(obj); in Cell_add_object()
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H A D | object.h | 175 #define OBJ_X_IN_BLOCKS(obj) ((obj)->pos.bx) macro
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H A D | event.c | 541 xi = OBJ_X_IN_BLOCKS(pl); in Handle_keyboard() 799 xi = OBJ_X_IN_BLOCKS(pl); in Handle_keyboard()
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H A D | walls.c | 726 blk2.x = OBJ_X_IN_BLOCKS(mi->pl); in Move_segment() 760 && (OBJ_X_IN_BLOCKS(mi->obj) != block.x in Move_segment() 2146 OBJ_X_IN_BLOCKS(pl), in Player_crash() 2177 OBJ_X_IN_BLOCKS(pl), in Player_crash() 2188 OBJ_X_IN_BLOCKS(pl), in Player_crash()
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H A D | item.c | 572 Cell_get_objects(OBJ_X_IN_BLOCKS(pl), OBJ_Y_IN_BLOCKS(pl), in Do_deflector()
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H A D | frame.c | 739 Cell_get_objects(OBJ_X_IN_BLOCKS(pl), OBJ_Y_IN_BLOCKS(pl), in Frame_shots()
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H A D | shot.c | 1820 xi = OBJ_X_IN_BLOCKS(shot); in Move_smart_shot()
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