Searched refs:OESGAME_PAUSED (Results 1 – 2 of 2) sorted by relevance
807 Game.GameState = OESGAME_PAUSED; in oes_suspend()815 if (Game.GameState != OESGAME_PAUSED) return 0; in oes_resume()1005 if (Game.GameState == OESGAME_PAUSED) in oes_game_pause()1014 if (Game.GameState == OESGAME_PAUSED) in oes_game_pause()1032 Game.GameState = OESGAME_PAUSED; in oes_game_pause()1142 } else if (Game.GameState == OESGAME_PAUSED) { in oes_bind_fire()1442 if (Game.GameState == OESGAME_PAUSED) in oes_game_events()1476 case OESGAME_PAUSED: in oes_game()
112 OESGAME_PAUSED, /* paused. */ enumerator