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Searched refs:OLD_TEXTURE_SIZE_FIX (Results 1 – 4 of 4) sorted by relevance

/dports/games/warzone2100/warzone2100/tools/qwzm/
H A Dconversion.cpp290 int framesPerLine = OLD_TEXTURE_SIZE_FIX; in loadPIE()
306 framesPerLine = OLD_TEXTURE_SIZE_FIX / faceList[j].width; in loadPIE()
322 u = width / OLD_TEXTURE_SIZE_FIX; in loadPIE()
323 v = height / OLD_TEXTURE_SIZE_FIX; in loadPIE()
758 unitH += 2 / OLD_TEXTURE_SIZE_FIX; in savePIE()
780 animTmpSs << mesh->textureArrays << " 1 " << (int)rintf(OLD_TEXTURE_SIZE_FIX*unitW) in savePIE()
781 << ' ' << (int)rintf(OLD_TEXTURE_SIZE_FIX*unitH); in savePIE()
833 file << ' ' << (int)rintf(OLD_TEXTURE_SIZE_FIX*textures.front().u); in savePIE()
834 file << ' ' << (int)rintf(OLD_TEXTURE_SIZE_FIX*textures.front().v); in savePIE()
H A Dconversion.h16 #define OLD_TEXTURE_SIZE_FIX 256.0f macro
/dports/games/warzone2100/warzone2100/lib/ivis_opengl/
H A Dpietypes.h43 #define OLD_TEXTURE_SIZE_FIX 256.0f macro
H A Dimdload.cpp250 poly->texAnim.x /= OLD_TEXTURE_SIZE_FIX; in _imd_load_polys()
251 poly->texAnim.y /= OLD_TEXTURE_SIZE_FIX; in _imd_load_polys()
280 VertexU /= OLD_TEXTURE_SIZE_FIX; in _imd_load_polys()
281 VertexV /= OLD_TEXTURE_SIZE_FIX; in _imd_load_polys()