Searched refs:OLD_TEXTURE_SIZE_FIX (Results 1 – 4 of 4) sorted by relevance
290 int framesPerLine = OLD_TEXTURE_SIZE_FIX; in loadPIE()306 framesPerLine = OLD_TEXTURE_SIZE_FIX / faceList[j].width; in loadPIE()322 u = width / OLD_TEXTURE_SIZE_FIX; in loadPIE()323 v = height / OLD_TEXTURE_SIZE_FIX; in loadPIE()758 unitH += 2 / OLD_TEXTURE_SIZE_FIX; in savePIE()780 animTmpSs << mesh->textureArrays << " 1 " << (int)rintf(OLD_TEXTURE_SIZE_FIX*unitW) in savePIE()781 << ' ' << (int)rintf(OLD_TEXTURE_SIZE_FIX*unitH); in savePIE()833 file << ' ' << (int)rintf(OLD_TEXTURE_SIZE_FIX*textures.front().u); in savePIE()834 file << ' ' << (int)rintf(OLD_TEXTURE_SIZE_FIX*textures.front().v); in savePIE()
16 #define OLD_TEXTURE_SIZE_FIX 256.0f macro
43 #define OLD_TEXTURE_SIZE_FIX 256.0f macro
250 poly->texAnim.x /= OLD_TEXTURE_SIZE_FIX; in _imd_load_polys()251 poly->texAnim.y /= OLD_TEXTURE_SIZE_FIX; in _imd_load_polys()280 VertexU /= OLD_TEXTURE_SIZE_FIX; in _imd_load_polys()281 VertexV /= OLD_TEXTURE_SIZE_FIX; in _imd_load_polys()