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Searched refs:OPENAL_CreateSound (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dsound.hpp196 int OPENAL_CreateSound(const char* name, bool b3D, OPENAL_BUFFER **buffer);
H A Dsound.cpp850 int OPENAL_CreateSound(const char* name, bool b3D, OPENAL_BUFFER **buffer) { in OPENAL_CreateSound() function
H A Dfiles.cpp2152 OPENAL_CreateSound(soundFile.c_str(), true, &sounds[c]); in physfsReloadSounds()
H A Dinit.cpp674 OPENAL_CreateSound(name, true, &sounds[c]); in initApp()