Searched refs:OPENAL_CreateSound (Results 1 – 4 of 4) sorted by relevance
196 int OPENAL_CreateSound(const char* name, bool b3D, OPENAL_BUFFER **buffer);
850 int OPENAL_CreateSound(const char* name, bool b3D, OPENAL_BUFFER **buffer) { in OPENAL_CreateSound() function
2152 OPENAL_CreateSound(soundFile.c_str(), true, &sounds[c]); in physfsReloadSounds()
674 OPENAL_CreateSound(name, true, &sounds[c]); in initApp()