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Searched refs:OPTION_VERY_HIGH (Results 1 – 7 of 7) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOCONFIG.h35 enum { OPTION_NONE=0, OPTION_LOW, OPTION_MODERATE, OPTION_HIGH, OPTION_VERY_HIGH }; enumerator
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOCONFIG.cpp41 …start_up_cash[5] = { OPTION_LOW, OPTION_MODERATE, OPTION_MODERATE, OPTION_HIGH, OPTION_VERY_HIGH };
42 …_ai_aggressiveness[5] = { OPTION_LOW, OPTION_LOW, OPTION_MODERATE, OPTION_HIGH, OPTION_VERY_HIGH };
H A DOAI_DIPL.cpp262 if( config.ai_aggressiveness >= OPTION_VERY_HIGH || in ai_notify_reply()
902 case OPTION_VERY_HIGH: in think_demand_tribute_aid()
H A DOAI_CAP2.cpp372 case OPTION_VERY_HIGH: in think_capture_enemy_town_target()
H A DOAI_GRAN.cpp899 if( config.ai_aggressiveness < OPTION_VERY_HIGH ) // only attack if aggressiveness >= high in think_against_mine_monopoly()
H A DOAI_ATTK.cpp897 case OPTION_VERY_HIGH: in think_secret_attack()
H A DOAI_TALK.cpp1076 case OPTION_VERY_HIGH: in consider_accept_surrender_request()