Searched refs:OPTION_VERY_HIGH (Results 1 – 7 of 7) sorted by relevance
/dports/games/7kaa/7kaa-2.15.4p1/include/ |
H A D | OCONFIG.h | 35 enum { OPTION_NONE=0, OPTION_LOW, OPTION_MODERATE, OPTION_HIGH, OPTION_VERY_HIGH }; enumerator
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/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OCONFIG.cpp | 41 …start_up_cash[5] = { OPTION_LOW, OPTION_MODERATE, OPTION_MODERATE, OPTION_HIGH, OPTION_VERY_HIGH }; 42 …_ai_aggressiveness[5] = { OPTION_LOW, OPTION_LOW, OPTION_MODERATE, OPTION_HIGH, OPTION_VERY_HIGH };
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H A D | OAI_DIPL.cpp | 262 if( config.ai_aggressiveness >= OPTION_VERY_HIGH || in ai_notify_reply() 902 case OPTION_VERY_HIGH: in think_demand_tribute_aid()
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H A D | OAI_CAP2.cpp | 372 case OPTION_VERY_HIGH: in think_capture_enemy_town_target()
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H A D | OAI_GRAN.cpp | 899 if( config.ai_aggressiveness < OPTION_VERY_HIGH ) // only attack if aggressiveness >= high in think_against_mine_monopoly()
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H A D | OAI_ATTK.cpp | 897 case OPTION_VERY_HIGH: in think_secret_attack()
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H A D | OAI_TALK.cpp | 1076 case OPTION_VERY_HIGH: in consider_accept_surrender_request()
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