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Searched refs:OP_AEPLUS (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dtsc.h56 #define OP_AEPLUS 0 // 0, 0, macro
H A Dtsc.cpp936 case OP_AEPLUS: RefillAllAmmo(); break; // refills missiles in ExecScript()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dtsc.h108 #define OP_AEPLUS 0 // 0, 0, macro
H A Dtsc.cpp1093 case OP_AEPLUS: in ExecScript()