Searched refs:OP_FLJ (Results 1 – 4 of 4) sorted by relevance
87 #define OP_FLJ 31 // 2, 0, macro
756 case OP_FLJ: JUMP_IF(game.flags[parm[0]]); break; in ExecScript()
139 #define OP_FLJ 31 // 2, 0, macro
834 case OP_FLJ: in ExecScript()