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Searched refs:OP_FLMINUS (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dtsc.h85 #define OP_FLMINUS 29 // 1, 0, macro
H A Dtsc.cpp755 case OP_FLMINUS: game.flags[parm[0]] = 0; break; in ExecScript()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dtsc.h137 #define OP_FLMINUS 29 // 1, 0, macro
H A Dtsc.cpp831 case OP_FLMINUS: in ExecScript()