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Searched refs:OP_SKJ (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dtsc.h127 #define OP_SKJ 71 // 2, 0, macro
H A Dtsc.cpp769 case OP_SKJ: JUMP_IF(game.skipflags[parm[0]]); break; in ExecScript()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dtsc.h179 #define OP_SKJ 71 // 2, 0, macro
H A Dtsc.cpp865 case OP_SKJ: in ExecScript()