Searched refs:OP_SKJ (Results 1 – 4 of 4) sorted by relevance
127 #define OP_SKJ 71 // 2, 0, macro
769 case OP_SKJ: JUMP_IF(game.skipflags[parm[0]]); break; in ExecScript()
179 #define OP_SKJ 71 // 2, 0, macro
865 case OP_SKJ: in ExecScript()