Searched refs:ORIGIN_SPECIAL (Results 1 – 4 of 4) sorted by relevance
/dports/games/angband/Angband-4.2.2/src/ |
H A D | gen-room.c | 1038 ORIGIN_SPECIAL, 0); in build_room_template() 1073 place_object(c, grid, c->depth, false, false, ORIGIN_SPECIAL, in build_room_template() 1899 place_object(c, centre, c->depth, false, false, ORIGIN_SPECIAL, 0); in build_crossed() 2045 place_object(c, centre, c->depth, false, false, ORIGIN_SPECIAL, 0); in build_large() 2101 false, ORIGIN_SPECIAL, 0); in build_large() 2104 false, ORIGIN_SPECIAL, 0); in build_large()
|
H A D | gen-util.c | 657 place_object(c, near, depth, false, false, ORIGIN_SPECIAL, 0); in vault_objects()
|
/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | generate.c | 917 place_object(Depth, j, k, FALSE, FALSE, ORIGIN_SPECIAL); in vault_objects() 1312 place_object(Depth, yval, xval, FALSE, FALSE, ORIGIN_SPECIAL); in build_type3() 1481 place_object(Depth, yval, xval, FALSE, FALSE, ORIGIN_SPECIAL); in build_type4() 1564 if (randint0(3) == 0) place_object(Depth, yval, xval - 2, FALSE, FALSE, ORIGIN_SPECIAL); in build_type4() 1565 if (randint0(3) == 0) place_object(Depth, yval, xval + 2, FALSE, FALSE, ORIGIN_SPECIAL); in build_type4()
|
H A D | mdefines.h | 754 ORIGIN_SPECIAL, /* on the floor of a special room */ enumerator
|