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Searched refs:ORIGIN_SPECIAL (Results 1 – 4 of 4) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dgen-room.c1038 ORIGIN_SPECIAL, 0); in build_room_template()
1073 place_object(c, grid, c->depth, false, false, ORIGIN_SPECIAL, in build_room_template()
1899 place_object(c, centre, c->depth, false, false, ORIGIN_SPECIAL, 0); in build_crossed()
2045 place_object(c, centre, c->depth, false, false, ORIGIN_SPECIAL, 0); in build_large()
2101 false, ORIGIN_SPECIAL, 0); in build_large()
2104 false, ORIGIN_SPECIAL, 0); in build_large()
H A Dgen-util.c657 place_object(c, near, depth, false, false, ORIGIN_SPECIAL, 0); in vault_objects()
/dports/games/mangband/mangband-1.5.3/src/server/
H A Dgenerate.c917 place_object(Depth, j, k, FALSE, FALSE, ORIGIN_SPECIAL); in vault_objects()
1312 place_object(Depth, yval, xval, FALSE, FALSE, ORIGIN_SPECIAL); in build_type3()
1481 place_object(Depth, yval, xval, FALSE, FALSE, ORIGIN_SPECIAL); in build_type4()
1564 if (randint0(3) == 0) place_object(Depth, yval, xval - 2, FALSE, FALSE, ORIGIN_SPECIAL); in build_type4()
1565 if (randint0(3) == 0) place_object(Depth, yval, xval + 2, FALSE, FALSE, ORIGIN_SPECIAL); in build_type4()
H A Dmdefines.h754 ORIGIN_SPECIAL, /* on the floor of a special room */ enumerator