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Searched refs:OVERDRAW (Results 1 – 12 of 12) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dopengl.cpp114 if ( !entity->flags[OVERDRAW] ) in glDrawVoxel()
151 if ( entity->flags[OVERDRAW] || entity->monsterEntityRenderAsTelepath == 1 ) in glDrawVoxel()
159 if ( !entity->flags[OVERDRAW] ) in glDrawVoxel()
456 if (!entity->flags[OVERDRAW]) in glDrawSprite()
513 if (!entity->flags[OVERDRAW]) in glDrawSprite()
525 if ( entity->flags[OVERDRAW] ) in glDrawSprite()
535 if (!entity->flags[OVERDRAW]) in glDrawSprite()
646 if ( !entity->flags[OVERDRAW] ) in glDrawSpriteFromImage()
688 if ( !entity->flags[OVERDRAW] ) in glDrawSpriteFromImage()
700 if ( entity->flags[OVERDRAW] ) in glDrawSpriteFromImage()
[all …]
H A Dactgib.cpp52 if ( my->flags[OVERDRAW] in actGib()
H A Dacthudweapon.cpp391 entity->flags[OVERDRAW] = true; in actHudWeapon()
2831 entity->flags[OVERDRAW] = true; in actHudWeapon()
2987 if ( !my->flags[OVERDRAW] ) in actHudWeapon()
3602 if ( !my->flags[OVERDRAW] ) in actHudShield()
3692 entity->flags[OVERDRAW] = true; in actHudShield()
3700 entity->flags[OVERDRAW] = true; in actHudShield()
3708 entity->flags[OVERDRAW] = true; in actHudShield()
H A Dactplayer.cpp1202 entity->flags[OVERDRAW] = true; in actPlayer()
1219 entity->flags[OVERDRAW] = true; in actPlayer()
1229 entity->flags[OVERDRAW] = true; in actPlayer()
1241 entity->flags[OVERDRAW] = true; in actPlayer()
1251 entity->flags[OVERDRAW] = true; in actPlayer()
1261 entity->flags[OVERDRAW] = true; in actPlayer()
H A Dentity.hpp26 #define OVERDRAW 6 macro
H A Ddraw.cpp1395 …if ( vismap[y + x * map.height] || entity->flags[OVERDRAW] || entity->monsterEntityRenderAsTelepat… in drawEntities3D()
/dports/lang/python-legacy/Python-2.7.18/Lib/plat-irix5/
H A DGL.py28 OVERDRAW = 0x040 variable
/dports/lang/python-legacy/Python-2.7.18/Lib/plat-irix6/
H A DGL.py28 OVERDRAW = 0x040 variable
/dports/lang/python27/Python-2.7.18/Lib/plat-irix5/
H A DGL.py28 OVERDRAW = 0x040 variable
/dports/lang/python27/Python-2.7.18/Lib/plat-irix6/
H A DGL.py28 OVERDRAW = 0x040 variable
/dports/games/barony/Barony-3.3.7/src/magic/
H A Dact_HandMagic.cpp423 entity->flags[OVERDRAW] = true; in actLeftHandMagic()
775 entity->flags[OVERDRAW] = true; in actRightHandMagic()
/dports/games/connectagram/connectagram-1.2.11/data/en/
H A Dwords44181 OVERDRAW