Searched refs:OVERDRAW (Results 1 – 12 of 12) sorted by relevance
114 if ( !entity->flags[OVERDRAW] ) in glDrawVoxel()151 if ( entity->flags[OVERDRAW] || entity->monsterEntityRenderAsTelepath == 1 ) in glDrawVoxel()159 if ( !entity->flags[OVERDRAW] ) in glDrawVoxel()456 if (!entity->flags[OVERDRAW]) in glDrawSprite()513 if (!entity->flags[OVERDRAW]) in glDrawSprite()525 if ( entity->flags[OVERDRAW] ) in glDrawSprite()535 if (!entity->flags[OVERDRAW]) in glDrawSprite()646 if ( !entity->flags[OVERDRAW] ) in glDrawSpriteFromImage()688 if ( !entity->flags[OVERDRAW] ) in glDrawSpriteFromImage()700 if ( entity->flags[OVERDRAW] ) in glDrawSpriteFromImage()[all …]
52 if ( my->flags[OVERDRAW] in actGib()
391 entity->flags[OVERDRAW] = true; in actHudWeapon()2831 entity->flags[OVERDRAW] = true; in actHudWeapon()2987 if ( !my->flags[OVERDRAW] ) in actHudWeapon()3602 if ( !my->flags[OVERDRAW] ) in actHudShield()3692 entity->flags[OVERDRAW] = true; in actHudShield()3700 entity->flags[OVERDRAW] = true; in actHudShield()3708 entity->flags[OVERDRAW] = true; in actHudShield()
1202 entity->flags[OVERDRAW] = true; in actPlayer()1219 entity->flags[OVERDRAW] = true; in actPlayer()1229 entity->flags[OVERDRAW] = true; in actPlayer()1241 entity->flags[OVERDRAW] = true; in actPlayer()1251 entity->flags[OVERDRAW] = true; in actPlayer()1261 entity->flags[OVERDRAW] = true; in actPlayer()
26 #define OVERDRAW 6 macro
1395 …if ( vismap[y + x * map.height] || entity->flags[OVERDRAW] || entity->monsterEntityRenderAsTelepat… in drawEntities3D()
28 OVERDRAW = 0x040 variable
423 entity->flags[OVERDRAW] = true; in actLeftHandMagic()775 entity->flags[OVERDRAW] = true; in actRightHandMagic()
44181 OVERDRAW