Home
last modified time | relevance | path

Searched refs:OV_KEYS (Results 1 – 5 of 5) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_debug.cpp206 ShowOverhead(160 - 32, py, 32, 0, OV_ACTORS | OV_SHOWALL | OV_KEYS | OV_PUSHWALLS); in ShowMap()
H A D3d_draw.cpp1526 uint8_t flags = OV_KEYS | OV_PUSHWALLS | OV_ACTORS; in DrawRadar()
1744 if ((flags & OV_KEYS) != 0 && in ShowOverhead()
H A D3d_play.cpp1193 int overlay_flags = OV_KEYS; in PopupAutoMap()
H A D3d_agent.cpp3153 OV_KEYS | OV_WHOLE_MAP); in InputFloor()
3336 const auto RADAR_FLAGS = OV_KEYS; in InputFloor()
H A D3d_def.h148 #define OV_KEYS (0x0004) macro