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Searched refs:OV_WHOLE_MAP (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_play.cpp1204 overlay_flags |= OV_WHOLE_MAP; in PopupAutoMap()
H A D3d_draw.cpp1619 if ((flags & OV_WHOLE_MAP) != 0) { in ShowOverhead()
H A D3d_agent.cpp3153 OV_KEYS | OV_WHOLE_MAP); in InputFloor()
H A D3d_def.h152 #define OV_WHOLE_MAP (0x0010) macro