Searched refs:ObFlag_NotVis (Results 1 – 9 of 9) sorted by relevance
767 sbPtr->SBdptr->ObFlags&=~ObFlag_NotVis; in PlotFaceHugger()775 sbPtr->SBdptr->ObFlags|=ObFlag_NotVis; in PlotFaceHugger()801 sbPtr->SBdptr->ObFlags|=ObFlag_NotVis; in Execute_FHNS_Attack()
441 if((dPtr->ObFlags&ObFlag_NotVis)&&(dPtr!=Player)) return; in CheckForRayIntersectionWithObject()
613 if (!(dptr->ObFlags&ObFlag_NotVis) && MVis) in AVPGetInViewVolumeList()
1263 psPtr->MyCorpse->SBdptr->ObFlags&=~ObFlag_NotVis; in NetPlayerRespawn()
2173 if (dptr->ObFlags&ObFlag_NotVis) {
2334 if(obstaclePtr->SBdptr->ObFlags&ObFlag_NotVis) continue; in FindObjectPolygonsInObjectsPath()
896 #define ObFlag_NotVis 0x00000004 macro
5798 sbPtr->SBdptr->ObFlags&=~ObFlag_NotVis; in ProcessNetMsg_PlayerState()6020 sbPtr->SBdptr->ObFlags|=ObFlag_NotVis; in ProcessNetMsg_PlayerState()6059 sbPtr->SBdptr->ObFlags&=~ObFlag_NotVis; in ProcessNetMsg_PlayerState_Minimal()6137 sbPtr->SBdptr->ObFlags|=ObFlag_NotVis; in ProcessNetMsg_PlayerState_Minimal()
5023 sbPtr->SBdptr->ObFlags|=ObFlag_NotVis; in MakeNewCorpse()