Home
last modified time | relevance | path

Searched refs:ObFlag_NotVis (Results 1 – 9 of 9) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_fhug.c767 sbPtr->SBdptr->ObFlags&=~ObFlag_NotVis; in PlotFaceHugger()
775 sbPtr->SBdptr->ObFlags|=ObFlag_NotVis; in PlotFaceHugger()
801 sbPtr->SBdptr->ObFlags|=ObFlag_NotVis; in Execute_FHNS_Attack()
H A Dlos.c441 if((dPtr->ObFlags&ObFlag_NotVis)&&(dPtr!=Player)) return; in CheckForRayIntersectionWithObject()
H A Davpview.c613 if (!(dptr->ObFlags&ObFlag_NotVis) && MVis) in AVPGetInViewVolumeList()
H A Dpmove.c1263 psPtr->MyCorpse->SBdptr->ObFlags&=~ObFlag_NotVis; in NetPlayerRespawn()
H A Dhmodel.c2173 if (dptr->ObFlags&ObFlag_NotVis) {
H A Ddynamics.c2334 if(obstaclePtr->SBdptr->ObFlags&ObFlag_NotVis) continue; in FindObjectPolygonsInObjectsPath()
/dports/games/avp/avp-20170505/src/include/
H A Dprototyp.h896 #define ObFlag_NotVis 0x00000004 macro
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpldnet.c5798 sbPtr->SBdptr->ObFlags&=~ObFlag_NotVis; in ProcessNetMsg_PlayerState()
6020 sbPtr->SBdptr->ObFlags|=ObFlag_NotVis; in ProcessNetMsg_PlayerState()
6059 sbPtr->SBdptr->ObFlags&=~ObFlag_NotVis; in ProcessNetMsg_PlayerState_Minimal()
6137 sbPtr->SBdptr->ObFlags|=ObFlag_NotVis; in ProcessNetMsg_PlayerState_Minimal()
H A Dpldghost.c5023 sbPtr->SBdptr->ObFlags|=ObFlag_NotVis; in MakeNewCorpse()