Searched refs:ObMinY (Results 1 – 19 of 19) sorted by relevance
207 dptr->ObMinY = sptr1->shapeminy; in UpdateMorphingDptr()213 dptr->ObMinY = WideMul2NarrowDiv(sptr1->shapeminy, in UpdateMorphingDptr()
238 dptr->ObMinY = sptr->shapeminy; in MapBlockInit()
30 dptr->ObMinY = sas->min_y; in CopyAnimationSequenceDataToObject()
351 testpoint.vy=sbPtr->DynPtr->Position.vy+sbPtr->SBdptr->ObMinY-Global_Module_Offset.vy; in WaypointContainsNPC()356 testpoint.vy=sbPtr->DynPtr->Position.vy+sbPtr->SBdptr->ObMinY-Global_Module_Offset.vy; in WaypointContainsNPC()371 testpoint.vy=sbPtr->DynPtr->Position.vy+sbPtr->SBdptr->ObMinY-Global_Module_Offset.vy; in WaypointContainsNPC()376 testpoint.vy=sbPtr->DynPtr->Position.vy+sbPtr->SBdptr->ObMinY-Global_Module_Offset.vy; in WaypointContainsNPC()397 if (point->vy>(sbPtr->DynPtr->Position.vy+sbPtr->SBdptr->ObMinY-Global_Module_Offset.vy)) { in NPCContainsPoint()
173 dPtr->ObMinY=-10; in CreateGrapplingHook()356 displayblock.ObMinY=0; in RenderGrapplingHook()
94 miny=dptr->ObWorld.vy+dptr->ObMinY; in DeathVolumeBehaveFun()
262 dPtr->ObMinY=CollisionExtents[CE_MARINE].CrouchingTop; in MakeDummyNear()
359 dummy_displayblock.ObMinY=0; in CheckForRayIntersectionWithHierarchy()
789 ,sbPtr->SBdptr->ObMaxY,sbPtr->SBdptr->ObMinY in InitialiseDynamicObjectsList()2297 &&( (DBBMaxY >= objectPtr->ObMinY) && (DBBMinY <= objectPtr->ObMaxY) ) in FindLandscapePolygonsInObjectsPath()2523 &&( (SBBMaxY >= objectPtr->ObMinY) && (SBBMinY <= objectPtr->ObMaxY) ) in FindLandscapePolygonsInObjectsVicinity()2543 &&( (SBBMaxY >= objectPtr->ObMinY) && (SBBMinY <= objectPtr->ObMaxY) ) in FindLandscapePolygonsInObjectsVicinity()5583 int shapeMinY = sbPtr->SBdptr->ObMinY; in CreateNRBBForObject()5712 if (position.vy >= objectPtr->ObMinY) 6156 &&( (DBBMaxY >= objectPtr->ObMinY) && (DBBMinY <= objectPtr->ObMaxY) ) in FindLandscapePolygonsInParticlesPath()
1829 dispPtr->ObMinY = -50;2323 dispPtr->ObMinY = -10;2405 dispPtr->ObMinY = -10;5251 dispPtr->ObMinY = -50;
1954 displayblock.ObMinY=0; in DrawAlienTeeth()
1107 dPtr->ObMinY=CollisionExtents[CE_ALIEN].CrouchingTop; in MakeAlienNear()
476 dPtr->ObMinY=CollisionExtents [CE_QUEEN].CrouchingTop; in MakeQueenNear()
3123 displayblock.ObMinY=0; in HandleParticleSystem()
1435 dummy_displayblock.ObMinY=0;
1614 dPtr->ObMinY=CollisionExtents[CE_PREDATOR].CrouchingTop; in MakePredatorNear()
10774 dispPtr->ObMinY = -10;
5142 dPtr->ObMinY=CollisionExtents[CE_MARINE].CrouchingTop; in MakeMarineNear()
864 int ObMinY; member