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Searched refs:ObMinY (Results 1 – 19 of 19) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dmorph.c207 dptr->ObMinY = sptr1->shapeminy; in UpdateMorphingDptr()
213 dptr->ObMinY = WideMul2NarrowDiv(sptr1->shapeminy, in UpdateMorphingDptr()
H A Dmap.c238 dptr->ObMinY = sptr->shapeminy; in MapBlockInit()
H A Dshpanim.c30 dptr->ObMinY = sas->min_y; in CopyAnimationSequenceDataToObject()
/dports/games/avp/avp-20170505/src/avp/
H A Dbh_waypt.c351 testpoint.vy=sbPtr->DynPtr->Position.vy+sbPtr->SBdptr->ObMinY-Global_Module_Offset.vy; in WaypointContainsNPC()
356 testpoint.vy=sbPtr->DynPtr->Position.vy+sbPtr->SBdptr->ObMinY-Global_Module_Offset.vy; in WaypointContainsNPC()
371 testpoint.vy=sbPtr->DynPtr->Position.vy+sbPtr->SBdptr->ObMinY-Global_Module_Offset.vy; in WaypointContainsNPC()
376 testpoint.vy=sbPtr->DynPtr->Position.vy+sbPtr->SBdptr->ObMinY-Global_Module_Offset.vy; in WaypointContainsNPC()
397 if (point->vy>(sbPtr->DynPtr->Position.vy+sbPtr->SBdptr->ObMinY-Global_Module_Offset.vy)) { in NPCContainsPoint()
H A Dbonusabilities.c173 dPtr->ObMinY=-10; in CreateGrapplingHook()
356 displayblock.ObMinY=0; in RenderGrapplingHook()
H A Dbh_deathvol.c94 miny=dptr->ObWorld.vy+dptr->ObMinY; in DeathVolumeBehaveFun()
H A Dbh_dummy.c262 dPtr->ObMinY=CollisionExtents[CE_MARINE].CrouchingTop; in MakeDummyNear()
H A Dlos.c359 dummy_displayblock.ObMinY=0; in CheckForRayIntersectionWithHierarchy()
H A Ddynamics.c789 ,sbPtr->SBdptr->ObMaxY,sbPtr->SBdptr->ObMinY in InitialiseDynamicObjectsList()
2297 &&( (DBBMaxY >= objectPtr->ObMinY) && (DBBMinY <= objectPtr->ObMaxY) ) in FindLandscapePolygonsInObjectsPath()
2523 &&( (SBBMaxY >= objectPtr->ObMinY) && (SBBMinY <= objectPtr->ObMaxY) ) in FindLandscapePolygonsInObjectsVicinity()
2543 &&( (SBBMaxY >= objectPtr->ObMinY) && (SBBMinY <= objectPtr->ObMaxY) ) in FindLandscapePolygonsInObjectsVicinity()
5583 int shapeMinY = sbPtr->SBdptr->ObMinY; in CreateNRBBForObject()
5712 if (position.vy >= objectPtr->ObMinY)
6156 &&( (DBBMaxY >= objectPtr->ObMinY) && (DBBMinY <= objectPtr->ObMaxY) ) in FindLandscapePolygonsInParticlesPath()
H A Dbh_weap.c1829 dispPtr->ObMinY = -50;
2323 dispPtr->ObMinY = -10;
2405 dispPtr->ObMinY = -10;
5251 dispPtr->ObMinY = -50;
H A Dhud.c1954 displayblock.ObMinY=0; in DrawAlienTeeth()
H A Dbh_alien.c1107 dPtr->ObMinY=CollisionExtents[CE_ALIEN].CrouchingTop; in MakeAlienNear()
H A Dbh_queen.c476 dPtr->ObMinY=CollisionExtents [CE_QUEEN].CrouchingTop; in MakeQueenNear()
H A Dparticle.c3123 displayblock.ObMinY=0; in HandleParticleSystem()
H A Dhmodel.c1435 dummy_displayblock.ObMinY=0;
H A Dbh_pred.c1614 dPtr->ObMinY=CollisionExtents[CE_PREDATOR].CrouchingTop; in MakePredatorNear()
H A Dweapons.c10774 dispPtr->ObMinY = -10;
H A Dbh_marin.c5142 dPtr->ObMinY=CollisionExtents[CE_MARINE].CrouchingTop; in MakeMarineNear()
/dports/games/avp/avp-20170505/src/include/
H A Dprototyp.h864 int ObMinY; member