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Searched refs:ObMyModule (Results 1 – 25 of 35) sorted by relevance

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/dports/games/avp/avp-20170505/src/avp/
H A Dbonusabilities.c164 dPtr->ObMyModule = NULL; in CreateGrapplingHook()
202 if (dispPtr->ObMyModule && (!dispPtr->ObMorphCtrl)) in GrapplingHookBehaviour()
365 displayblock.ObMyModule=NULL; in RenderGrapplingHook()
H A Davpview.c601 if(dptr->ObMyModule) in AVPGetInViewVolumeList()
603 MODULE *mptr = dptr->ObMyModule; in AVPGetInViewVolumeList()
930 MODULE *modulePtr = objectPtr->ObMyModule; in CheckIfMirroringIsRequired()
H A Dlos.c369 dummy_displayblock.ObMyModule=NULL; in CheckForRayIntersectionWithHierarchy()
496 if(!dPtr->ObMyModule&&dPtr!=Player) in CheckForRayIntersectionWithObject()
H A Dbh_debri.c161 dispPtr->ObMyModule = NULL; /* Module that created us */ in MakeDebris()
718 dispPtr->ObMyModule = NULL; /* Module that created us */ in MakeFragments()
939 dispPtr->ObMyModule = NULL; /* Module that created us */ in MakeHierarchicalDebris()
1624 dispPtr->ObMyModule = NULL; /* Module that created us */ in LoadStrategy_HierarchicalDebris()
1761 dispPtr->ObMyModule = NULL; /* Module that created us */ in MakeDebrisForLoad()
H A Dpaintball.c46 if (! (PaintBallMode.TargetDispPtr->ObMyModule&&(!PaintBallMode.TargetDispPtr->ObMorphCtrl)) ) in PaintBallMode_DrawCurrentDecalAtTarget()
H A Dbh_dummy.c239 dPtr->ObMyModule = NULL; in MakeDummyNear()
H A Dbh_rubberduck.c292 dPtr->ObMyModule = NULL; in CreateFlamingDebris()
H A Dbh_plachier.c112 dPtr->ObMyModule = NULL; in MakePlacedHierarchyNear()
H A Dbh_weap.c1494 if (dispPtr->ObMyModule && (!dispPtr->ObMorphCtrl))
1633 if (dispPtr->ObMyModule && (!dispPtr->ObMorphCtrl))
2480 if (dispPtr->ObMyModule && (!dispPtr->ObMorphCtrl))
2814 if (dispPtr->ObMyModule)
3436 if (sbPtr->SBdptr->ObMyModule) {
4219 dispPtr->ObMyModule = NULL; /* Module that created us */
5375 if (dispPtr->ObMyModule)
H A Ddynamics.c2291 if (objectPtr->ObMyModule) in FindLandscapePolygonsInObjectsPath()
2507 if (objectPtr->ObMyModule) /* is object a module or static? */ in FindLandscapePolygonsInObjectsVicinity()
5701 if (objectPtr->ObMyModule) /* is object a module ? */
5818 &&(nearPolysPtr->ParentObject->ObMyModule) ) in ParticleDynamics()
5820 *moduleIndexPtr = nearPolysPtr->ParentObject->ObMyModule->m_index; in ParticleDynamics()
6066 if (hitModule->ObMyModule && (!hitModule->ObMorphCtrl)) in ParticleDynamics()
6112 if (objectPtr->ObMyModule) /* is object a module or static? */ in FindLandscapePolygonsInParticlesPath()
H A Dbh_paq.c290 dPtr->ObMyModule = NULL; in MakePAQNear()
H A Dbh_corpse.c81 dPtr->ObMyModule = NULL; in MakeCorpseNear()
H A Dbh_light.c349 dPtr->ObMyModule = NULL; in MakePlacedLightNear()
H A Dbh_fhug.c330 dPtr->ObMyModule = NULL; in MakeFacehuggerNear()
H A Dbh_agun.c296 dPtr->ObMyModule = NULL; in MakeSentrygunNear()
H A Dhud.c1963 displayblock.ObMyModule=NULL; in DrawAlienTeeth()
H A Dpvisible.c614 dPtr->ObMyModule = NULL; in MakeObjectNear()
H A Dbh_alien.c1099 dPtr->ObMyModule = NULL; in MakeAlienNear()
/dports/games/avp/avp-20170505/src/win95/
H A Dplspecfn.c303 if(!Global_ODB_Ptr->ObMyModule || MirroringActive) in ShapePointsInstr()
305 if (!Global_ODB_Ptr->ObMyModule) in ShapePointsInstr()
378 if(!Global_ODB_Ptr->ObMyModule || MirroringActive) in ShapePointsInstr()
398 if (!Global_ODB_Ptr->ObMyModule) in ShapePointsInstr()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dkzsort.c327 MODULE *modulePtr = objectPtr->ObMyModule; in KRenderItems()
498 MODULE *modulePtr = SortedModules[numMods].DispPtr->ObMyModule; in KRenderItems()
575 MODULE *modulePtr = SortedModules[numMods].DispPtr->ObMyModule; in KRenderItems()
635 MODULE *modulePtr = SortedModules[numMods].DispPtr->ObMyModule; in KRenderItems()
H A Dsystem.c664 dptr->ObMyModule = NULL; in ReadModuleMapList()
H A Dd3d_render.cpp3012 MODULE *modulePtr = objectPtr->ObMyModule; in PostLandscapeRendering()
3132 MODULE *modulePtr = objectPtr->ObMyModule; in PostLandscapeRendering()
3391 MODULE *modulePtr = objectPtr->ObMyModule; in PostLandscapeRendering()
3522 MODULE *modulePtr = objectPtr->ObMyModule; in PostLandscapeRendering()
3600 MODULE *modulePtr = objectPtr->ObMyModule; in PostLandscapeRendering()
5065 MODULE *modulePtr = objectPtr->ObMyModule; in D3D_DrawBackdrop()
/dports/games/avp/avp-20170505/src/
H A Dmodule.c330 dptr->ObMyModule = mptr; in AllocateModuleObject()
H A Dopengl.c3245 MODULE *modulePtr = objectPtr->ObMyModule; in D3D_DrawBackdrop()
3474 MODULE *modulePtr = objectPtr->ObMyModule; in PostLandscapeRendering()
3608 MODULE *modulePtr = objectPtr->ObMyModule; in PostLandscapeRendering()
3869 MODULE *modulePtr = objectPtr->ObMyModule; in PostLandscapeRendering()
3971 MODULE *modulePtr = objectPtr->ObMyModule; in PostLandscapeRendering()
4032 MODULE *modulePtr = objectPtr->ObMyModule; in PostLandscapeRendering()
/dports/games/avp/avp-20170505/src/include/
H A Dprototyp.h848 struct module *ObMyModule; /* This is our module */ member

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