Searched refs:ObRadius (Results 1 – 19 of 19) sorted by relevance
141 dptr->ObRadius = sptr1->shaperadius; in UpdateMorphingDptr()147 dptr->ObRadius = WideMul2NarrowDiv(sptr1->shaperadius, in UpdateMorphingDptr()254 textprint("dptr->ObRadius = %d\n", dptr->ObRadius); in UpdateMorphingDptr()
230 dptr->ObRadius = sptr->shaperadius; in MapBlockInit()
24 dptr->ObRadius = sas->radius; in CopyAnimationSequenceDataToObject()
488 int maxX = objectPtr->ObWorld.vx + objectPtr->ObRadius; in KRenderItems()489 int minX = objectPtr->ObWorld.vx - objectPtr->ObRadius; in KRenderItems()490 int maxZ = objectPtr->ObWorld.vz + objectPtr->ObRadius; in KRenderItems()491 int minZ = objectPtr->ObWorld.vz - objectPtr->ObRadius; in KRenderItems()492 int maxY = objectPtr->ObWorld.vy + objectPtr->ObRadius; in KRenderItems()493 int minY = objectPtr->ObWorld.vy - objectPtr->ObRadius; in KRenderItems()749 int objectSize = objectPtr->ObRadius;
195 if(distanceToLight < (lptr->LightRange + dptr->ObRadius) ) in LightSourcesInRangeOfObject()242 if(distanceToLight < (lptr->LightRange + dptr->ObRadius) ) in LightSourcesInRangeOfObject()879 int obr = dblockptr->ObRadius; in AVPViewVolumeTest()
169 dPtr->ObRadius=10; in CreateGrapplingHook()352 displayblock.ObRadius=0; in RenderGrapplingHook()
2306 if (( (DBBMaxX >= -objectPtr->ObRadius) && (DBBMinX <= objectPtr->ObRadius) ) in FindLandscapePolygonsInObjectsPath()2307 &&( (DBBMaxY >= -objectPtr->ObRadius) && (DBBMinY <= objectPtr->ObRadius) ) in FindLandscapePolygonsInObjectsPath()2308 &&( (DBBMaxZ >= -objectPtr->ObRadius) && (DBBMinZ <= objectPtr->ObRadius) )) in FindLandscapePolygonsInObjectsPath()5401 sbPtr->SBdptr->ObRadius = 2000; in CreateNRBBForObject()5409 sbPtr->SBdptr->ObRadius = 2000; in CreateNRBBForObject()5419 sbPtr->SBdptr->ObRadius = 2000; in CreateNRBBForObject()5450 sbPtr->SBdptr->ObRadius = 700; in CreateNRBBForObject()5466 sbPtr->SBdptr->ObRadius = 700; in CreateNRBBForObject()6203 if (( (DBBMaxX >= -objectPtr->ObRadius) && (DBBMinX <= objectPtr->ObRadius) ) in FindLandscapePolygonsInParticlesPath()6204 &&( (DBBMaxY >= -objectPtr->ObRadius) && (DBBMinY <= objectPtr->ObRadius) ) in FindLandscapePolygonsInParticlesPath()[all …]
3119 displayblock.ObRadius=0; in HandleParticleSystem()3894 if ((dynPtr->Position.vy+objectPtr->ObRadius > averageY) in CheckForObjectsInWater()3903 &&(dynPtr->Position.vy-objectPtr->ObRadius < averageY)) in CheckForObjectsInWater()3913 if ((dynPtr->Position.vx+objectPtr->ObRadius > minX) in CheckForObjectsInWater()3914 &&(dynPtr->PrevPosition.vx-objectPtr->ObRadius < maxX)) in CheckForObjectsInWater()3921 if ((dynPtr->PrevPosition.vx+objectPtr->ObRadius > minX) in CheckForObjectsInWater()3922 &&(dynPtr->Position.vx-objectPtr->ObRadius < maxX)) in CheckForObjectsInWater()3932 if ((dynPtr->Position.vz+objectPtr->ObRadius > minZ) in CheckForObjectsInWater()3933 &&(dynPtr->PrevPosition.vz-objectPtr->ObRadius < maxZ)) in CheckForObjectsInWater()3940 if ((dynPtr->PrevPosition.vz+objectPtr->ObRadius > minZ) in CheckForObjectsInWater()[all …]
264 dPtr->ObRadius = 1000; in MakeDummyNear()
355 dummy_displayblock.ObRadius=0; in CheckForRayIntersectionWithHierarchy()
1950 displayblock.ObRadius=0; in DrawAlienTeeth()
324 dPtr->ObRadius = 1200; in InitPlayer()
1109 dPtr->ObRadius = 1000; in MakeAlienNear()
1429 dummy_displayblock.ObRadius=shape_to_use->shaperadius;1431 dummy_displayblock.ObRadius=0;
478 dPtr->ObRadius = 1000; in MakeQueenNear()
1616 dPtr->ObRadius = 1000; in MakePredatorNear()
2646 MakeBloodExplosion(&position, dispPtr->ObRadius, centrePtr, damage, blood_type); in HandleEffectsOfExplosion()
5144 dPtr->ObRadius = 1000; in MakeMarineNear()
860 int ObRadius; /* max(sqr(x^2+y^2+z^2)) */ member