/dports/games/xye/xye-0.12.2/src/ |
H A D | xye.h | 303 void OnDeath() {} in OnDeath() function 329 void OnDeath() {} in OnDeath() function 393 void OnDeath() {} in OnDeath() function 420 void OnDeath(); 451 void OnDeath() {} in OnDeath() function 573 void OnDeath(); 902 void OnDeath(); 934 void OnDeath(); 1155 void OnDeath(); 1182 void OnDeath(); [all …]
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H A D | xye.cpp | 2390 OnDeath(); in Kill() 3001 OnDeath(); in Kill() 4237 void largeblock::OnDeath() in OnDeath() function in largeblock 4785 void number::OnDeath() in OnDeath() function in number 7235 void rattler::OnDeath() in OnDeath() function in rattler 7459 void rnode::OnDeath() in OnDeath() function in rnode 8232 void marked::OnDeath() in OnDeath() function in marked 8307 void firepad::OnDeath() in OnDeath() function in firepad 8373 void pit::OnDeath() in OnDeath() function in pit
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/dports/games/shootingstar/shootingstar-1.2.0/src/engine/ |
H A D | cHurtable.hpp | 113 OnDeath (); in DoDamage() 120 virtual void OnDeath (void) { Kill (); }; in OnDeath() function in ShootingStar::cHurtable
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/dports/net/norm/norm-1.5r6/include/ |
H A D | normPostProcess.h | 22 virtual void OnDeath() {}; in OnDeath() function
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/dports/games/shootingstar/shootingstar-1.2.0/src/game/ |
H A D | cSoldier.cpp | 373 cSoldier::OnDeath (void) in OnDeath() function in cSoldier 386 cHurtable::OnDeath (); in OnDeath()
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H A D | cSoldier.hpp | 122 virtual void OnDeath (void);
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ |
H A D | object.cpp | 852 o->OnDeath(); in Kill() 866 o->OnDeath(); in Kill() 1160 void Object::OnDeath() in OnDeath() function in Object
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H A D | object.h | 76 void OnDeath();
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/dports/games/stratagus/stratagus-3.2.0/src/unit/ |
H A D | unittype.cpp | 523 OnDeath(NULL), OnHit(NULL), OnEachCycle(NULL), OnEachSecond(NULL), OnInit(NULL), in CUnitType() 552 delete OnDeath; in ~CUnitType()
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H A D | unit.cpp | 2440 if (type->OnDeath) { in LetUnitDie() 2443 type->OnDeath->pushPreamble(); in LetUnitDie() 2444 type->OnDeath->pushInteger(UnitNumber(unit)); in LetUnitDie() 2445 type->OnDeath->pushInteger(pixelPos.x); in LetUnitDie() 2446 type->OnDeath->pushInteger(pixelPos.y); in LetUnitDie() 2447 type->OnDeath->run(); in LetUnitDie()
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H A D | script_unittype.cpp | 725 type->OnDeath = new LuaCallback(l, -1); in CclDefineUnitType()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ |
H A D | object.cpp | 693 o->OnDeath(); in Kill() 707 o->OnDeath(); in Kill() 2018 void Object::OnDeath() in OnDeath() function in Object
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H A D | object.h | 76 void OnDeath();
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/dports/games/stratagus/stratagus-3.2.0/src/include/ |
H A D | unittype.h | 536 …LuaCallback *OnDeath; /// lua function called when unit is about to die, receives x,y,un… variable
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/dports/net/norm/norm-1.5r6/src/common/ |
H A D | normApp.cpp | 2308 if (app->post_processor) app->post_processor->OnDeath(); in PROTO_INSTANTIATE_APP()
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/dports/games/openmw/openmw-openmw-0.47.0/ |
H A D | CHANGELOG.md | 2622 Bug #738: OnDeath only works with implicit references 2712 Feature #645: OnDeath script function
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/dports/games/openmw/openmw-openmw-0.47.0/docs/ |
H A D | openmw-stage1.md | 642 * `OnDeath`
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/dports/textproc/gitlab-elasticsearch-indexer/gitlab-elasticsearch-indexer-ef1440548effec15831eda2d246dacc43233cefb/vendor/github.com/go-enry/go-enry/v2/internal/code-generator/generator/test_files/ |
H A D | frequencies.gold | 105657 "OnDeath": -6.900731,
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